VF4 combos

Discussion in 'Junky's Jungle' started by Mr. Bungle, Aug 29, 2001.

  1. Mr. Bungle

    Mr. Bungle Well-Known Member

    vf4 combos pilfered from various japanese sites. comments in brackets are any translated comments from the pages. if there are no comments, there were no comments to translate. all combos are for rev B, rev A combos have been removed. a "|" between two moves means either move can be used.

    sort of out of order. look at glc's faq for abbreviations if you don't know what they are. i'll do lei and van later.


    WOLF HAWKFIELD
    ==============

    f+K | b,f+P+K -> P -> b+K+G,K

    f+K | b,f+P+K -> P -> P -> b+K+G,K
    [MC, light characters]

    f+K | b,f+P+K -> b,f+P+K

    f+K | b,f+P+K -> d+K -> d+K -> b,f+K+G
    [TR will avoid low kicks]

    b,f+P+K -> b,f+P+K -> b,f+P+K -> b,f+K+G
    [TR will avoid third shoulder]

    f+K|b,f+P+K -> d+P -> f,d+K

    f+K -> f+P,P

    f+K -> d+P -> f+P,P

    f+K -> d+P -> b,f+P+K
    [if opponent does not TR, more b,f+P+K's possible, as well as b,f+K+G to end]

    f+K -> d+P -> f+K

    b+P -> b,f+P+K | f+K

    b+P -> b,f+P+K -> d+K -> d+K -> u+P
    [TR will avoid low kicks and pounce]

    b,df+P -> b,f+P+K -> f,d+K


    JEFFRY McWILD
    =============

    b,f+P -> K,K,P
    [normal]

    b,f+P -> d+P -> b,df+P,P

    d+K+G -> b,df+P,P

    d+K+G -> b,f+K
    [MC]

    d+K+G -> u+K+G
    [MC]

    df+K+G -> b+P
    [MC]

    df,df+P -> df+P,P,P
    [normal/MC]

    df,df+P -> K,K,P
    [MC]

    f+K -> b,df+P,P
    [normal]

    f+K -> f,f+P,P
    [normal]

    f+K -> d+P -> f,f+P,P

    f+K -> P -> f,f+P,P

    f+K -> P -> d+P -> f,f+P,P
    [MC]

    f+K -> P -> P -> f,f+P,P
    [MC, lightweights]

    f+K -> P -> b,df+P,P

    f+K -> d+P -> b,df+P,P

    f+K -> K,K,P
    [open stance, ~100 points]

    f+K -> P -> K,K,P
    [lightweights]

    f+P+K -> f,f+P,P

    f+P+K -> b,df+P,P
    [MC]

    f+P+K -> df+P,P,P
    [MC]

    u|d,P+K+G -> f,f+P,P
    [MC]

    b,f+K -> f,f+P,P
    [normal]

    b,f+P+K -> d+P -> b,df+P,P
    [normal, can be finished with knee or DEU]

    b,f+P+K -> b+K,P
    [normal]

    b,f+P+K -> d+P -> FC,df+P -> b,df+P,P

    b,f+P+K -> K,K,P


    LION RAFALE
    ===========

    QCB+P -> f,f+K,K
    [normal]

    FC,f+P+G -> f,f+K,K -> f,f+K,K
    [this is not a typo or copy and paste error]

    FC,f+P -> f+P,P
    [MC]

    FC,f+P -> b+P,P,K
    [MC]

    FC,f+P -> P+K+G -> b,f+K+G -> d+K | d+P
    [MC, TR will avoid d+K | d+P]

    df+P,P -> P -> FC,df+P,P | db+P,P
    [normal]

    f,f+P -> f,f+K,K
    [MC]

    b,d+P -> d+K,K
    [normal]

    b,b+K -> P+K -> f,f+K,K
    [normal]

    P+K -> f,f+K,K
    [normal]


