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top 10 most useless moves.

Discussion in 'Lei' started by smb, Aug 27, 2008.

  1. smb

    smb Well-Known Member

    This could be fun guys.

    1. I'm nominating 9k is a very useless move. maybe in close wall situations, but i can so no reason to ever use it outside of that.

    2. 46p. It sobers shun, i guess. Wish it was more effective, nice looking punch, but i don't see any decent lei's use it on a consistent basis.

    okay i guess thats only 2, but thats all i can think of at the moment.
     
  2. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    every move 4 lei is useful
     
  3. smb

    smb Well-Known Member

    first of all, that was a blanket statement with no backing, you coulda at least refuted my two comments up there.

    secondly, you coulda threw out a couple of your own lesser used moves

    thirdly, props on switching to the pukey face, i've been thinking about doing that myself but opted not to.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    9K crushes low attacks like low punch nicely, giving a combo.
     
  5. smb

    smb Well-Known Member

    aren't there better options versus it? or no?
     
  6. social_ruin

    social_ruin Well-Known Member

    lol, 9k. agreed. but i may try manji's suggestion
     
  7. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    i believe 46p is a double hand attack or something that gives a forced crouch on ch still useful imo yet i seem to forget using it
     
  8. social_ruin

    social_ruin Well-Known Member

    great info vf. good knowledge, i didnt know that. lol
     
  9. Linzhuomin

    Linzhuomin Well-Known Member

    but nothing is gaurenteed... or even likely, it might as well not give forced crouch.
    it used to be useful as part of a 9kg combo that could sober shun up, but now, its just obsolete

    personally, i find 66p to be inferior in almost every way to 43pk

    i find doku pk to be pretty useless...
    i think the k finisher from 33kg k k is weaksauce...

    i also happen to think that 6pk p from neutral is also a waste of time and inferior to the 33pp alternative in just about every way.

    9k is inferior to 9kg by the same means... and bokutai k is dumb as well. come to think of it, i know a couple of you like bokutai 6p, but thats dumb too;)

    i also am not a huge fan of 43p either to be honest, while pretty, it forces u into hai, which is lame... straight k from doku is also lame, and also single k from uranehan. i also dont like 6kg from neutral.
    4pp from neutral is lucky its a good setup for a back stagger combo, otherwise that move would be dumb as well...

    not only that, nehan p doesnt work against anyone over 4th dan, so thats dumb too

    oh and backturned pk is inferior to backturned kg, backturned k, and backturned 8k
     
  10. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    hahaha 66p is one of my favorite moves. its good to use if 2p hits to bait a CH on an opponent; kinda like a 2_6 p stomach crumple. I like to keep my opponent on their feet; you'll see me use 3k alot too.
     
  11. AkiraZero

    AkiraZero Well-Known Member

    When I do use Lei, I use 66P a little bit more than 43P+K. Both are good round openers but I use 66P more offensively. I usually delay it a bit by doing a third /forums/images/%%GRAEMLIN_URL%%/f.gif motion to catch failed evades. Not to mention it's great when your opponent's against the wall.

    43P+K I use in a more defensive way like if I lose a little advantage I sometimes backdash to bait them in, then execute the move.

    9K is usefull against failed evades and people who spam 2P.

    46P I sometimes use in combos if I need to sober Shun. The free light down attack doesn't hurt either. I also find it useful against characters' low sweeps.
     
  12. Linzhuomin

    Linzhuomin Well-Known Member

    yeah, but 66p is sabakiable, 43pk isnt.
    43pk wins.
     
  13. Linzhuomin

    Linzhuomin Well-Known Member

    plus, 43pk is easier to hit confirm and eteg out of... wins again

    there is one thing that 66p has on 43pk though...
    66p will maintain side turned status instead of just knocking down... but honestly in that situation, 466pk is better cause itll cause side crumple... so 43pk doesnt win in that situation... 466pk does.

    although it is kinda funny to land 5+ 66p's on noobs who cant stop mashing p and k long enough to get out of side turned status
     
  14. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    43p+k is at disadvantage after its blocked and 66p is safe but both r very fast moves. 466p+k can duck under high attacks i think
     
  15. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Linzhuomin, what moves do you actually use in a match, 'cause you seem to discard move after move without any reason.

    Let's see:

    Both /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif have its uses, use the first in offense, use the second rarely as a fast interrupt ut usually to cause a wall splat after a wall stagger with the first one.

