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throw escapes

Discussion in 'Dojo' started by jackyplusalpha, May 22, 2004.

  1. jackyplusalpha

    jackyplusalpha New Member

    any eaiser ways to escape throws? im haveing a problem with some what is the most common command for all charcters besides[P]+[G]
     
  2. GLC

    GLC Well-Known Member

    [ QUOTE ]
    jackyplusalpha said:

    any eaiser ways to escape throws? im haveing a problem with some what is the most common command for all charcters besides[P]+[G]

    [/ QUOTE ]

    No.
     
  3. Dandy_J

    Dandy_J Well-Known Member

    You'll have to learn the best throw directions for all the characters.
     
  4. thebradSHow

    thebradSHow Well-Known Member

  5. Shaolin_Hopper

    Shaolin_Hopper Well-Known Member

    My 'I don't know what the heck my opponent's throws are' rule of thumb is that [6]+[P]+[G] is a good escape to go for. That gets you out of many of Akira's, Wolf's giant swing, and various other throws from various other chars. A few chars break this rule, but the most worth remembering is probably Kage - you need [4] [P]+[G] to escape the TFT and the murderous combo followups/ringout possibilities. Don't expect this to be as effective against humans as the CPU, though.
     
  6. vanity

    vanity Well-Known Member

    I actually have a question. Throw escapes are easily the worst part of my game, and I'm usually only good at stopping them if my opponent is really predictable.

    However, should I be able to see throws before they happen mid battle? I mean if I do a guaranteed throw move, I'm mashing throw escape commands, but if I'm blocking, and my opponent dashes in for a throw, am I expected to react quick enough to escape it?
     
  7. GLC

    GLC Well-Known Member

    It's almost impossible to escape throws on reflexes; some are "easier" to escape, like Wolf's giant swing, but still pretty hard. However, it's possible to buffer throw escapes in other situations than "my throw-counterable move has been blocked". For instance, you can buffer TEs after evades (dodges) - do a search on E-TEG and E-DTEG on the board. The techniques are also covered in tutorials in the game itself.
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    If you are being thrown too much..... many of the times it's because you are
    1) Freezing up and guarding
    2) Not staying in motion
    3) Don't know when you are in a throw guaranteed situation
    4) Throwing out too many "big" moves.

    Most of the time it's not that you need to emphasize on throw escaping. It's more important to know how to not let yourself be prone to being thrown. Once you can figure out how to eliminate some of the things I listed above, then you'll likely see yourself being thrown much much less often.
     
  9. Ryadus

    Ryadus Well-Known Member

    Giving too many throw opportunities for your opponent is also pretty bad. For example when you do a move with -1 it's pretty stupid to do evade, just keep attacking with fast moves like [P]. On the other hand it's also pretty good tactic to do devastating move after a move which has a lot of minus. For example Akira's [6][6][6][P]. It has pretty much minus but if you know or think that your opponent will throw just do Yoho and your opponent gets a lot of damage.

    About throw escapes in general it is good to have sense of throwing. I mean you might sense that your opponent tries a throw and do throw escape. It's also good to learn three throw escapes with an evade. That makes your opponent to think their throwing.
    Sometimes it's bad to do too much evading throw escapes because your opponent can do attack to failed evade. For example Izha always does Yoho to my failed evade. So guarding throw escapes are useful and you can do them safely after every move.

    Guess this all wasn't bullshit. Hope this helps someone.
     
  10. vanity

    vanity Well-Known Member

    Well.. thanks for answering my question. But, my opponent isn't that great. And he doesn't throw enough to begin with, so every time he does throw me I'm caught off guard :p. Entire game he just keeps doing incomplete series' with pai, but he's very good at reading when I'm going to try to interrupt.

    And every so often he goes for a throw, which I'm usually quite unprepared for. And it makes me more upset that I'm bad at escaping them, because setting up throws is easily the best part of my game.
     
  11. Shang

    Shang Well-Known Member

    so,
    1, you can't read when he'll throw you.
    and 2, he can read you when you are trying to interrupt him.
    Are you sure he's the one that's not "that great"? it sounds like you are the the one that's not "that great".
     
  12. vanity

    vanity Well-Known Member

    well.. reading me is about all he's good at /versus/images/graemlins/laugh.gif.

    he's really not good at finding big damage combos, and doesn't care to learn them. Nor does he evade or back dash enough.

    and i win a good 90% of the time, but he just evades all my throws, and i can never evade his.
     
  13. jackyplusalpha

    jackyplusalpha New Member

    oooh i got the hang of it thanks this command works good with a throwesc [4][P]+[G][6][P]+[G][3][P]+[G] works best with a stick!
     
  14. Shaolin_Hopper

    Shaolin_Hopper Well-Known Member

    You might want to think about using [6] as your first throw escape, rather than [4] (except against Jacky, Kage, and Shun). Most characters have their most damaging throw as a [6] throw, many have a [4] throw as their weakest throw, and Akira doesn't even have a [4] throw. Human opponents of course break all rules - adapt and overcome.
     
  15. Valdimiar

    Valdimiar Well-Known Member

    For akira you can stop all his throws by doing
    [6][P]+[G] [3][P]+[G] [2][P]+[G]
     
  16. Vith_Dos

    Vith_Dos Well-Known Member

    [ QUOTE ]
    Shaolin_Hopper said:
    Akira doesn't even have a [4] throw.

    [/ QUOTE ]

    [6][4]+[P]+[G] is a [4] throw that can do awesome damage in the right situations. You should just check and what throws he does most of the time. Almost everyone has a favorite direction / throw they use at low to intermidiate levels


    Vladamir : Good advice but it won't stop all his throws. he still has the one mentioned above and [1]+[P]+[G] which also can lead into big damage if you dont know how to defend against it. Anyways, its allways good to do multiple escapes but just watch what throw he does 50% of the time and make sure you do it first!
     
  17. DRE

    DRE Well-Known Member

    [ QUOTE ]
    Vith_Dos said:

    [6][4]+[P]+[G] is a [4] throw that can do awesome damage in the right situations.

    [/ QUOTE ]

    Well, since it's a catch throw it doesn't matter what direction it ends with because it can't be escaped. The followups of course are a different story.

    I think shaolinhopper meant that Akira doesn't have a throw that has to be escaped with [4][P]+[G]
     
  18. vanity

    vanity Well-Known Member

    [ QUOTE ]
    Vith_Dos said:


    [6][4]+[P]+[G] is a [4] throw that can do awesome damage in the right situations. You should just check and what throws he does most of the time. Almost everyone has a favorite direction / throw they use at low to intermidiate levels


    Vladamir : Good advice but it won't stop all his throws. he still has the one mentioned above and [1]+[P]+[G] which also can lead into big damage if you dont know how to defend against it. Anyways, its allways good to do multiple escapes but just watch what throw he does 50% of the time and make sure you do it first!

    [/ QUOTE ] umm, [6][4]+[P][G] is a catch throw that can't be escaped.

    however, if i get hit by it, i usually mash [8][G]
     
  19. Ryadus

    Ryadus Well-Known Member

    I don't know if I got the point but I think you mean that you guard that Akira's [6][4][P]+[G] throw with [2][G]/[8][G]. But on the other hand Akira player can do something else than that.

    With pad it's pretty hard to do [6][P]+[G][3][P]+[G] as throw escapes. But that's only my opinion.

    As I said before easiest way to do throw escapes is to do them all the time. That's my tactic when I play.
    It might not be wise to learn to do always [6][P]+[G][4][P]+[G] because when Goh goes against you his [6][6][P]+[G] throw will hit the goal. It's nasty throw!
     
  20. Vith_Dos

    Vith_Dos Well-Known Member

    Yep, I'm totally off my rocker. Damn catch throws!
     

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