Vf4 better than Vf3???

Discussion in 'Junky's Jungle' started by GeeseHoward, Oct 31, 2001.

  1. GeeseHoward

    GeeseHoward Active Member

    What's you're opinion on this? To me there are a lot of negatives to VF4. Why take out the dodge button when you can perform it with a stick? The mechanics feel sloppy, like Fighters megamix and I preferred the 3D arenas with undulating ground.
    What do yas think?
     
  2. jackybrothas

    jackybrothas Well-Known Member

    i like fighter's megamix and vf4 more than vf3.
     
  3. Yamcha

    Yamcha Well-Known Member

    Personally I still like 3 the best but of course the true depth of 4 has yet to be revealed.
     
  4. GeeseHoward

    GeeseHoward Active Member

    Fighters Megamix more than VF3????????

    That game is shit boring because of its rediculous combo potential...
     
  5. jackybrothas

    jackybrothas Well-Known Member

    yup i still like megamix better than vf 3. thanks for your input on why it sucks for you.
     
  6. Chanchai

    Chanchai Well-Known Member

    Fighter's Megamix... I honestly love the game on a "Console Fighter" level. As a competitive game, I don't enjoy it so much, but it has a priceless novelty value.

    -Lots of fun and funky characters and so many of the are so different.
    -Two engines, which is fun for the hell of it, but it's weird coming up with a standard. Both engines have something I like anyways.
    -Combos are crazy, but not just that, they're just super easy. I don't think of this as a bad thing, but it makes a great "novelty."
    -And here's the one that I find to be the most "novelty" like thing in the game... VIRTUALLY ALL ATTACKS AND THROWS ARE AN OPTION WHILE RISING!!! Seriously... Roll and do a m-knee. Roll and do a throw. Stand up and attack. Etc... You could just do direct attacks while getting up. This really throws off the okizeme game, but it does manage to keep the action always going.

    As for the original topic. I like VF3 more than VF4test. But the games were different enough for me to have to play one over the other. They're both so much fun! But in another thread, I went into detail about why VF3 was more of my kinda game than VF4.

    -Chanchai
     
  7. GeeseHoward

    GeeseHoward Active Member

    Fighters megamix was unfortunately quite ugly in comparison with Vf2 Saturn. It was OK as a a game, but didnt touch the complexity of gameplay of VF2 on Saturn. The ability to do stupid combos made it hardly worth playing. I never really spent any time with the FV characters either, mostly cause I think they are lame.
    In regards to VF4 vs Vf3 - VF4 sure looks a hell of a lot sharper than Vf3 does. Vf3 uses edge anti aliasing and this sorta blurs the screen somewhat, while VF4 is in a higher resolution and has no AA at all.
     
  8. kbcat

    kbcat Well-Known Member

    I think it depends on one's background. If one came from VF1 or VF2 I think one would prefer VF4 over VF3 -- I know I do and I came from VF1. It feels like I g=have more freedom of movement in VF4 (with the exception of my back turned to my opponent -- grrr... that's my biggest gripe about the game). Whereas, I think people who came into VF with VF3 will still perfer VF3. VF4 really is VF2 with a select number of things from VF3 added in. I know everyone has already said that, but it's true!


    cheers,
    kbcat
     
  9. Jotaro

    Jotaro Active Member

    Hmmm
    I feel that each of the VF games have their own Uniqueness.
    But I personally preferred VF3 slightly more than VF4,slightly more than VF2 which is in turn slightly more than VF 1 (Hey I love all the VF games).
    Not that VF 4 is bad,but I liked he Terrain difference thingie...
    Makes U need to think more when U fight a match (not to mention a obstacle to lame button masher players).
    But well VF 4 is like the mix of best stuffs...

    VF4 = Moves of VF3 + Speed of VF2 + Combo Ability near Fighters Megamix.

    I would appreciate it if they had left the Escape/Dodge Button from VF3 in (not that the Dual Direction Dodge is bad but Escape being a single button does feel more useful)
     
  10. adamYUKI

    adamYUKI Well-Known Member

    PSN:
    adamYUKI
    XBL:
    adamYUKI
    I too came from vf1 & vf2 background, but i ended up preferring vf3tb overall (i'm sure i can speak for Andy here as well). There were more variables thrown in and when one implements them in the heat of battle (with a healthy amount of success), there is just more satisfaction at the end. Adjusting combos/tactics because of terrain is an obvious example - difficult to always capitalize on (we are all guilty of not exploiting terrain to gain max damage from time to time) but very important nonetheless.

    The action was not fast-paced as vf2, but the extra "variables" filled this void and therefore added some extra depth.
     
  11. Pinkgirl

    Pinkgirl Well-Known Member

    <blockquote><font class="small">In reply to:</font><hr>

    Why take out the dodge button when you can perform it with a stick?

    <hr></blockquote>

    Hmm? Come again? Don't you mean 1) why *have* a dodge button when you can perform it with a stick? Or 2) why take out the dodge button when performing it with a stick is so troublesome?

    IMO I would prefer the dodge button to still be around. I'm very slow with the joystick, really - my hands are retards (probably cos I'm not a guy - they don't get much exercise) so I would like a button to do the work for me.
     
  12. Pinkgirl

    Pinkgirl Well-Known Member

    I only started with VF3 and it was the ultimate gaming experience for me. No other fighting game has even come close. I've tried KOF98-99, Tekken 3 - Tag Tourney, DOA2, and a handful of other fighting games (incl. one called "Fighting Wushu", which used a really powerful graphics board but was terribly made) but they all suck. VF4 is a disappointment too, I should add, IMVHO. But oh well, I didn't see how they could improve from VF3. And so they haven't. Heh. They improved it from VF2 again!
     