    AOI UMENOKOUJI
    ==============

    d+K+G -> f+K,K
    [MC]

    f,f+P+K -> f+K,K
    [MC]

    f,f+P+K -> P,P,P,K | P,P,P,d+K
    [MC]

    f+K -> P,P,P,K | P,P,P,d+K
    [normal/MC]

    df+P -> P,P,P,K | P,P,P,d+K
    [MC]

    b,df+P -> f+K,K -> f+K -> df+P+G
    [TR will avoid f+K -> df+P+G]

    b,df+P -> P,P,P,d+K
    [MC]

    b,df+P -> d+P -> f+K -> f+K,K

    f+K+G,P -> P,P,P,d+K
    [MC]


    LAU CHAN
    ========

    b,d+P+G -> b,f+P -> P,P,P,d+K

    b,d+P+G -> b,f+P -> P,b+P,P

    df+P+K -> m-UpKn,P,P,P,d+K
    [normal]

    UpKn -> m-UpKn,P,P,P,d+K
    [MC]

    b,f+P -> m-UpKn,df+P+K -> d+K,K | d+K,K+G
    [normal]

    b,f+P -> d+P -> P,b+P,P
    [normal]

    b,f+P -> f+P -> f+K+G
    [normal]

    u|d,P+K+G -> P,P,P,d+K
    [MC]

    uf+P -> d+P -> b+K+G
    [MC]

    uf+P -> df+P,P,K
    [normal]

    uf+P -> df+P,P,P,d+K
    [normal, if no TR]

    uf+K -> P,P,P,d+K
    [normal]

    b+P+K -> P,P,P,d+K
    [MC]

    b+P+K -> m-UpKn,P,P,P,d+K
    [MC]

    UpKn -> P -> wall bounce -> P -> P -> P -> df+P,P,K
    [MC, wall]

    f,d+K -> df,df+P -> P,b+P,P -> df+K
    [normal, TR will avoid]

    f,d+K -> f+K+G
    [normal, TR will avoid]

    f,d+K -> d+P -> df+P+K
    [normal, TR will avoid]

    f,d+K -> m-UpKn,df+PK
    [normal, TR will avoid]

    f,d+K -> df+P+K -> d+K -> d+K,K
    [normal, TR will avoid]


    KAGE-MARU
    =========

    FC,df+P -> d+P+K,K
    [MC, lightweights]

    df+P -> P -> P -> ub+K+G
    [normal]

    df+P -> P -> d+P+K,K
    [normal]

    uf+K+G -> d+P -> DP
    [normal]

    uf+K+G -> d+P -> b+K+G | ub+K+G
    [normal]

    b,b+K+G -> d+P -> b+K+G -> ub+K+G
    [normal, TR will avoid]

    b,b+K+G -> d+P -> d+K -> DP | d+P+K,K
    [normal, TR will avoid]

    b,b+K+G -> P+K,K -> d+P+K,K
    [normal, TR will avoid]

    back turned P+K,K -> df+K+G
    [normal]

    back turned P+K,K -> FC,f+K
    [normal]

    b+P+G -> d+P+K -> b+P,K -> d+P+K,K

    b+P+G -> d+P+K -> FC,f+K -> ub+K+G

    b+P+G -> d+P+K -> db+P,K,G -> db+P,K,G -> db+P,K,G -> d+P+K,K

    b+P+G -> d+P+K -> P -> b+P (to LF) -> LF,P,K,K

    b+P+G -> d+P+K -> P,P,b+P (to LF) -> LF,P,K,K

    b+P+G -> d+P+K -> P -> d+P+K -> P -> f,f+P+K+G | f,f+K+G

    b+P+G -> d+P+K -> P -> d+P+K -> knee

    b+P+G -> d+P+K -> knee -> ub+K+G

    b+P+G -> d+P+K -> P -> d+P+K -> P -> P,P,b+P,K
    [lightweights, ~80 points, floats opponent very far]

    b+P+G -> knee -> P -> P,P,b+P,K

    b+P+G -> knee -> P -> db+P -> P,P,b+P,K

    b+P+G -> knee -> P -> ub+K+G | df+K+G
    [mid/heavyweights]

    b+P+G -> knee -> d+P+K -> d+P+K,K

    b+P+G -> knee -> P -> d+P+K,K -> d+K

    b+P+G -> knee -> d+P+K -> ub+K+G | df+K+G

    b+P+G -> knee -> P -> d+P+K -> ub+K+G | df+K+G
    [mid/lightweights]


