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Time limits

Discussion in 'Junky's Jungle' started by Shadowdean, Aug 6, 2002.

  1. Shadowdean

    Shadowdean Well-Known Member

    Just wondering, what time settings do you all play with? I am still sticking to the traditional 30 second rounds, though I do know some people have opted for 45 second rounds.
     
  2. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    45 seconds
     
  3. grynn

    grynn Well-Known Member

    I kept the default setting, 30 secs
     
  4. CreeD

    CreeD Well-Known Member

    While it doesn't happen much when I play, watching others play it always seems lame to lose on time. Watch some of the korea clips, and you see time over happening all the time even when both players are using characters who dish out damage quickly. From the standpoint of someone who is merely watching, it's boring. From the standpoint of a player, it must be frustrating and tedious to deal with.

    45 seconds is fair, allowing for a really slow match where one player chips away at the other bit by bit, or else allowing for a whupping followed by a comeback. Anything more than 45 seconds, and the threat of time over is pretty much gone, which doesn't seem cool (though it wouldn't be a tragedy).
     
  5. Shadowdean

    Shadowdean Well-Known Member

    Hmm, I still don't have a lot of time-out games, most MD players tend to be very, very aggressive...the time being part of that reason...sometimes though, I think that the games might be a bit more strategic if a bit more time was allowed, but on the other hand, I hate to give up intensity.
     
  6. Foondogg

    Foondogg Well-Known Member

    I keep my time limit at 30 seconds when I play the computer. If you cant beat the computer opponent in 30 seconds, time to go back to the training mode. However, whenever I play a human opponent the majority of the matches are decided by time-out. So I may want to switch to 45 seconds. However, I just love the way the time forces the opponent with the less life to make some desperate offensive. Im more of a defensive player, so i either guard/reverse their offense and counter. My brother says the way I play this is very ..... cheap.
     
  7. Adio

    Adio Well-Known Member

    I've always cranked it up to 60. I hate loosing to time outs. A match should be determined by a player not the clock.
     
  8. gaishou

    gaishou Well-Known Member

    this is why i like infinite times. which vf4 doesnt have of course. i guess the lower times does turn up the intensity, but losing to a time out sux.....
     
  9. Shadowdean

    Shadowdean Well-Known Member

    Blah, I like the time, keeps people from putzing around. It sucks loosing to time, but in the end, you only have yourself to blaim for that.
     
  10. Adio

    Adio Well-Known Member

    Just remember what you said when you're in a heated game and the only reason you lost to your opponent was because you threw them instead of attacking which meant you lost because the throw hadn't finished.

    Time is not a factor I like to consider. It's purely a practical mechanic of the game to keep it fluid and to make sure others get a chance to play at the arcade. But when you're at home and there isn't a queue then why should time matter.

    Ringouts are another thing entirely, though I loathe them they are a proper factor of a match which can be used at your leisure. When you're knocked out of the ring it's done so by your opponent who has engineered your defeat, the clock has nothing to do with the fight.

    Even if you were losing anyway, who's to say you couldn't have come back with 15/30 extra seconds, Virtua Fighter is never over till your opponent is KOed or ringed out, anything else is empty in my opinion.
     
  11. wu_wei

    wu_wei Member

    The match is always determined by a player. Even when a TO occurs.
     
  12. Foondogg

    Foondogg Well-Known Member

    I like the added dimension that is present when time is about to expire. It presents a situation of emergency for the player with less life. He needs to score that last chunk before the time expires. It also presents a situation for the player with more life. If there is 3 seconds on the clock left. Will he turtle to run the clock out? If so then he is open to a character's (normally) quicker [P]+[G] throw, and that may cost him the match. Will he constantly backdash? He definitely leaves himself open then. The last 10 seconds of a round are some of the most intense moments.
     
  13. Shadowdean

    Shadowdean Well-Known Member

    For me, the RO irks me a bit more...why should I loose a no holds contest...why not continue fighting out of the ring...all the being said - I love the RO in terms of gameplay, it really forces you to consider space. I like the time limits cause even when you don't have a bunch of people in que, its nice to keep the pace fast.
     
  14. Llanfair

    Llanfair Well-Known Member

    </font><blockquote><font class="small">In reply to:</font><hr />
    why not continue fighting out of the ring...

    [/ QUOTE ]

    In this case, why have a ring at all?
     
  15. Shadowdean

    Shadowdean Well-Known Member

    It does beg that question, does it not....
    The ring in VF for me has always been a love/hate relationship. I love the strategic elements it brings into play, but it seems utterly out of place. Despite the "story" of VF, I just don't see square rings as places where these people would be fighting. The Cage in VF seems to be the only one that makes sense, but all in all, the entire ring thing in VF seems out of place with the brutal nature of the fighting.
     
  16. Llanfair

    Llanfair Well-Known Member

    Well, to me the rings seem definitely in place. What fighting tournaments in real life don't sport a ring of some sort? Whether or not fighting continues is not all that relevant - as the rings themselves almost always exist.

    </font><blockquote><font class="small">In reply to:</font><hr />
    the entire ring thing in VF seems out of place with the brutal nature of the fighting.

    [/ QUOTE ]

    The brutal nature of fighting. Interesting. I think if you try and view VF as a fighting simulator you'll more than likely come up short and be disappointed. It's far from a simulator. It's a fighting game and as such you should stick to your appreciation of the strategic elements brought into play with the risk of losing by Ring Out.

    cheers,
     
  17. Shadowdean

    Shadowdean Well-Known Member

    Well, before this possibly de-evolves into a flame war, let me just say that for all praticle purposes, I agree with you. But fighting in locations, not just squares, helps lend mood to the game. Thats why I think VF3 stages CRUSH those in 4.
     
  18. kbcat

    kbcat Well-Known Member

    </font><blockquote><font class="small">In reply to:</font><hr />
    Thats why I think VF3 stages CRUSH those in 4.

    [/ QUOTE ]

    y'know, I have to agree with you there. There are only a few exceptions (I never liked Pai's stage in VF3, the slope was too extreme -- Wolf's desert stage was also disappointing). I hope VF5 brings back those irregularly shaped rings.


    cheers,
    kbcat
     
  19. CreeD

    CreeD Well-Known Member

    Me too Me too!

    Back when there were few moves, and they were pretty uniform, and the fighting styles seemed really generic, the game seemed more like a martial arts tournament (which it is, in the storyline). I was wondering tho (back on the original topic) .. do real tournaments have time limits? Outside of boxing, do they have set rounds?

    Not that I think sega based the decision on how closely VF mirrors a real tournament. I think they decided on square rings based on the fact that everyone picked the dojo in VF3, and also based on an arbitrary theme of "VF2ness" which they hoped would bring back the appeal of VF2 and hence the bux.
     
  20. Shadowdean

    Shadowdean Well-Known Member

    For martial arts fighting competitions - it depends on the competition. We saw the UFC "evolve" from havnig no rounds and weight classes to having rounds, weight classes, judges (and generally going down the shitter IMHO).
    On the stages, what I can not fathom is why make EVERY stage a squar/rectangle...I mean, c'mon, at least give us the choice for different stages.
     

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