  13. Luya

    Luya Active Member

    <blockquote><font class="small">In reply to:</font><hr>

    Fighters megamix was unfortunately quite ugly in comparison with Vf2 Saturn. It was OK as a a game, but didnt touch the complexity of gameplay of VF2 on Saturn.

    <hr></blockquote>
    Note the difference between these two engines. Saturn VF2: hi-res characters with no light source. Fighter Megamix: mid-res characters including light source and "chrome" effect noticeable on Dural not to mention the inclusion of wall. Once FV characters are included, you cannot compare to VF2 gameplay because it doesn't try to match it.

    Back to the topic, I'm also disappointed with the lack of undulated terrain that really affects the gameplay cause a step backward. For me, though VF4 has deep gameplay, it looks like it took note from Fighter Megamix with VF mode Wall enabled.
     
  14. Luya

    Luya Active Member

    <blockquote><font class="small">In reply to:</font><hr>

    I've tried KOF98-99,

    <hr></blockquote>
    Hehe, I can't wait to see 3D version of KOF... if it ever exists.
     
  15. Pinkgirl

    Pinkgirl Well-Known Member

    <blockquote><font class="small">In reply to:</font><hr>

    Hehe, I can't wait to see 3D version of KOF... if it ever exists.

    <hr></blockquote>

    It's already sucky in 2D version; the 3D version - if there ever is one - will be unplayable. lol /versus/images/icons/laugh.gif
     
  16. Chanchai

    Chanchai Well-Known Member

    Repeating myself here...

    -VF3tb is my favorite of the series, I started with VF1.
    -When I said Fighter's Megamix was a Novelty fighter, I mean it was a non-serious "for fun" fighter, and I liked it very much for that.
    -I personally don't know if I would like VF4 to be a remix of VF3. As much as VF3tb is still my favorite, I believe that VF4 was designed:
    *to provide a "VERY INTENSE" 3d fighting experience,
    *controls that are so easy to use on a basic level while still providing lots of room for advanced use (and maybe even dexterity?),
    *and to keep combat linear and direct.
    * On the criteria I listed above for what I think VF4 was designed to be, I think all of the decisions were very successful.
    The game is definitely encouraging more use of small space, pressure, and trying to steal the initiative (as opposed to waiting for it).
    The VF4 buffer system makes it so easy to control, while the limited dodging system makes it "to the point" as in, only dodge when you really have to--basically as a reversal/inashi (but stance switching and what not have sort of replaced the role of dodges and movement that was in VF3).
    The lack of undulation, but having pure wall stages or pure ring out stages all make the game very "attack and defend" oriented, reducing the amount of running around and thinking outside the box. VF4 seems determined to have a context of attack and defend. It also seems to be harsh on delay or keep away tactics.

    That's how I see VF4 and that's why I think did a good job and made the right decisions for the intentions and purposes of the design. I still love VF3tb the most for what it focuses on, but VF4 is a new game in this long-running series, and I really like what it's done. Besides, you have a lot of "sticking together" play that can exist so well in VF3, but to me seemed absent in VF2 (for me, VF2 was very "cause and effect").... but you get this aspect of play (which I think is great) in MASS QUANTITIES. Probably more than in any of the other games in the series. As much as they are fighting, they're almost stuck to each other like glue and it's pretty intense.

    -Chanchai
     
  17. Zero-chan

    Zero-chan Well-Known Member

    It irritates me to no end when people talk about how great FMM is... because it's not. It's a novelty game, nothing more. It started as a joke among AM2 employess and when it was finished (a gargantuan rush-job I might add), it was still not much more than that - an in-joke for AM2 and its fans. The character balance is hideous (any Viper can take any VF character EASILY), the graphics are low-res and glitchy, the hidden characters outdo even Tekken's for uselessness, and the game systems are just too different to merge well. I could rant for hours with more specific complaints but you get my point. I'd much rather play the Saturn FV or VF2 than FMM (and I can't even stand Saturn FV compared to the arcade original). It's fun for move practice and some matches can be played seriously, but I hate people so are like, "D00d it's k3wl cuz yuo cabn PLaY as THA CAR!!!!"
    I hope more than anything AM2 goes straight to FV3 instead of bothering with a crappy FMM2 on PS2...
     
  18. Fishie

    Fishie Well-Known Member

    Pinkgirl : my hands are retards (probably cos I'm not a guy - they don't get much exercise) ?

    Now what the hell is that supposed to mean , what are you implying ?
    Iff annything youre fingers should be a lot more nimble then ourse .
     
  19. jackybrothas

    jackybrothas Well-Known Member

    oh yea playing as a car is not why i like Fighter's Megamix. good guess though.

    zero-chan.... do you consider fighting vipers better than any/or all of the vf series? or are you just irritated about other people's opinon about fighter's megamix or in general?

    pinkgirl.....hehehe almaci does have a point but i guess the BEST exercise for you is to keep playing or do some other exercise..... well try playing by yourself inorder to get used to not having an escape button and get those fingers pumping. it's all about reflexes when playing competitively.
     
  20. Rugal

    Rugal Well-Known Member

    Chess isn't about reflexes, but it certainly is one hell of a game.
    Vf3 is without a doubt a more strategic game than Vf4. Vf4 is, as has been said, a game of reflexes. Still, even the most heated battles in Vf3 come down to pure reflex.
    To me, megamix and its style of gameplay is as crap a shit boring as tekken. Vf4 comes far too close to this style of gameplay with its crap OTB tactics and gameplay.
     

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