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VF.NET in KOREA !!!

Discussion in 'Local Scene' started by Chausin, Oct 10, 2004.

  1. Chausin

    Chausin Active Member

  2. PhoenixDth

    PhoenixDth Well-Known Member

    hey sega needs to establish an agreement with your local cell phone network to setup vfnet service.

    I dont think it is possible unless sega wants to put vfnet in other countries.
     
  3. BlissBless

    BlissBless Member

    they were just doing it for trial-basis, and they dont have it anymore.

    I was there for it, and it was AMAZING..

    and it has nothing to do with cell phones...

    (although i heard that you can connect to VFnet by cell phones in japan)

    to do that in other countries, someone will have to volunteer to contact Sega to get the router and everything set-up..

    you'll also need internet connection with an unchanging IP in the arcade. (i dont know what you call em in eng)
     
  4. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    [ QUOTE ]
    BlissBless said:

    you'll also need internet connection with an unchanging IP in the arcade. (i dont know what you call em in eng)

    [/ QUOTE ]

    That's called a Static IP.

    I really don't know all the details of how VFnet works, but it really seems strange to me that you can't just connect to a server in Japan. It could be similar to the server browsing in Quake 3 Arena - just use ethernet cabling from the VF machine to the arcade's switch attached to a DSL, T1, or even a dial-up modem. I can't see why the VF machine doesn't have a UI to find VFnet based on an IP address - or even some software on a PC on the network to access VFnet and send the info to the VF cab.

    I know it's not that simple, otherwise SoCal would have VFnet at AI.

    Spotlite described to me a theory why we can't have VFnet in SoCal, something like "it would be similar to subscribing to a Japanese ISP from Los Angeles. They probably wouldn't do it because of billing hassles and it may not even be possible - sort of like certain DSL services that aren't supported by your local phone carrier."
     
  5. BlissBless

    BlissBless Member

    oh yes.. static ip /versus/images/graemlins/smile.gif thanks for the correction..

    i was there when they were installing VFnet, and the guy from Sega had to bring a special router..

    I understand that static ip is required to show where the player is playing at..

    right now, the reason why they took it away and not installing it is because the VFnet homepage is not being supported in any other languages than Japanese, and I think they're trying to get a separate server somehow, and have a korean website for it..

    and also, they are trying to make up an easier way to pay for the accounts for korean people, as for foreigners, credit cards are the only way to pay for the accounts..

    and if you have an account, you would know how hard it is to pay even with a credit card... (stupid isao.net thing all in japanese)

    They're just trying to make it big in korea to make more money...

    and i am guessing that they might even screw us up by not installing it at all, if they dont think they'll make a lot of money from it....

    So, it means that there's no problem getting VFnet overseas, it's just that Sega wouldnt do it because they dont think they'll make money overseas.
     
  6. kbcat

    kbcat Well-Known Member

    [ QUOTE ]
    Plague said:

    I really don't know all the details of how VFnet works, but it really seems strange to me that you can't just connect to a server in Japan.


    [/ QUOTE ]

    We looked into VF.Net for FT in TO. In order for Sega to connect you need to provide you Static IP address and the ID/Serial # for your Naomi 2. This is of course no problem. The problem lies in the fact that we in North America are not supposed to own Japanese FT or EVO machines. The place you borught the system from is responsible for passing the info on to Sega -- but they can't since they weren't supposed to sell you the system in the first place.

    Even then, Sega can't really hook us up because North America is Sega of America's domain and that would cause problems between SoA and SoJ. Furthermore, the VF.Net interface is Japanese and I think SoJ would be reluctant to allow a NA arcade hook up their machine because they don't have an English interface for us. This paragraph was really just speculation on my part the tfirst paragraph is the actual info we got from our contacts in Japan about connecting our system.


    kbcat
     
  7. kungfusmurf

    kungfusmurf Well-Known Member

    Damn those fucking Suites!!!! /versus/images/graemlins/mad.gif
     
  8. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Thanks for the explanation. I reprinted your info in the current Jamboree SoCal thread.


    <font color="white">kungfusmurf</font>: Suits, right? I'm reading Suites before I read all of kbcat's explanation and thinking "fancy networking term I don't know about? Is housing involved in this? The Swedes? OH! He must've meant SoJ and SoA SUITS. Shit. I'm confused."

    'Course I feel ill right now and I'm sure my brain is working not quite properly (like it ever does).
     

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