    SHUN DI
    =======

    FC,f+P -> d+P -> db+P,K

    FC,f+P -> d+P -> db+K,K

    FC,f+P -> d+P -> FC,f+P

    chouwan -> df+P,P+K,K

    u+K+G -> f+K,K

    u+K+G -> f+P+K


    JERKY BRYANT
    ============

    b+K+G -> P,P,f+K

    b+K+G -> f+P,P,d+K

    b+K+G -> d+P+K,K,K,K,K
    [closed stance]

    b+K+G -> ub+K
    [closed stance]

    b+K+G -> d+P -> db+P,K

    b+K+G -> d+P -> f+K -> ub+K
    [TR will avoid]

    f+K -> P,P,f+P,K
    [MC, lightweights]

    f+K -> d+P -> f+P,K,G -> ub+K
    [midweight, open stance]

    f+K -> P -> b+P+K,P -> f+K

    f+K -> P -> b,b+P -> P,P,f+K

    f+K -> K,P,K
    [MC, lightweights, ~80 points]

    P+K,P -> f+P,K,G -> ub+K
    [MC, midweights]

    P+K,P -> d+P -> db+P,K

    P+K,P -> ub+K

    P+K,P -> f,f+K

    P+K,P -> P,P,f+K | P,P,f+P | P,P,d+K

    b+P+K+G,df,df+P -> ub+K

    b+P+K+G,df,df+P -> f+P,P,K

    b+P+K+G,df,df+P -> db+P,K
    [heavyweights]


    SARAH BRYANT
    ============

    uf+K -> db+K -> d+K

    uf+K -> db+K -> ub+K

    uf+K -> db+K -> df+P,K (to FL) -> FL,ub+K

    db+K -> b+K (to FL) -> FL,ub+K

    db+K -> df+P,K (to FL) -> FL,ub+K
    [~80 points]

    db+K+G -> df+K

    f+K -> P -> b+K (to FL) -> FL,ub+K

    f+K -> P -> db+K -> b+K (to FL) -> FL,f+K+G

    f+K -> df+P,K -> P -> db+K

    f+P,K -> P -> df+P,K

    f+P,K -> b+K (to FL) -> FL,d+K+G
    [TR will avoid FL,d+K+G]

    f+P,K -> db+K -> d+K

    f+P,K -> db+K -> db+K

    f+P,K -> db+K -> df+K+G
    [TR will avoid df+K+G]

    ub+K+G -> ub+K

    ub+K+G -> P,P,K

    ub+K+G -> FC,d+K,K -> FC,d+K,K
    [TR will avoid]

    ub+K+G -> d+P -> db+K -> b+K (to FL) -> FL,f+K+G
    [TR will avoid b+K and onward]

    ub+K+G -> d+P -> f+P,K

    ub+K+G -> d+P -> d+K

    d+K+G -> FC,d+K -> FC,d+K -> FC,d+K,K
    [MC, TR will avoid second low kick and onward]

    d+K+G -> b+K (to FL) -> FL,ub+K

    FC,f+K -> df+K+G
    [TR will avoid df+K+G]


    AKIRA YUCKY
    ===========

    b,f+P -> DJK

    b,f+P -> DLC

    SDE -> DE
    [normal]

    QCB+P -> DLC | AS3

    df+P+K -> DLC | AS3
    [MC, AS3: stance dependant]

    ShRm -> P -> SDE

    ShRm -> P -> d+P -> DbPm
    [midweights]

    ShRm -> P -> DLC

    ShRm -> P -> b,f+P -> SDE
    [MC]

    ShRm -> P -> b,f+P -> DbPm
    [MC, lightweights]

    ShRm -> P -> b,f+P -> b,f+P+K

    ShRm -> P -> b,f+P+K
    [midweights]

    ShRm -> P -> ShRm -> DbPm
    [MC, lightweights, ~100 points]

    ShRm -> b,f+P -> m-DbPm
    [MC, lightweights, ~80 points]

    ShRm -> b,f+P -> AS3
    [MC, closed stance, ~100 points]

    ShRm -> ShRm -> DbPm
    [MC, midweights]

    knee -> AS3

    df+P+K+G,P -> ShRm -> AS3

    DE -> dBC
    [MC, ~80 points]

    DE -> d+P -> DbPm
    [MC]

    SDE -> DbPm
    [normal]

    SDE -> DJK
    [MC]

    SDE -> ShRm -> DLC
    [MC]

    b,f+P+K -> b,f+P -> DLC

    b,f+P+K -> df,df+P -> DLC

    --
    "What we got here is a failure to communicate..."
     
