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Using Pai's Low Throws Efficiently

Discussion in 'Pai' started by akai, Apr 4, 2003.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Looking for suggestions on using low throws efficiently.

    The only time I seem to be able to use them for Pai is after her [P]+[K] attack that forces the opponent to crouch. Afterwards, would be a guessing game for a mid-attack or low throw.

    Also looking for suggestions on followups for the cartwheel low throw and the low damage stagger low throw of Pai.
     
  2. Llanfair

    Llanfair Well-Known Member

    [P]+[K] is a good time to low throw, but keep in mind that it's only on MC. Another thing for you to try is to low throw after her new force crouch throw, [6][2][P]+[G]. A low throw is guaranteed here. Other times to low throw that many many people fall for is after [P][P][P]. This is an older tactic that even works against high level players.

    It's best to stick with [9]+[K][K] after [6]+[P]+[K]+[G], it's guaranteed. As far as followups to [4][6]+[P]+[K]+[G] are concerned, nothing is guaranteed if your opponent struggles a bit. So, instead of using that low throw for damage, use it for positioning or variety.

    cheers,
     
  3. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [P]+[K] is a good time to low throw, but keep in mind that it's only on MC. - Llanfair

    Do you mean that it only force crouch on MC or that the low throw is only guaranteed if the opponent is MC (exception, throw escape)?

    Thanks for the help.
     
  4. Llanfair

    Llanfair Well-Known Member

    It forces crouch always. However, only on MC is the window great enough to have a guaranteed low throw.

    cheers,
     
  5. MrWhite

    MrWhite Well-Known Member

    Try low throwing TRs aswell i.e. MC [6][K]+[G], [K], [P] let opp. TR, dash in forward, low throw their TR. & Stuff like that...
     
  6. CreeD

    CreeD Well-Known Member

    Another great trick, one which wrestlers use all the time but pai players might miss, is to watch for situations where a low punch is sure to whiff and then low throw the opponent as their low punch is retracting. It takes prediction and some reflexes and some specific setups. When I get the PS2 turned on I'll try to find some. In the meantime try this -

    -You do FC,f+P from a certain range
    -The opponent blocks it and responds predictably with a low punch.
    -You do nothing (just hold guard) for a split second
    -When you spot the whiffed low punch, you enter your quick f+P+K+G or whatever low throw you like. Unless the opponent has spectacular prediction and reflexes, you will get the low throw.

    Example 2:

    -You knock them down and they tech roll.
    -You dash forward once or twice
    -You hold guard and watch for them to end the tech roll with a d+P
    -They hear your prayers and low punch
    -You low throw just as it whiffs.
     
  7. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    the only move that works for me after pais [4][6]+[P][G][K] [ low throw], is her [2]+[K] in back stance. the trick is to press forward twice (meaning towards the opponent)as she lands after kicking them and pai moves whilce still in her back stance. Quite hard but give it practice, if only you could hit them with a kick and juggle them with a ppp combo
     
  8. Llanfair

    Llanfair Well-Known Member

    There are a billion options that you could run through following b,f+P+K+G. However, none of them are guaranteed. Even if you've got their back to the wall and Pai doesn't move as far away, Pai's recovery is quite high.

    Because of this, the only real useful reason to do b,f+P+K+G is if you're seeking ring position. Otherwise, you might as well do f+P+K+G and get more damage from the guaranteed swallow kicks (uf+KK).
     
  9. Pai_Garu

    Pai_Garu Well-Known Member

    I've had success with running towards the opponent after [4][6][P]+[K]+[G] and go for [6][2]+[P]+[G] followed by [2][P]+[K]+[G]. It works for me sometimes cause the opponent tends to freeze up after seeing an unusual move being used, but like what Llan said, nothing is guaranteed after [4][6][P]+[K]+[G].

    /versus/images/graemlins/laugh.gif
     
  10. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    i tend to use that particular throw alot of the people i play against are good at escaping throws. But i forgot she had the low flip throw so ill try that out more often.
     
