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VF3tb vs VF4FT vs VF5FS

Discussion in 'Dojo' started by cloudfluff, Mar 2, 2011.

  1. cloudfluff

    cloudfluff New Member

    I used search and did not find a thread that satisfied me.

    As far as I can gather, VF4/5 are more or less the same game. Is this correct? Are there enough differences to warrant never playing one over the other? Is 5 in all ways better than 4, or is there something about 4 that make people favor it, even if it's just one aspect?

    Also, the third one. Because of how different it is in comparison to 2 or 4/5, I've gotten the impression that it's in a different league of it's own. Is this version played at all to this day, or is it pretty standard to all but forget about the previous iteration once the newest one arrives? How does 3 compare to 4/5? What's does it do better/worse than 4/5?
     
  2. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    VF4 and VF4evo, available for the PS2 for peanuts, are fantastic games with an extensive tutorial for noobs like you.

    VF5 on the Xbox is playbale online, enough said. you will get schooled like a little biatch and throw hissy fits because people beat you with lei fei.

    VF3 is the only VF with 4 buttons: it has a dedicated evade button so it is impossible to cock up evades. Its also the only VF with uneven terrain, and if you go play it now you will not rate it higly. Its hard as hell and it is not a combo heavy game, compared to modern VF and 2D fighters.

    IMO you should get VF5 on the xbox, so we can spam 2P and DMPK you until you give up and go back to Tekken.

    PS: I am only joking!
     
  3. cloudfluff

    cloudfluff New Member

    i'm not asking about the console versions bonus features, i'm asking about the fighting engine game play.

    i own both vf3 and vf4evo and actually prefer vf3 at the moment.
     
  4. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    there is a STUPID amount of info regarding the game engine on this forum, however, the main things are:

    VF4/ evo have 8 frames throws, and counter hit P is +8

    that means that landing a P on counterhit give you a guaranteed throw attempt. Defence is king in VF4.

    VF5 had 12 frames throws that clash with attacks. the dynamic of the game is completely changed, also thanks to offensive movement (think lion 3P+G+K to get an idea). OM used wisely can beat throws and most attacks, so it changes the game up a lot.

    All in all, VF5 is a less defensive game. Some prefer VF4 because its more HARDCORE, but not as HARDCORE as VF3.

    VF3 doesent allows multiple throws escapes, and throw reach is quite limited. also, 2P is a real low in VF3, so you have to guard it crouched.
     
  5. GodEater

    GodEater Well-Known Member

    False: VF3 does allow MTE. one P+G throw (which has priority over command throws) and one command throw. you can also E-TE.

    The multiple throw escape was put in there to protect the player from guessing the correct command throw but being the victim of a messed up input from the opponent (any messed command throw resulted in a P+G throw)

    Low throw whiffs were high throwable. you can input a low throw and cover a potential whiff with a high throw escape.
     
    JED-VF3 likes this.
  6. cloudfluff

    cloudfluff New Member

    So what makes VF4 more "hardcore" than 5; has 5 lost some sort of balance or feel, or is it just because it's a less defensive game? Does this make it in any way "less" of a competitive fighter (such as comparing chess to checkers; checkers is a very competitive game, but high level play will never reach the heights of chess as far as what can be expressed strategically)? Is it just more evenly distributed as far as what's the most effective base strategy (defense, offense, counter/evade)?

    Also, is VR3 a more defensive or offensive centric game? From all that I have read it's the most balanced game of the series from a tier stand point at least.
     
  7. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I find it hard to believe that it could be noticeably more balanced than VF5 or VF4.
     
  8. cloudfluff

    cloudfluff New Member

    That's what some guy said in this very forum.
     
  9. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    The thing that makes VF4 more hardcore is that it requires more effort in the defensive game. if you understand defensive options well, in short, VF5 has more fuzzy-able instances that in VF4 required multiple throw escapes; MTE are hard to to. modern fighting games put a certain emphasis on attacking options, while in VF defense is as elaborate as offence.

    But if you are talking in absolute terms, the gap between the top players and the mid-range players is maybe even bigger in VF5. The game is not 'less competitive' or anything. there are more complexities, and while it is somehow easier to get into for absolute beginners, the top japanese players are still untouchable, even more so than in the old days of VF4.

    VF3 is not more balanced than VF5 IMO.
     
  10. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    VF4 is very different in highlevel play from VF5. The subtle changes in timing and speeds like throw speed have a large-scale effect.

    VF4 is more hardcore than VF5, but I would still rather play VF5 cause theres more things to do. There are more things that restrict gameplay in VF4 because in practise you "have" to do them, making other options valueless (for example nonexistent role of fuzzy guard in VF4). Some people think that this is for the best because wrong decisions in VF4 defense/offense are very black-and-white game-ending one way or the other, making the game more exciting, but I prefer a bit wider field of play and VF5 with its 'gray area' options.

    I do not comment Vf3 cause it wouldn't be pretty. I consider Vf3 as a necessary step between VF2 and VF4 and thats it.

    Wrong. You have two options: E = dodge up
    [2]+E = dodge down. Therefore you can cock up between the two. Somehow.
     
  11. Shoju

    Shoju Well-Known Member

    I like the VF4 series the best out of all fighting games. It's got a more technical and faster stepping system than VF5 and much better hitboxes. You will be forced to use throw escape skills and knowledge a whole lot more too. At the same time it's a far more unforgiving and less accessible game for a newcomer although more satisfying to me. 1 of the most advanced skills that was taken out of VF5 was All Round Escape, although that may have been for the better since it was a very powerful option select defense and I think unintentional from Sega.

    I do like a lot of the new moves VF5 brought in though and OM and attacking from the side is something Sega are really taking further in an interesting way with the VF5 series.

    VF3 was my introduction to VF and a game I never really got adjusted to due to lack of competition and info. Still don't really know how it works but it feels very different to any of the other VF games. Dashing, crouch dashing, throws, buffering, evades are all so different that it feels like a different fighting game. Your also fighting in proper environments not flat square arenas like VF4/5.
     
  12. Dennis0201

    Dennis0201 Well-Known Member

    When we are looking further, VF3 is not a good example to be compared. Is it balanced? It's not the point cuz everything depends on the users(players). For example, the guy who doesn't know how to step would NEVER win the one who knows, that's it. Due to the system, the best wake up is back rolling to avoid your BT position. Which means 99% both players would follow it, and you can say it's kind of boring. The game has a lot restriction, but it's very competitive and fun.
     
  13. JHow77

    JHow77 Well-Known Member

    XBL:
    JHow77
    Dennis you just reminded me of two things that I haven't thought about in a long time.

    1) Shun had one of the only instances where you could hit a back roll. It was with his 7P attack. Does anyone else remember other attacks that would hit?

    2) You could roll forward as well.


    Man did I used to love kickflipping people with Jacky when they rolled forward!! =)

    And how about the Dreamcast bug with the boat on Shun's stage where you could get it to flip over!! =)
     
  14. Dennis0201

    Dennis0201 Well-Known Member

    Yes, the boat can be flipped over on DC version.
    When you roll forward, there's still a very tiny chance that your opponent could step around your body with weird angle, also it might be available to be hit.
     
  15. El_Twelve

    El_Twelve Well-Known Member

    I'd like to throw VF1 and VF2 into the mix. VF1 was interesting, although I never played it competitively.

    VF2 was the big thing for me. It was already the best looking game out there, but on top of that the controls were responsive, the system was deep, and it was lightning fast. Then people started hearing of these crazy techniques from Japan and some one managed to get a hold of the Wheel of Fortune videos featuring top Japanese players. Sure, there was some really broken stuff in the game, but with the high damage and insane speed, you always had a fighting chance.

    When VF3 arrived, it was visually impressive, but compared to VF2 it felt a bit sluggish. The uneven stages were cool at first, but because some of them gave one character a positional advantage, everyone always ended up at Akira's dojo anyway. :p Eventually I lost interest, but I got back into it when VF4 arrived, seemingly out of the blue.

    Thus for me, VF2 and VF4 version B will always be my favourite VFs. VF2 for the intense speed, VF4 for the more refined and deeper gameplay. Fair deal of nostalgia and bias involved? Hell yeah.

    I have to hand it to SEGA though. They really make it hard to go backwards when they release a new game. Every VF just feels more and more refined in terms of the game design. I might prefer some of the little details from older games but I always find myself playing the latest one.
     
  16. JHow77

    JHow77 Well-Known Member

    XBL:
    JHow77
    You're right about going back to older versions being hard to do. VF2 has the only "go back" appeal to me, and not just because I have the arcade machine in my basement now. =)

    My list as to why is huge and I've posted the reasons many times in other posts so I'll spare the redundency but will say one thing:

    VF2 by far is the best version to actually see the wireframe animations! It's amazing that the quality of wireframe animation from a game two decades old is still top notch. A testament to the quality is that many wireframes from the original game are still used in VF5. That is simply amazing to me!

    VF3 in my opinion covered up the wireframes more than any other version. It had a sort of bulky feeling with the characters, their clothing, etc. But I did love that game as well. I actually liked VF3TB more than VF4, but quite possibly because of all the competition that was available at the arcades.

    Now that I own VF2 I am seeing and remembering a lot of animations that have been removed from later versions. There were many knock down animations that are hilarious to watch and some painful. One of my favorites is watching someone's legs get kicked out from under them from getting hit with a low major counter hard kick. And does anyone remember the animation for getting hit by Jacky's kickflip while back-turned? It's really strange looking. The character kind of falls to the side and on to his face.

    By far the biggest gripe I remember having was seeing Jacky's bitch slap (beat knuckle) change from VF2 to VF3. To my knowledge VF3 thru VF5 has the same animation. VF2's was much better. Another of Jacky's moves that looked great in VF2 was his 4K.

    Ok, I'm done reminiscing for now... =)
     
  17. GodEater

    GodEater Well-Known Member

    this wasn't a DC glitch so much as just more available on the DC due to the ability to set infinite time - something that was missing in the arcade version. with enough time you could have done the same in the arcade version.
     
  18. JHow77

    JHow77 Well-Known Member

    XBL:
    JHow77
    Good point!
     
  19. El_Twelve

    El_Twelve Well-Known Member

    I miss some of those as well, although some of them were so over the top hilarious(Pai's standing K making you flop over) that I can understand why they were removed. Although, now we have bounce combos, maybe it could be time to bring them back.

    And yeah, I miss original Godly Beat Knuckle of Doom too. [​IMG]
     
  20. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Yeah Jhow. Jacky and Sarah on 2K+G hurt animation was beautiful in VF2... I love to see Taka Get hit by it in 3.He drops straight to his knees lmao!! Whats cool is R, FS inserted many of those animtions back in the for low sweeps to speed up the game and make Nitaku situation tough to get. In VF5 Vanilla a sweep makes the characters float and gave great position of the person with ADV. to change that in FS with the old school animations.
     

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