  2. nascarbryant

    nascarbryant Well-Known Member

    Great, this will give "lazy"nascar an advantage , so I will (again) trash newbie's Heads when the machine comes out....
     
  3. ice-9

    ice-9 Well-Known Member

    SWEET!
     
  4. Hayai_JiJi

    Hayai_JiJi Well-Known Member

    WTF What have they done to Shun or are the lack of combos just a sign no one plays him?

    Under the surface of the most jaded cynic lies a dissappointed idealist- George Carlin
     
  5. uk_kid

    uk_kid Well-Known Member

    Relaaaaax. From what I've heard, Shun is now relatively better than he was in tb (though it's too early to tell, I guess). Compared to the othere characters, I mean. I'm sure he's got some cool new moves and plenty of new combos.

    I bet when VF3 came out, no one found his more deadly chouwan combos within the first few weeks.
     
  6. Hayai_JiJi

    Hayai_JiJi Well-Known Member

    Well I hope so. Crossing fingers and hoping

    Under the surface of the most jaded cynic lies a dissappointed idealist- George Carlin
     
  7. feixaq

    feixaq Well-Known Member

    Shun has got incredibly high priority on a lot of his attacks, particularly his dodge attack.
     
  8. Hayai_JiJi

    Hayai_JiJi Well-Known Member

    Cool Beans:)

    Under the surface of the most jaded cynic lies a dissappointed idealist- George Carlin
     
  9. Guest

    Guest Guest

    where can I the what the meaning of the abbreviations are?
    what is glc's faq, I searched on this site, I don't know where to look, please help
     
  10. uk_kid

    uk_kid Well-Known Member

    GLC's FAQ can be found here:
    <A target="_blank" HREF=http://www.zametex.pl/glc/vf4_general_faq_(glc).txt>http://www.zametex.pl/glc/vf4_general_faq_(glc).txt</A>
     
  11. Mr. Bungle

    Mr. Bungle Well-Known Member

    <A target="_blank" HREF=http://www.zametex.pl/glc/vf4_abbreviations_(glc).txt>http://www.zametex.pl/glc/vf4_abbreviations_(glc).txt</A>

    is all you'll ever need for deciphering western VF terms.

    --
    "What we got here is a failure to communicate..."
     
  12. SummAh

    SummAh Well-Known Member

    ===========================================
    SEGA VIRTUA FIGHTER 4
    TRANSCRIBED COMBOS
    by Rich Williams <scumchop@hotmail.com>
    version .02
    ===========================================

    DISCLAIMER
    ===========

    This guide is for private and personal use only. It can only be reproduced
    electronically / placed on a web page or site as long as it is unaltered, with
    this disclaimer and the copyright notice appearing in full. Any information
    used from this document, quoted or no, should have this author's name somewhere
    clearly as acknowledgement. Feel free to distribute between others, but this
    FAQ is not to be used for profitable/promotional purposes; this includes being
    used by publishers of magazines, guides, books, etc. or being incorporated into
    magazines, etc. in ANY way.


    The following are combos taken from various Japanese sites. The sources for the
    combos come from translating these following sites:

    http://www1.odn.ne.jp/~cas52160/vf4/html/frame.htm
    http://www.joy.hi-ho.ne.jp/d13492/

    By no means do I take any credit at all for their work in finding and
    commenting on the combos. The point of this document is for Western/English
    speaking VF players to be somewhat clued-in when the game hits their shores.

    I do not read or speak Japanese at all, and the following translations were
    done mostly through a web tool. Please understand that some of it is going to
    be wrong, some probably very, very wrong. It should also be understood that
    some of the exact commands are not known even to the sources.



