I tried searching before I posted this, but I'm guessing the topic might be on older version of the board. Am I the only person who liked VF3's uneven ground? Was there a lot of player opposition to varying terrain in VF3? (I didn't play as much my senior year in high school, so I have no idea what people thought.) Uneven ground added one more level of depth to the game, and it made for interesting stages. In VF4, the stages are, IMO, a littlle boring. It's either a square with no walls, walls that are breakable, or unbreakable walls. Certainly the walls add an interesting aspect to the game, and provide for some funny float combos. But uneven ground allowed characters to move around and avoid some moves simply based on the terrain. It forced you to you think a little more and have faster reflexes when attacking or defending.