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Version B/C Jeff backstagger question.

Discussion in 'Junky's Jungle' started by Wen, Jul 25, 2002.

  1. Wen

    Wen Member

    Sometime back someone mentioned that on the strategy DVD there were 50% backstagger combos for everyone.

    Could someone who has seen this DVD post what is the combo for Jeff?

    From a KD TR position I know you can backstagger with 66P. So far I only combo with 66PP, 2K+G. Obviously there's something better, so could anyone who knows please post it? Thanks.

    Perhaps 66P (stagger) G, 4P, 8P?

    Btw something strange I saw today....43P+G can RO the opponent if you are close to the ring edge. You actually get the win, although both players fall out. So there's another direction to break if you get an opportunity for a forward RO, besides 6P+G variations.
     
  2. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    Hey Wen,

    what's up. nice to hear from you.

    While I lent someone that DVD, I thnk the combo they show for Back Stagger is 6, 6+P- 3, 3+P- K,K,P.

    I can't remember the exact set-up for this one, but I think it was either Back Stagger or 6, 4+P counter hit, followed with 1+P+K- P+K+G Back Breaker, 8+P. that one hurts.

    Spotlite
     
  3. Wen

    Wen Member

    Both sounds fun, now I got something new to try, thanks!

    33P, KKP doesn't sound like it would work on all weights though....but if 33P is guaranteed after 66P backstagger, you can still get good damage off with P,6K or P, 66PP I presume.

    The second force-crouch low back throw setup sounds interesting, but is anything guaranteed after 64P? I cannot even connect 4P if they guard, and I'm pretty sure 4P is faster than 1P+K. I usually don't manage to MC with 64P though, maybe MC gives a far larger advantage time.

    I'll try and test it out. Btw when we played I didn't know you used Jeff too.
     
  4. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    after 6, 4+P counter hit, 4+P IS guaranteed. I think the 3, 3+P combo was done on Pai, so I'm not sure about heavier characters. 1+P+K takes 23 frames, and 6, 4+P on counter gives +14; but it WAS in the DVD, and all those combos are absolute and un-escapeable. Maybe the 1+P+K is after the BS...

    I used to play Jeffry at VF2/3/4, but I stopped recently (too many Jeffry players). I'm basically only using Akira now, with a little Wolf for fun. Akira takes too much practice for me to use another character seriously.

    Spotlite
     
  5. Mike90210

    Mike90210 Well-Known Member

    33P, KKP works up to Akira for sure...I was messing around with that backstagger combo before and I think it works on all weights but you have to hold forward after 33P.
     
  6. Wen

    Wen Member

    Thanks much for the useful information.

    Is connection on a dodge (pretty much the only time I can get 64P to hit) considered an MC? I must be buffering 4P too slow afterwards then.

    There is no wall needed for the 1P+K combo? It seems to have pretty poor reach to follow up either 64P or BS.

    Strange that you say too many people play Jeff. Over here almost nobody plays him. He's consistently last or 2nd last in the usage charts.

    Please feel free to share any other nifty Jeff stuff here, haven't seen much discussions on him previously.
     
  7. uk-guy

    uk-guy Well-Known Member

    "...but it WAS in the DVD, and all those combos are absolute and un-escapeable"

    err no, a good struggler can get out of virtually all of those back stagger 'combos' on the Rev DVD. I think they were on the DVD to illustrate some back stagger set-ups.
     
  8. Wen

    Wen Member

    Someone once posted that after a back-turned pickup, you can get a guaranteed 43PP? Is this true?

    If I'm not wrong after a wall bounce you can usually get a back-turned pickup in lieu of a stomp, wouldn't it be overpowering to take a 43PP after a wall combo already?

    I'm asking because I've been having success with 43P+G (wall), pickup, 43PP, but I'm not sure if it's really guaranteed. At any rate 43P+G (wall), stomp is really damaging.
     
  9. CreeD

    CreeD Well-Known Member

    it's an interesting concept. Imagine the fun of knee, d+P, ff+P,P ... followed by pickup, 43PP (heh the numbers are growing on me)

    or 6PK, 66PP, pickup, 43PP
     
  10. CreeD

    CreeD Well-Known Member

  11. Wen

    Wen Member

    That's why I doubt that it's really guaranteed, because the damage would be way too huge, and it's not rare to get wall combos at all in VF4.

    Those you posted aren't the worst of it, since they can be done without a wall.

    I regularly do 6K, 2 - 3 P(G)s, 6K against the wall...adding another 40 points off the 43PP would be just wrong.

    Or the very common 1P+G against the wall, 66PP. (Which is strugglable but difficult sometimes.)

    Even common knockdowns like 3K or 4K,P will give you a BT pickup against the wall....

    Or get this, 4P+G (wall), PP4P (wall), pickup, 43PP.....ouch.
     
  12. CreeD

    CreeD Well-Known Member

    Well, those crackheads at one of the major magazines DID put jeffry somewhere at the top, maybe this is part of it. I tend to put him in the "has two basic combos" category, but he's like a big afro-lau.

    Does wolf get any equivalent near-guaranteed or guaranteed followups after that pickup?
     

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