    AKIRA YUKI
    ==========

    b,f+P -> DJK

    b,f+P -> DLC

    SDE -> DE
    [normal]

    SDE -> df,df+P -> DLC
    [MC]

    QCB+P -> DLC | AS3

    df+P+K -> f,f+K | DLC | AS3
    [all: MC, AS3: stance dependant]

    ShRm -> P -> SDE

    ShRm -> P -> d+P -> DbPm
    [midweights]

    ShRm -> P -> DLC
    [all characters]

    ShRm -> P -> b,f+P -> SDE
    [MC]

    ShRm -> P -> b,f+P -> DbPm
    [MC, lightweights]

    ShRm -> P -> b,f+P -> b,f+P+K
    [TR will avoid b,f+P+K]

    ShRm -> P -> b,f+P+K
    [midweights]

    ShRm -> P -> ShRm -> DbPm
    [MC, lightweights, ~100 points]

    ShRm -> b,f+P -> m-DbPm
    [MC, lightweights, ~80 points]

    ShRm -> b,f+P -> AS3
    [MC, closed stance, ~100 points]

    ShRm -> ShRm -> DbPm
    [MC, midweights]

    K+G!G -> AS3

    df+P+K+G,P -> ShRm -> AS3

    DE -> dBC
    [MC, ~80 points]

    DE -> d+P -> DbPm
    [MC]

    SDE -> DbPm
    [normal]

    SDE -> DJK
    [MC]

    SDE -> ShRm -> DLC
    [MC]

    b,f+P+K -> b,f+P -> DLC

    b,f+P+K -> df,df+P -> DLC


    AOI UMENOKOUJI
    ==============

    d+K+G -> f+K,K
    [MC]

    f,f+P+K -> f+K,K
    [MC]

    f,f+P+K -> P,P,P,K | P,P,P,d+K
    [MC]

    b,b+P+K -> P,P,PK | P,P,P,d+K

    f+K -> P,P,P,K | P,P,P,d+K
    [normal/MC]

    df+P -> P,P,P,K | P,P,P,d+K
    [MC]

    b,df+P -> f+K,K -> f+K -> df+P+G
    [TR will avoid f+K -> df+P+G]

    b,df+P -> P,P,P,d+K
    [MC]

    b,df+P -> d+P -> f+K -> f+K,K

    f+K+G,P -> P,P,P,d+K
    [MC]


    JACKY BRYANT
    ============

    b+K+G -> P,P,f+K

    b+K+G -> f+P,P,d+K

    b+K+G -> d+P+K,K,K,K,K
    [closed stance]

    b+K+G -> ub+K
    [closed stance]

    b+K+G -> d+P -> db+P,K

    b+K+G -> d+P -> f+K -> ub+K
    [TR will avoid kickflip]

    f+K -> P,P,f+P,K
    [MC, lightweights]

    f+K -> d+P -> f+P,K,G -> ub+K
    [light/midweight, open stance]

    f+K -> P -> P,P,f+K

    f+K -> P -> b+P+K,P -> f+K

    f+K -> P -> b,b+P -> P,P,f+K

    f+K -> K,P,K
    [MC, lightweights, ~80 points]

    P+K,P -> f+P,K,G -> ub+K
    [MC, midweights]

    P+K,P -> db+P,K

    P+K,P -> d+P -> db+P,K

    P+K,P -> ub+K

    P+K,P -> f,f+K

    P+K,P -> P,P,f+K | P,P,f+P | P,P,d+K

    b+P+K+G,df,df+P -> ub+K

    b+P+K+G,df,df+P -> f+K -> ub+K

    b+P+K+G,df,df+P -> f+P,P,K

    b+P+K+G,df,df+P -> db+P+K -> FC,d+K,K

    b+P+K+G,df,df+P -> db+P,K
    [heavyweights]

    b+P+K+G,K,G -> P+K

    b+P+K+G,K,G -> f+K


    JEFFRY McWILD
    =============

    b,f+P -> K,K,P
    [normal]

    b,f+P -> d+P -> b,df+P,P

    d+K+G -> b,df+P,P

    d+K+G -> b,f+K
    [MC]

