1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

UFC 2009 Demo is OUT NOW!

Discussion in 'General' started by White_Worm, Apr 23, 2009.

  1. White_Worm

    White_Worm Well-Known Member

    Whooo!!!

    If you haven't already downloaded this demo on ps3 or 360, go get it! If you have already played it, tell us what you think!

    So far I'm loving it. I'm happy with the system overall and I really like the physics of it. The takedown tier system is really cool too. As soon as my girl is done playing guitar hero I'm going to up the difficulty and beat some more ass.

    Up to this point, I've won by 3 flash KO's, 1 "rocked" KO, 2 armbars, and one kamura. I'd like to land a rear naked choke, but thats a really tough posistion to get into.

    Anyone else played this?
     
  2. ShinobiFist

    ShinobiFist Well-Known Member

    DL'ing on the PS3, thanks for the info.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Its pretty nice and interesting fighting system.
     
  4. Shadowdean

    Shadowdean Well-Known Member

    Any thoughts on the striking department? From what I read you can't dodge or parry. Chuck seems to be broken as well
     
  5. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Err what? you can defintely parry (leading to either clinch or takedown attempt), but I didnt try the demo long enough to test the dodging thing. There is definitely the technique itself in the demo, but whether or not it works I didnt test.
     
  6. White_Worm

    White_Worm Well-Known Member

    Dodging is done with "steps", meaning you flick the movement stick in a direction and your fighter takes a quick step. I've seen the computer use this as a sucsessful dodge several times. Mostly it gets you out of range for high strikes. It doesn't always cause a whiff, but it lessens the damage taken.

    And Chuck isn't broken. I dont know where you heard that, but I find Rua to be much more effective in a fight.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    being succesful in something is not automatic, I think the characters stats affect how easy or hard succeeding in offensive or defensive technique is. For instance the demo fighters are kickboxing and muay thai, so ground techniques are hard to do.
     
  8. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    This is game is awesome. I've been playing as Muay Thai rua all night on the PS3. I'm able to pull off some Tony Jaa type knee
    and elbow attacks /forums/images/%%GRAEMLIN_URL%%/laugh.gif The two ring girls aren't bad either /forums/images/%%GRAEMLIN_URL%%/laugh.gif

    I'm totally digging the replays after the fights and between rounds. Awesome /forums/images/%%GRAEMLIN_URL%%/cry.gif IMHO the announcing and crowd sound effects are spot on. I'm loving the control system, it seems very natural to me. The physics in the game are very very very good. I'm also impressed with the variety of animations for knock downs and knock outs WHOAA! I learned how to do the run followed by a knee to the face at about 4:00 a.m. this morning (EST) OMG /forums/images/%%GRAEMLIN_URL%%/laugh.gif The Brazilian Jujitsu ground game is tight.

    Another trip on this game is fighting at the 3d angles and the collisions between the fighters as they clash trying to attack at the same time. Its looks very good and realistic. The same attack as you are circling or moving to left or right has slightly different animations with more-or-less realistic impact on the other fighter.

    I cannot wait to get the full game /forums/images/%%GRAEMLIN_URL%%/blush.gif I only hope the customized fighter profiles are portable, and that replays can be saved and shared.

    Take Fight Night Round 3 add Judo, Brazilian Jujitsu, Kickboxing, and Wrestling, better physics and more realistic crowds, a fairly legitimate referee and U have UFC 2009. The blood system is pretty accurate too!

    Sometimes you end up with the opponents blood on you. The fighters scar differently, The cut system looks pretty damn realistic. Also if you work on different parts of the opponents body it will start to get bruised red, swolen, totally kewl /forums/images/%%GRAEMLIN_URL%%/shocked.gif

    I'm diggin the stamina meters as well. The more damage an attack has it effects the your stamina, If you get hit while your stamina is low it could result in one hit knock outs or knock downs. The more Stamina you have the more effective your combos seem to be (I'm not quite sure on this) but it seems like it.

    The camera angles in the game IMHO are also well done, lots of different angles to see the fighters, crowd, referree, announcers, and videographer from.

    4 Me this is the perfect fighter to play when not playing VF. They balance each other perfectly. What I don't get from VF I would get from this game, and what I don't get from this game I would get from VF.

    I can't wait to start sponsoring tournaments that feature both VF and UFC 2009 /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  9. White_Worm

    White_Worm Well-Known Member

    Check out some of the options too. You can change the difficulty and, man, I just got KO 3 times in a row by chuck on the highest difficulty. If you want to see how dodging works in UFC, set the difficulty way up and throw headkicks. Chuck sways back to make me whiff, then does a superman punch to the side of my jaw during my recovery (you recovery slightly sideways on a head kick whiff). Flash KO almost every time!

    The stamina meter effects all your strikes and techniques a lot. In the options screen, you can turn the stamina meter on so you can see it during a fight. Id suggest doing this a few times just so you can see how the meter works in general. Pay attention to how it drains when in a submission. If you run out of temp stamina during a sub, then you can no longer progress. This means that if you start a sub and run out, your opponent gets to break it for free. However, if you're on the wrong side of a submission and run out of stamina... well, thats game over for you. Very exciting when you see your opponent run out of gas during a sub though.

    Also, the tutorial is very important to understand the finer details of the game. If I didn't know about the "hold towards on the right stick during a full guard mount to get the ref to stand you up", I would have lots a lot more fights.

    Loving this game. Loving it. Has anyone beaten the comp on the highest difficulty?