  11. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Alternatives to use instead of low throws

    Since people can escape all three of Pai's low throws with just two inputs, what is the best alternative to do when the opponent is expecting a low throw?

    [9]+[K][K] ? [6]+[P] ? [3][3][6][P] ?

    Also, after [P]+[K] MC or [6][2][P]+[G] are there other moves instead of low throws that are guaranteed for a free hit?

    Thanks.
     
  12. Llanfair

    Llanfair Well-Known Member

    Re: Alternatives to use instead of low throws

    [ QUOTE ]
    akai said:

    Since people can escape all three of Pai's low throws with just two inputs, what is the best alternative to do when the opponent is expecting a low throw?

    [9]+[K][K] ? [6]+[P] ? [3][3][6][P] ?

    [/ QUOTE ]


    I'd say the most useful would be to go with the swallow kicks ([9]+[K][K]). This would've been your followup to a successful [6]+[P]+[K]+[G] anyway, it's also her fastest midlevel attack at 13 frames and it knocks down. The [2_][6]+[P] will not float them in this case and you run the risk of it being blocked. The opponent is at -12 (according to 1/60) so modifying a lifting palm won't be the best option.

    Here's something to do against characters that also have low throws (Aoi, Wolf, Jeff, Vanessa, Goh). Just wait a second for them to input their low throw escape, they will then get a whiffed low throw animation which you can then happily high throw. This is a great little trick that wrecks the mind of your opponent, especially if you repeat right back into [6][2]+[P]+[G]. Evil.


    [ QUOTE ]
    Also, after [P]+[K] MC or [6][2][P]+[G] are there other moves instead of low throws that are guaranteed for a free hit?

    [/ QUOTE ]

    I'm going to only address the [P]+[K] MC situation as the throw is described well enough above I think. On MC, the opponent is at -10. Like you already know, you've got the low throw as an option. A good option too, I might add - so long as you recognize the MC properly. Other than low throw, nothing is guaranteed but the situation is similar to [6][2]+[P]+[G]. In my experience, few people ever reverse the low throw after [P]+[K] MC. It's quick and the opponent really has to be on the ball. Same deal for Wolf, Jeff, and Aoi's force crouch moves on MC - they're tough to reverse low throw instinctively. I would judge this situation to how the opponent reacted the last time. If they escaped the low throw, I would switch to doing swallow kicks the next time for sure, in hopes of stuffing their low throw escape attempt.
     
  13. andy

    andy Well-Known Member

    Re: Alternatives to use instead of low throws

    Hey Llanfair,

    I'm a little confused. I'm pretty sure you're right that if, say, Jeffry is trying to low throw escape that it will come out as whiffed low throw animation, provided Pai is not ducking. However, I was under the impression that for everyone who does not have low throws, that punch and low punches will be executed during [6] and [2][P]+[K]+[G] escapes. If that is the case, then I think it is wiser to do [2_][6][P] for better damage because it will MC. I have tried attacks after [6][2][P]+[G] and they end up either being MC or blocked, in which case I assume my opponent is expecting an attack and does not attempt to low throw escape. I also mix in [P]+[K] and the more risky but potentially extremely damaging [6][6][K] for good results. I wonder if it's possible to low throw escape-guard.
     
  14. martialfanatic

    martialfanatic Well-Known Member

    Re: Alternatives to use instead of low throws

    [ QUOTE ]
    Llanfair said:
    Here's something to do against characters that also have low throws (Aoi, Wolf, Jeff, Vanessa, Goh). Just wait a second for them to input their low throw escape, they will then get a whiffed low throw animation which you can then happily high throw. This is a great little trick that wrecks the mind of your opponent, especially if you repeat right back into [6][2]+[P]+[G]. Evil.

    [/ QUOTE ]

    Can't the player "buffer" a guard into their throw escape, or does that only work for standing throws?

    Well, it's not like it matters anyway. Guarding will still end up with them getting thrown.
     

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