    d+K+G -> u+K+G
    [MC]

    d+K+G -> b,df+P,P -> d+K+G -> df+K
    [TR after second d+K+G will avoid df+K]

    d+K+G -> b,f+K -> df+K
    [TR will avoid df+K]

    df+K+G -> b+P
    [MC]

    df,df+P -> df+P,P,P
    [normal/MC]

    df,df+P -> K,K,P
    [MC]

    f+K -> b,df+P,P
    [normal]

    f+K -> f,f+P,P
    [normal]

    f+K -> P | d+P -> f,f+P,P

    f+K -> P -> d+P -> f,f+P,P
    [MC]

    f+K -> P -> P -> f,f+P,P
    [MC, lightweights]

    f+K -> P | d+P -> b,df+P,P

    f+K -> K,K,P
    [open stance, ~100 points]

    f+K -> P -> K,K,P
    [lightweights]

    f+P+K -> f,f+P,P

    f+P+K -> b,df+P,P
    [MC]

    f+P+K -> df+P,P,P
    [MC]

    u|d,P+K+G -> f,f+P,P
    [MC]

    b,f+K -> f,f+P,P
    [normal]

    b,f+P+K -> d+P -> FC,df+P -> b,df+P,P

    b,f+P+K -> d+P -> b,df+P,P | f+K | f,f+P,P
    [normal, light/midweights]

    b,f+P+K -> b+K,P
    [normal]

    b,f+P+K -> K,K,P
    [light/midweights]

    b,f+P+K -> d+P -> FC,df+P -> b,df+P,P

    b,f+P+K -> K,K,P


    KAGE-MARU
    =========

    FC,df+P -> d+P+K,K
    [MC, lightweights]

    df+P -> P -> d+P+K,K
    [normal]

    uf+K+G -> d+P -> DP
    [normal]

    uf+K+G -> d+P -> b+K+G | ub+K+G
    [normal]

    b,b+K+G -> d+P -> b+K+G -> ub+K+G
    [normal, TR will avoid d+P and on]

    b,b+K+G -> d+P -> d+K -> DP | d+P+K,K
    [normal, TR will avoid d+P and on]

    b,b+K+G -> P+K,K -> d+P+K,K
    [normal, TR will avoid P+K,K and on]

    back turned P+K,K -> df+K+G
    [normal]

    back turned P+K,K -> FC,f+K
    [normal]

    b+P+G -> d+P+K -> b+P,K -> d+P+K,K

    b+P+G -> d+P+K -> FC,f+K -> ub+K+G

    b+P+G -> d+P+K -> db+P,K,G -> db+P,K,G -> db+P,K,G -> d+P+K,K

    b+P+G -> d+P+K -> P -> b+P (to LF) -> LF,P,K,K

    b+P+G -> d+P+K -> P,P,b+P (to LF) -> LF,P,K,K

    b+P+G -> d+P+K -> P -> P -> f,f+P+K+G

    b+P+G -> d+P+K -> b+P -> b+P -> P -> d+P+K,K
    [pushes far]

    b+P+G -> d+P+K -> P -> d+P+K -> P -> f,f+P+K+G | f,f+K+G

    b+P+G -> d+P+K -> P -> d+P+K -> FC,f+K

    b+P+G -> d+P+K -> P -> d+P+K -> P -> P,P,b+P,K
    [lightweights, ~80 points, floats opponent very far]

    b+P+G -> d+P+K -> FC,f+K -> ub+K+G

    b+P+G -> FC,f+K -> P -> P,P,b+P,K

    b+P+G -> FC,f+K -> P -> db+P -> P,P,b+P,K

    b+P+G -> FC,f+K -> P -> ub+K+G | df+K+G
    [all characters]

    b+P+G -> FC,f+K -> d+P+K -> d+P+K,K

    b+P+G -> FC,f+K -> d+P+K -> f+K+G -> DP

    b+P+G -> FC,f+K -> d+P+K -> b+P,K -> P -> d+P+K,K

    b+P+G -> FC,f+K -> P -> P -> f+K+G -> DP

    b+P+G -> FC,f+K -> P -> d+P+K,K -> d+K

    b+P+G -> FC,f+K -> d+P+K -> ub+K+G | df+K+G | DP

    b+P+G -> FC,f+K -> P -> d+P+K -> ub+K+G | df+K+G | DP
    [light/midweights]

    b+P+G -> FC,f+K -> b+P -> d+K+G -> d+K -> df+K+G
    [TR will avoid d+K and on]

    b+P+G -> FC,f+K -> b+P -> d+K+G -> DP
    [TR will avoid DP]

    b+P+G -> FC,f+K -> b+P,K -> d+P+K,K
    [up to Lion]


