1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Training Mode Bug

Discussion in 'Console' started by Jide, Apr 17, 2007.

  1. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Ok. After sitting down in training mode with Goh, I posted a combo with Goh which does 67pts damage on all characters. However, if you set the CPU to not tech roll, the damage of the combo is 60pts.

    Example

    CPU - Tech Roll [Always]

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif (Normal Hit) -> /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif for 67 pts

    CPU - Tech Roll [Never]

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif (Normal Hit) -> /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif for 60 pts

    I tried akira's normal /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    But changing the CPU's recovery doesn't seem to change anything. Has anyone else noticed this difference in damage variation?
     
  2. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    AHA!!

    I spent almost an hour practicing that combo you posted a week ago and only getting 60pts. I remember posting about it in shout box too and you said to keep trying. I tried it again and still couldn't get over 60 pts. I thought I just couldn't manage the timing.

    I'm sure I had default settings going into training (no techroll). I guess I'll try again later with techroll on.

    Weird that techrolling causes more damage.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Sounds weird indeed. I have noticed varying damage with several Akira combos. It is still possible to do the 'normal' damage even with teching on, but with teching on its usually also possible to get a hit that does extra damage. Im not sure what should I think of this. Is it a bug or some weird hit off the ground when they are teching?
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Very interesting.. but is this really a bug?

    I tried another combo which Jide suggested to me, with Kage do:

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif > /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif

    Against Pai, with no fall recovery, it does 62 pts (24+9+12+17)
    Against Pai, with fall recovery, it does 62 pts

    Against Jeffry, with no fall recovery, it does 62 pts
    Against Jeffry, with fall recovery, it does 69[/size] pts (24+9+12+24[/size])

    So why does it do more against Jeffry with fall recovery set to on?

    It appears as though performing fall recovery when you're close to the ground seems to have an effect on the damage. In a way, it's almost as if you are getting penalised for inputting fall recovery inputs too early?

    But why doesn't Pai get penalised on the last hit when fall recovery is turned on? I think it's because she's still too high in the air for the penalty to apply. To test this, I tried delaying the last dragon punch hit against Pai, with fall recovery on, to see if I can get 69 pts.

    And sure enough, you can get 69 pts against Pai if you delay the last hit slightly.

    So maybe we've stumbled into a new feature of the system? Once you're close enough to the ground, let's call this the DANGER ZONE /forums/images/%%GRAEMLIN_URL%%/smile.gif and you attempt fall recovery inputs too soon (i.e. when an air hit is still guaranteed), then you can get penalised by eating more damage.

    In the example above, when the dragon punch hits in the DANGER ZONE with the CPU set to perform fall recovery, the scaling goes back up to 80% of the base damage.

    The combo Jide posted also supports this idea. When the CPU has fall recovery turn on, and because this combo hits really low to the ground, we can assume they're in the (ready for it?) DANGER ZONE, and hence get penalised with extra damage (69pts total as opposed to 60pts).
     
  5. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Um, but doesnt that just prove the theory? That you need teching for the extra damage?
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Oh yeah, you're right! /forums/images/%%GRAEMLIN_URL%%/smile.gif Not sure what I was thinking!
     
  7. Pai_Garu

    Pai_Garu Well-Known Member

    The black book explains all these phenomenons.

    Even the Brady guide contains this information.

    Inputting extra (failed) techroll commands will ADD damage to the combo. Training mode CPU is most likely inputting TR commands multiple times, thus the increased damage.
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Unfortunately, I don't have the Brady Guide.

    As for the Black Book, unless someone has translated and posted it here, I wouldn't have come across it.

    Would have been nice if someone chimed in earlier!
     
  9. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Is there a thread on these system quirks?
    I can't find it...
     
  10. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Yeah, not everyone can read Japanese or is aware of all the guides..
    /forums/images/%%GRAEMLIN_URL%%/crazy.gif

    This however explains certain randomness of the combo damages. Becase the float may be slightly different at times and computer may fumble the techroll command so that there are teching commands before they touch the ground. Bit like the way if you put CPU to receive counter hit and whiff your attack, CPU may hit you.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice