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Tips on Eileen and Blaze

Discussion in 'Jacky' started by Auvii, Feb 20, 2008.

  1. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    I tend to have issues judging when they may throw or breaking their strings. I honestly hate both of them. I feel they are more cheap and for the casual player then anything. After running dojo for hours, playing the AI on expert, and of course playing online, I am here to ask for some advice on taking them with Jacky.

    I probably have more trouble with blaze then Eileen, but they both are a serious pain in the ass. Ideas?
     
  2. KowtowRobinson

    KowtowRobinson Well-Known Member

    Fail.

    Moving on from that, Blaze does his best work in close. It's possible with Jacky to keep space between them and work a mid range game. Don't let them randomly run in after you with Rocket Discharge, you can step a lot of his options out of that. A lot of his strings are punishable at the end, learn which moves you can punish, especially if the player likes to delay the last hit.

    Eileen's string mixups are more dangerous than Blaze's if played properly. You'll be looking to evade and punish for big damage if possible, and watching for her to hop back out of your range. Jacky has a similar stance with his shuffle step, Eileen just has more moves that she can do it from.

    But yeah, just remember
    Fail.
     
  3. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    first

    FLAME FLAME FLAME FLAME[/size]

    now to actually help
    So eileen's true pressure comes from her mid and high punches. Most of her useful cancels come from that so try to read your opponent and make your neutral parry annoying as fuck cuz I know it drives me insane sometimes.

    Watch out for her PK because she has a lot of options to confuse you afterward. I recommend not getting too predictable with 2P because 6P+K beats it and on CH it leads to 236KKK which is a lot of dmg.

    Do you have any more specific things about her that are causing you problems?
     
  4. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Thankfully I came into this expecting some flamming lol. Thanks for the tips though.
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    Yeah man, you're just screwed against El Blaze and Eileen. They are overpowered. Suck it down.
     
  6. Outfoxd

    Outfoxd Well-Known Member

    Wow. I didn't think Blaze was overpowered. Not with his weird hitboxes.
     
  7. SweepTheLeg

    SweepTheLeg Well-Known Member

    Srider's new persona as stand up comedian is really winning me over...

    /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  8. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Ideally you want to jab her out of /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif.
    /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is slow enough to block on reaction.

    Just learn their frames, what to punish, and how the opponent plays.

    I still have no clue how to play against El Blazers, but from the 3 I have played I noticed they abare whenever possible: frame counting will win it.

    Remember: do a 17 frame attack when they're at -5. When they lock up, use /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.

    Learn the characters, and realize you're playing Jacky: your mids actually hit mid!
     
  9. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Its not that I think they are overpowered, I just feel they play quite differently from the rest of the bunch.

    ...With Sebos advice i have started a bit more mid attacks and its helping. This has been in quest though and the AI are not nearly as good as real players, so we will see once I jump online again.
     
  10. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    put the AI on expert and play master or above that are rivals. Those cpu's are hard as shit and play better than a lot of 6-8th dans on ranked match so yeah it's good practice. But yeah I say learning the frames will help a lot.
     
  11. Gernburgs

    Gernburgs Well-Known Member

    I hope this is sarcasm...
     
  12. ShinobiFist

    ShinobiFist Well-Known Member

    Yup, that Srider alright. Homie been in "Comedy Mode" Since VF5R Thread"Give Jeff some Sabaki moves!" I think that's what did it to him, lol.
     
  13. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    I've played Srider on a few occasions while he was still here, and I must say, he's a humorless guy.

    Very cold and calculating. I've also never met a man filled with so much hate.
     
  14. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I've never me the man but from his posts man I wouldn't want to get on his bad side. so cold *brrr*
     
  15. tonyfamilia

    tonyfamilia Well-Known Member

    Sarcasm??? Srider doesn't know the meaning of the word.

    But in case you haven't noticed Eileen and El Blaze ARE overpowered. Here's proof:
    #1. They're both short, making them harder to hit.
    #2. Both of them have stances that RUN AT YOU /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif
    most stances just stand there but these two's stances RUN AT YOU /forums/images/%%GRAEMLIN_URL%%/eek.gif
    #3. They're both fast AND have powerful combos... I mean, come on! WTF?
    #4. They're both illegal aliens. We all know those are the most dangerous kind.
    #5. Both of their names start with "E".
    You know what else starts with E? Enema.
    Think about it.
     
  16. KowtowRobinson

    KowtowRobinson Well-Known Member

    Lies, Eileen's stance jumps foward, that's even more brokesauce!
     
  17. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    don't forget the crab walk of doom!
     
  18. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Both have throws that, to me, are nearly impossible to call out. Like Eileens crazy vaj in the face monkey beating, NEVER see that coming. Blaze has several annoying ones that just come out of nowhere. Any idea when to expect them or can they be escaped like all other throws? I am sure they can, just they go against all training and practice I have went through.
     
  19. Gernburgs

    Gernburgs Well-Known Member

    I'll give you Eileen, she has good mix-ups but is in no way unbeatable. Blaze isn't really that good at all. He's third tier or something. I used him for a looong time and he is nowhere near overpowered. Blaze is pretty much equal to everyone else, maybe a little worse. He lacks all of the options other characters have. You have to play him pretty straight forward. He's fun to use but he's far from the best.
     
  20. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Eileen has one of the weakest throws games out of all the chars. She only have 1 throw that does a considerable amount of damange her 4 direction. The 3 direction throw can be hard to get out of cuz it's a tuff direction but it dose a little bit a dmg, it's really the mixup after the throw that's hard, her 6throw leads to about 30 dmg but the mixup after that one can be pretty ruff. That's the one I use most of the time so basically if you double throw escape 4 and 6 you should be safe from a chunk of dmg. The flip is a stance that you can hit her out of everytime. Her claw in the face grab is a catch throw just punch her when she flips everytime you're able to hit her out of it.

    El blaze's throw catch throw "catches" me more than it should though. Sometimes I don't even see the running animation.
     

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