    LAU CHAN
    ========

    df+P+K -> m-UpKn,P,P,P,d+K
    [normal]

    UpKn -> m-UpKn,P,P,P,d+K
    [MC]

    b,f+P -> m-UpKn,df+P+K -> d+K,K | d+K,K+G
    [normal]

    b,f+P -> d+P -> P,b+P,P
    [normal]

    b,f+P -> f+P -> f+K+G
    [normal]

    u|d,P+K+G -> P,P,P,d+K
    [MC]

    uf+P -> d+P -> b+K+G
    [MC]

    uf+P -> df+P,P,K
    [normal]

    uf+P -> df+P,P,P,d+K
    [normal, if no TR]

    uf+K -> P,P,P,K | P,P,P,d+K
    [normal, ~100 points]

    b+P+K -> P,P,P,d+K
    [MC]

    b+P+K -> m-UpKn,P,P,P,d+K
    [MC]

    P+K -> df+K,P,P -> df+P,P,P,d+K | FC,d+K,K
    [P+K must hit at full charge]

    f+P+K -> df+P,P,P,d+K
    [f+P+K must stagger, ~100 points]

    UpKn -> P -> wall bounce -> P -> P -> P -> df+P,P,K
    [MC, wall]

    b,d+P+G -> b,f+P -> P,P,P,d+K

    b,d+P+G -> b,f+P -> P,b+P,P

    b,d+P+G -> b,f+P -> df+P

    b,d+P+G -> b,f+P -> P,b+P,P

    b,d+P+G -> b,f+P -> d+P -> f+K+G | FC,d+K,K
    [TR will avoid final hits]

    f,d+K -> df,df+P -> P,b+P,P -> df+K
    [normal, TR will avoid f,d+K followups]

    f,d+K -> f+K+G
    [normal, TR will avoid f,d+K followups]

    f,d+K -> d+P -> df+P+K
    [normal, TR will avoid f,d+K followups]

    f,d+K -> m-UpKn,df+PK
    [normal, TR will avoid f,d+K followups]

    f,d+K -> df+P+K -> d+K -> d+K,K
    [normal, TR will avoid f,d+K followups]

    f,d+K -> b,b+P,d+K -> df+K
    [TR will avoid f,d+K followups]


    LEI-FEI
    =======

    FC,f+P -> P+K,P,P

    FC,f+P -> d+P+K,P

    FC,f+P -> df+P+K,P

    MD,P,P+K -> d+P+K,P

    MD,P+K -> b+P,P
    [MC, ~100 points]

    MD,P+K -> b+K+G,K,d+K
    [MC]

    df,df+P -> df,df+P

    df,df+P -> d+P+K,P -> TS,d+K
    [TR will avoid TS,d+K]

    uf+K+G -> P,P,P

    uf+K+G -> df,df+P,P -> K+G
    [lightweights]

    uf+K+G -> d+P -> uf+K+G -> df+K

    df+P+G -> df,df+P,P -> K+G

    df+P+G -> df,df+P,P -> f,f+P+K

    df+P+G -> df,df+P,P -> f,f+K

    df+P+G -> P+K,P,P

    df+P+G -> f,f+K -> IS,d+K

    df+P+G -> f,f+K -> df+K


    LION RAFALE
    ===========

    QCB+P -> f,f+K,K
    [normal]

    FC,f+P+G -> f,f+K,K -> f,f+K,K

    FC,f+P -> f+P,P
    [MC]

    FC,f+P -> b+P,P,K
    [MC]

