Impressions posts are usually spam, and mine's no different. The game is identical pretty much to japanese version, a few things I noticed... -no kanji available when creating a ring name, and your ring name can only be 10 characters max. This kind of sucks. -old ring names are gone and replaced with made-up american-sounding ones. This is where the 10 character limit really seems to hurt. -the translation of the glossary and trial training are decent. I'd rate it 8/10. A few differences exist in the way things are named, and some of them are a little odd. Major counter are counterhits, minor counters are recovery counterhits. TR's are siderolls, QR/TRs in general are 'exact recovery' if they decrease damage. A few tiny mistakes are in there, for example d+P was left as 2P in one glossary entry. -Whoever made the ring names definitely lurks on this board or RGVA. First I see "owwie" aoi, which is to be expected. Then I see Pounce King (kage), and pounce is pretty distinctly RGVA/VFDC, everywhere else in the game it's "down attack". Then I see SPoD boy and Mantis Boy /versus/images/icons/smile.gif Most of the names are fairly geeky, a few are entertaining. Xtra Spicy (vanessa). A jeff called Jumbo Size. A jerky called Iron Head. -All the replays are translated. Chibita came out okay, but who's "Wolfie"? Kyasao became Kyasa-O. -All the items and alterable color parts are translated, eg it tells you that you can change pants, shinguards, gloves, etc. -I don't remember noticing this on the japanese version - the game modes have a built in explanation that appears to the right whenever you highlight any of them. -The manual's pretty good, explaining the basics of throws/escaping, reversal, crouch dashing, etc. All in all a nice job. edit! I forgot to mention that the 'advice' section is pretty neat. I never could tell what I was seeing before, but it turns out this has lots and lots of statistics.... stats on how many times you interrupt attacks/get interrupted... how many times you use attacks from 0-10 pts of damage, 10-20, 20-30 etc etc. It also measures your success at throwing the opponent, using guaranteed minor-counter throws, how good you are at breaking throws (I'm "slippery" yaay!), and how often you get hit by high vs. low vs. mid attacks. I liked the info on how often specific moves are dodged, how well you reverse, where most of your victories come from (ring out/time over/KO). I notice that my jeffry gets 65% of his damage from throws and 35% from strikes, while my lau is about 10% more strikes (although I use ST combos a lot so maybe that's inaccurate). The interesting part to all of this is that the game has 'averages' for all of these stats... averages to compare your own stats to. I don't know if these are based on VF.net or what. The average for throw escapes is like... 14% and I escape 18%. The average for low attacks blocked is is much higher than the number of low attacks I manage to guard. Fascinating stuff.