    Doku /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is indeed useless, the same is with neutral /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif as both leave you in Ura Ne Han with poor situation (no sabaki available). Although the first one is +7 on MC and you don't have to go into Ura Ne Han, it's 14f, which is one of the 2 fastest moves from Doku (the other being /forums/images/%%GRAEMLIN_URL%%/p.gif). They got rid of the move in 5R though, so that explains everything (now it's some mid hit throw).

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is not that bad, lol, but NEVER finish it if you decide to use it. It has great properties, as it's really low and goes under high easily, but if you got blocked, you are fucked. I wouldn't be mad if they got rid of it.

    IMO /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is quite useless, although the frames aren't that bad and it knocks down on NH. I don't find much use for the move.

    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is great, it gives a combo opportunity, kills lows, and is good to catch failed evades. As with all the "jumping" moves done without the /forums/images/%%GRAEMLIN_URL%%/g.gif button, the initial stage is when the system checks whether it's this move or jumping attack. It happened to me not once, that this made my opponent actually miss the evade. I might be imagining things here, but that's how it was.

    Another poor move is /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif as far as it looks nice, just like Linz said, the frames are poor (-10 on Guard !) and it forces a stance. I know there is always Bokutai, but who's gonna attack you with a /forums/images/%%GRAEMLIN_URL%%/p.gif when you're in -10 in Hai.

    I don't agree with you on the single /forums/images/%%GRAEMLIN_URL%%/k.gif from Doku and Ura Ne Han. Dude, it's only logical that those moves SHOULD NOT BE USED AS SINGLE MOVES. They are mostly for combos. Though there is something you can do. If you stop on the first /forums/images/%%GRAEMLIN_URL%%/k.gif in Ura Ne Han, you are in -10 against -15 (and I'd prefer to be in -10 then eat a 15f move). If you stop on the first move in DOKU, you are left in a stance, but with -3 only, instead of -13 after 2nd kick... think about that.

    Bokutai /forums/images/%%GRAEMLIN_URL%%/k.gif simply sucks, so no question about it. Bokutai /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif finds its uses in changing into Ura Ko Ko, though there are better ways to get into the stance. Even if it's blocked, you are at minor disadv. and you've got /forums/images/%%GRAEMLIN_URL%%/p.gif which is Sabaki, so no worries here.

    As for Ne Han /forums/images/%%GRAEMLIN_URL%%/p.gif, you just have to know when to use it, now just throw it in the air...
     
  16. smb

    smb Well-Known Member

    yeaaaahhh. this is what i wanted when i posted the thread.

    66p you are way undervaluing linz. It should be part of your arsenal, and when it falls outta my rotation i play weaker.
    adv: its great for ringouts and great for wall staggers (not that you didn't know that.)

    It has good stall built in, so if someone tries to evade it when you do it twice in a row, you'll usually catch them. And if you use it alot it freezes opponents near the wall for easy throws. the setup cozby mentioned works well against walls, 2p 66p if they block tap p pause 66p. this can make you sabaki bait but poeple dont sabaki it very often, so its worth doing for all the wall combos.

    and when you do land it, it works well for non combo combos. Land it for stagger back and follow up with all of your favorite traps out of hai p p+k, which i know you like. Really following it up with any roundhouse low will ALMOST always land.
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Let's all gang on on Linz! /forums/images/%%GRAEMLIN_URL%%/smile.gif
    How is one kind of attack easier to hit check than the other, when neither have any canned followups? Are you saying you have trouble telling the difference between a hit and guard on 66P compared to 43P+K? /forums/images/%%GRAEMLIN_URL%%/smile.gif

    As for "easier ... to eteg out of", there's no need to after 66P. In fact, it's only -5 on guard, compared to -12(!!!) for 43P+K. At -5 you can simply fuzzy.

    Further to that, both moves have some amount of push back that make the guard situation even safer for Lei. Which pushes back further? 66P or 43P+K? From memory I thought 66P would, but I'm not sure.

    I also think the range on 66P is better, and the wall combo setups are too good!

    Overall I think both moves are important for Lei, and one should not replace the other.
     
  18. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    43 p+k doesn't push back at all. I like to use bokutai as a fuzzy after an opponent guards my 66p.
     
  19. social_ruin

    social_ruin Well-Known Member

    most useless move would have to be mid punch vs my joystick after i lose a "bullshit" match.
    : ) hurts my hand and the controller. Although, the ones linz mentioned are great suggestions.
     
  20. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Its too bad you don't pad. You've got to watch your head during
    post matches. Boomerangs hurt.
     

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