    Oh BTW, I'm going to get this game on PS3 unless theres a lot of users on VFDC that are getting it on 360. What system is everyone buying it for?
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    I checked this out last night before I went to bed.

    Went through all the tutorials then went into exhibition matches but I kept getting pinned to the ground and pummeled like crazy, I think I got knocked out about five times and didn't get one win...

    This game is too complex for me /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  11. dapheenom

    dapheenom Well-Known Member

    I'm LOVING this game. I have a few quibbles here and there mostly related to the standup game, but all in all this is an amazing first effort. Next year's game should be insane provided they don't rest on their laurels. DAY ONE.
     
  12. White_Worm

    White_Worm Well-Known Member

    If you can wrap your head around the guessing game in VF, you can do it in UFC. I'll agree that ground defense can seem difficult, but theres 2 real good ways out of it. First, when you're on your back and your opp punches you in the head, you can click in the right stick to grab their punch. This will either start a submission, or transition you to a better position. Otherwise, you can attempt a minor transition using the right stick doing either a quarter circle motion (ex 12 o'clock to 3 o'clock) or a major transition with a bigger diagonal arc (ex 10 o'clock to 2 o'clock). If you're on top of a mount and want to just stand back up, simply click in the left stick.

    BTW, I finally beat Rua on expert using Chuck. Man that was hard as hell. Head kicks are no bullshit. I knocked Rua out in literally the last second of the last round with a head kick. Good thing too, cause if it came down to decision I would have lost for sure.
     
  13. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    I'd go so far as to say that this game is a LOT like VF.
    I like it very much and right now I'm sure I'm gonna buy it. We're gonna have to wait until almost the end of May, but if you're looking for something to kill time before 5R (if it ever comes) this is the game to play /forums/images/%%GRAEMLIN_URL%%/smile.gif

    The graphics are good but nothing we haven't seen before, the fights tend to be more dynamic than not, so that's a plus. The system is deep enough to satisfy most of the nerds' needs and in most cases there are at least two ways of doing things (strong/weak, easy/hard, more/less adv.).
    What I didn't see is the damage on the characters. The option's there, but I haven't seen any visible damage yet. I hope it's just the demo thing, I want to see bruises like in Fight Night Round /forums/images/%%GRAEMLIN_URL%%/smile.gif

    We have yet to see career mode, other fighters/arenas, etc. and what is no doubt important... online. If the latter is good enough, this game may as well not leave my console until another VF arrives (I have a PS3 ver. so no online, please, understand me).

    Highly recommended.
     
  14. social_ruin

    social_ruin Well-Known Member

    That is what i like too hear!
     
  15. social_ruin

    social_ruin Well-Known Member

    damn, how the hell to u keep ur opponent from passing ur guard?
     
  16. White_Worm

    White_Worm Well-Known Member

    In most cases, you either hold back on the right stick to do a transition block, or you can tap back on the right stick just as they start the transition to do a sweep, which will leave you in an advantaged mount.

    The timing for the sweep is real tough. I don't think I've ever done a sweep on purpose. Also, you can't block when holding back on the right stick, so be careful. Its a mix-up!
     
  17. Shadowdean

    Shadowdean Well-Known Member

    What sweeps are available? Butterfly guard sweeps? Scissor sweeps, elevator sweeps?
     
  18. Gernburgs

    Gernburgs Well-Known Member

    Chuck Liddell pwns Shogun a little too hard though... His wild punches are crazy!

    I'm having trouble doing the moves with right stick when ground fighting. They don't seem to do anything. I'll do the motion but I can't tell what's supposed to be happening...
     
  19. White_Worm

    White_Worm Well-Known Member

    Uh, yes. Its a UFC game, baby! The sweep style is dependent on the characters fighting style I think. Its also dependent on what kind of transition is being swept.

    I've noticed that its a matter of timing. If you're getting punched, its not a good time to try a transition. Also, you may be doing the motions too fast. Set up a practice round (2 players, but only you're playing) and get into a ground position. Press the right stick up or down (not left or right) and you'll see your fighter "prep" for a transition. Then rotate the stick to the side. Try it at different speeds to find the sweet spot.

    Something else I wanted to mention: Transitions are only initiated with up, down, or diagonals. Toward or back on the right stick is for defense or locking (so the ref stands you up). Where the transition starts can also effect the direction/position you go to. Another interesting thing I found: you can use the high/low modifier buttons during a transition to attempt a different mount style. For instance, use Rua and get into guard mount (you're on your back with your legs outside). Clench (minor transition), then hold L1 and do another minor transition. You should then be in a rubber guard. From there you can click the right stick to start a triangle choke! Sweet.

    And one more thing I wanted to mention. When attempting a submission, don't rotate the right stick if you're trying to get them to tap out. Instead, mash the face buttons. Using the "brute force" method makes a submission much more plausible. Rotating the right stick is for "skill" methods and usually won't get the lock, but you may end up in a better mount if your opponent escapes.

    Damnit, this game is deep!
     
  20. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    This game is propably going to be first game with well-designed ground fighting. I am almost hyped. Damn.

    I think the directions of the Quartercircles or halfcircles that are used for transitions depend on the situation youre in somewhat. Lot of things also depend on timing and I wouldnt be surprised if the damage your character has taken also has an effect. Some characters will undoubtedly be better at different techniques than others. So everyone can for instance attempt a submission hold, but wrestlers will have higher success rate and so on.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice