1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Throws

Discussion in 'Dojo' started by Vic_Viper, Feb 11, 2005.

  1. Vic_Viper

    Vic_Viper Member

    I've been watching some of the videos in the media section and a friend of mine pointed out that they don't seem to be throwing much. Is it his imagination or are throws generally not used as much due to the chance of it being escaped. And while on the subject what is the situation after a throw break are the fighters even, disadvantage one way or the other, does it depend on the throw?
     
  2. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
    Well throws are pretty important in VF, but it does depend on the match a little bit. If your opponent is using alot of safe attacks (playing abare style) you will have a better chance dealing damage by countering him with an attack rather than waiting for an opportunity to throw. As far as throw escapes go, they are a deterant but won't stop people from throwing. Because the throw escape window is so tight you can't throw escape on reflex, so just dashing in and throwing is fairly effective. Even after a guaranteed throw move the player will realistically only be able to escape two throws, which leaves pretty much every character with at least two other throws to use, so it's still 50/50.

    Generally after a successful throw escape the thrower is at -6 frames. So if you get your throw escaped you will be at a disadvantage, but there are exceptions to this rule. You can find out the exact frames by looking at the command lists, each throw has the frames listed under the "Grd" column.
     
  3. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    [ QUOTE ]
    .what is the situation after a throw break are the fighters even, disadvantage one way or the other, does it depend on the throw?

    [/ QUOTE ]
    Depends on throw, character, good example is after Wolf's [3][3] [P]+[G] Akira escapes and has Double palm/Byakko free /versus/images/graemlins/confused.gif Sometimes chracters recover funny /versus/images/graemlins/tongue.gif
    Regarding throw escapes on reaction it can be done but it's not something you can rely on, plus you got the elements of guessing right direction, the yomi etc.
     
  4. Maximus

    Maximus Well-Known Member

    [ QUOTE ]

    Depends on throw, character,

    [/ QUOTE ]

    If you escape out of some certain throws, you can have the advantage to attack or sometimes even counter with a throw of your own, but the timing is tough though.
     
  5. Cuz

    Cuz Well-Known Member

    [ QUOTE ]

    If you escape out of some certain throws, you can have the advantage to attack or sometimes even counter with a throw of your own, but the timing is tough though.


    [/ QUOTE ]

    To best my knowledge, there isn't a single throw that if the opponent escapes he's at a disadvantage. It would be stupid. So yes, you have the "advantage to attack". The timing isn't "tough", it can sometimes be flat out impossible. If after a throw you're at +2 (it's a random number), time it all you will, unless you're opponent is a beat stick, it's impossible.

    DrunkenCat and _Optimus_ said everything needed.
     
  6. vanity

    vanity Well-Known Member

    i think at leats one of vanessa's low throws puts her at advantage on escape.
     
  7. DRE

    DRE Well-Known Member

    Wolf's giant swing (using the fastest input) gives him +13 frame advantage after the escape, but both characters recover far apart from each other so there's not much of a guessing game he can force on you in that situation.
     
  8. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    vanessa's handhold [P]+[G] supposedly leaves her at +10 when escaped...after about a gazillion matches against vanessa I can tell you that this isn't a throw guaranteed +10 (pretty sure anyway)...you are both too far away and abit off axis (not facing entirely).

    the vf4 throw escape chart runs through all of the normal throws from vf4 & gives you the situation after each is escaped. if you see summah, tell him thanks. /versus/images/graemlins/cool.gif
     
  9. Dandy_J

    Dandy_J Well-Known Member

    Jeff's [4][3]+[P]+[G] is +3 on escape.

    If Wolf's fast GS is escaped with the opponent's back to the wall, [6_]+[P] is guaranteed, and causes a light wall stun, meaning they cannot evade a followup attack (they can only guard or not guard). You can also take [6_]+[P][K] or [6_]+[P][P][6]+[P] 100% guaranteed.
     
  10. Maximus

    Maximus Well-Known Member

    I was mostly reffering to when your opponent does a failed evade after his throw gets blocked. And the timing isn't that tough, it can be done if you act quickly enough.
     
  11. Dandy_J

    Dandy_J Well-Known Member

    [ QUOTE ]
    I was mostly reffering to when your opponent does a failed evade after his throw gets blocked. And the timing isn't that tough, it can be done if you act quickly enough.

    [/ QUOTE ]

    That's just delay attack to beat evade. Most throws when broken leave the thrower at -6, so evade/EDTEG is common. Same as any other -3~-7 situation.
     
  12. Siyko

    Siyko Well-Known Member

    throws arent used _that_ much because their use is specific... other than guranteed situations, it only works if the opponent is guarding high (or any guard sometimes), evading (and then there are throw escapes), or not inputting anything (which should not happen in vids). Plus, if you're facing akira or jeffery or some other heavy hitter, if your throw gets predicted, you will eat about as much damage as the throw would have done anyways!
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice