If you're just interested in the info, skip down to <font color=yellow>ARCADIA NOTES</font color=yellow> Well, it's been a big night and I've got quite a few things to report. The night started with a call from a friend to inform me that both sticks had been fixed. 30 minutes later and I was in the arcade (around 7pm), making my way through a croud of 8 or so onlookers around the VF4 machine, and there were around 5 people playing including myself. I didn't really have a chance to continue with controlled experiments because of the non-stop challenging, but I didn't mind as I got to test a lot of little Jumonji stance setups during battle. My blocked elbow - JS - auto Punch reversal worked so many times! We were getting hungry at around 9pm, and the remaining players decided to stop challenging. I had a streak going at the time (with Kage, who else?), so I just played through to Dural, which everyone (myself included) loved seeing. After that we went for dinner. When we got back, I saw two guys playing VF4 that I hadn't seen since VF3tb was in our arcades (read: a fucking long time ago). For those who've read my Sydney Java Tea report, it was TG and his friend. Nice to see old faces again and we had some great matches. There were a couple of other guys there too, so we had a total of 6 or so people playing. Towards the end, when most had left (roughly 10:30pm) we decided to let this guy play the CPU, since it was his first time playing VF4, though he was familiar with 3. He got to Jacky who he couldn't beat, but Jacky pulled off this absolute fucking gem of a move that I have to share it with everyone: Jacky performed a Turn Away attack, then immediately did a Kickflip which hit him as he tried to attack Jacky's back! DAMN! Anyway, at the end of the night my friend and I were going through the latest Arcadia magazine from which I took down some interesting notes. <font color=yellow>ARCADIA NOTES</font color=yellow> Tech Roll (TR): There's a brief explanation explaining the phases you go through as you TR. They've drawn a horizontal bar with three phases marked. There is no frame information given, but graphically, this bar looks something like: <pre> . _____________________________________|\ | | | \ | Ground | Normal | Normal \ | Attacks | Attacks | Cond'n / |____________________|_________|_____ / |/ ` </pre> From the moment you initiate a TR up until a certain point (I think it's when you stop rolling) you are only vulnerable to Ground Attacks, like pounces, df+P's, df+K's, that kind of thing. The next short phase, which I think is at the end of the roll and as you begin to get up, you are vunerable to normal attacks (and I'm guessing low throws here, but I'm not sure). The next phase is when you're finally on your feet standing and return to normal condition, and like in previous VF games, there's a short window where you cannot be thrown. Here's some more interesting things about the TR. During the TR, if you hold G, your opponent's attacks will track you. However, if you don't hold G then you are more prone to being low thrown at the end of the TR (during the Normal Attack phase I believe). Face down knockdowns can be taken advantage of if the opponent tries to TR or QR (Quick Rise). Specifically: - face down, head towards: if the opponent tries to TR, your attack can interrupt them and leave them back-turned. - face down, head away: if the opponent tries to QR, your attack can interrupt them and leave them back-turned. The pics in the magazine show sidekicks interrupting the rolls, though I imagine any mid or even low hitting move will do the job. Also, I think the hit must occur during the "Normal Attack" phase of the TR, but immediately for the QR. They also show an example of Lei Fei performing the forward leaping-punch thingy after a face down, head towards knockdown interrupting a TR and leaving them back turned. *phew* OK here's some random stuff: - After throw escapes, there are no longer any guaranteed situations (attacks or throws/sidethrows). In most cases, the escapee will have a slight frame advantage and it's up to them to force the guessing game - attack or throw if in range. - Defending Akira's Pull-in-Throw (PIT) followups has changed for ver.B: --- PIT - P+K: defend with f+G --- PIT - u - P+K: defend with u+G --- PIT - d - P+K: defend with d+G - Aoi and Pai's low side throws can be escaped with just P+G, instead of the regular P+K+G. Don't ask me why! - There's a pic of Lau's sidekick being blocked, and the blurb says something along the lines of it not being P-counterable, so they recommend countering with a throw because it's faster than a P. - The suggested way of escaping Vanessa's arm grab is to hold G and wiggle the stick between down and neutral to guard both followup attacks (punch or low kick). - Kage stuff: Most P-counterable situations are also throw counterable. Don't ask me why this applies to Kage, and I'm not sure who else it applies to. They say not to bother with his df+K after any of his throws since they can all be struggled out of. - Akira stuff: DJK is pretty much guaranteed after every k.d. stagger. Ouch! - Some Akira combos: --- SgPm (wall-hit stagger) - SPoD (ouch again!) --- b+P+K+G, f+P - DJK --- PIT - SDE - DbPm --- PIT - u or d - P+K - SDE - DbPm --- PIT - SgPm - DbPm --- SDE - ShRm - AS#3 (MC req'd, light characters) The m-DbPm is back, baby! BTW, CPU Akira loves the meatplow combo: SDE - DbPm! OK that's it for now. If I get a chance, I'll post on any new notes I find. There's a chart in the magazine rating all the character's evade attacks. From memory, Aoi, Pai and Wolf's were the best, but I'm not sure what criteria they based this on. There's also a chart listing which direction you can dodge in to evade character's attacks. For each character, the attacks shown are the difficult ones to evade which can only be evaded in a certain direction - to the opponent's back or front. Please keep in mind that this information is the result of some translation so it may contain errors. This is just to give readers something to chew on until official information becomes available. Like I said, I'll post more as I come across it. Enjoy.