    FC,f+P -> P+K+G -> b,f+K+G -> d+K | d+P
    [MC, TR will avoid d+K | d+P]

    df+P,P -> P -> FC,df+P,P | db+P,P
    [normal]

    f,f+P -> f,f+K,K
    [MC]

    b,d+P -> d+K,K
    [normal]

    b,b+K -> P+K -> f,f+K,K
    [normal]

    P+K -> f,f+K,K
    [normal]


    SARAH BRYANT
    ============

    uf+K -> db+K -> d+K

    uf+K -> db+K -> ub+K

    uf+K -> db+K -> df+P,K (to FL) -> FL,ub+K

    db+K -> b+K (to FL) -> FL,ub+K

    db+K -> df+P,K (to FL) -> FL,ub+K
    [~80 points]

    db+K+G -> df+K

    f+K -> P -> b+K (to FL) -> FL,ub+K

    f+K -> P -> db+K -> b+K (to FL) -> FL,f+K+G

    f+K -> df+P,K -> P -> db+K

    f+P,K -> P -> df+P,K

    f+P,K -> b+K (to FL) -> FL,d+K+G
    [TR will avoid FL,d+K+G]

    f+P,K -> db+K -> d+K

    f+P,K -> db+K -> db+K

    f+P,K -> db+K -> df+K+G
    [TR will avoid df+K+G]

    ub+K+G -> ub+K

    ub+K+G -> P,P,K

    ub+K+G -> FC,d+K,K -> FC,d+K,K
    [TR will avoid]

    ub+K+G -> d+P -> db+K -> b+K (to FL) -> FL,f+K+G
    [TR will avoid b+K and onward]

    ub+K+G -> d+P -> f+P,K

    ub+K+G -> d+P -> d+K

    d+K+G -> FC,d+K -> FC,d+K -> FC,d+K,K
    [MC, TR will avoid second low kick and onward]

    d+K+G -> b+K (to FL) -> FL,ub+K

    FC,f+K -> df+K+G
    [TR will avoid df+K+G]


    SHUN DI
    =======

    FC,f+P -> d+P -> db+P,K
    [~65 points, TR will avoid sweep]

    FC,f+P -> d+P -> db+K,K
    [~50 points]

    FC,f+P -> d+P -> FC,f+P

    QCF+P -> df+P,P+K,K

    QCF+P -> QCF+P
    [normal, all characters]

    QCF+P -> QCF+P,P -> b,df+P
    [MC]

    QCF+P -> f+P -> f+P -> f+P -> f+P
    [TR will avoid repeated elbows]

    QCF+P -> b,f+P,P,P -> d+K

    QCF+P -> f,f+K
    [all characters]

    f+K -> QCF+P,P
    [MC]

    db+K,K,G -> high rising attack -> f+P+K

    u+K -> f,f -> db+K,K

    u+K -> f,f -> df+P,P
    [need 8+ DP]

    u+K -> f,f -> K,K

    u+K -> f,f -> b,df+P

    u+K -> df+P,P,K

    u+K -> f+P+K
    [TR will avoid f+P+K]

    u+K -> uf|df,P+K+G -> b,df+P
    [TR will avoid b,df+P]

    u+K -> uf|df,P+K+G -> K,K,d+P,K
    [16+ DP needed, TR will avoid parts of end combo]

    u+K -> uf|df+P+K+G -> f+K+G
    [all characters]

    df+P+G -> QCF+P,P -> QCF+P,P -> f+P

    b,df+P+G -> QCF+P -> db+P,K

    db|ub,P+K+G -> QCF+P,P
    [MC]

    u+K+G -> f+K,K

    u+K+G -> f+P+K


    VANESSA LEWIS
    =============

    b,f+P+K -> P,P,P,K
    [lightweights]

    b,f+P+K -> P,P,K
    [midweights]

    df+P -> b,f+P,P,P,K
    [lightweights]

    f+P+K -> f,f+K,d+K -> G -> d+K+G

    f+P+K -> d+K,P -> G -> d+K+G

    db+K+G -> P,P,P,K


    WOLF HAWKFIELD
    ==============

    f+K | b,f+P+K -> P -> b+K+G,K

    f+K | b,f+P+K -> P -> P -> b+K+G,K
    [MC, light characters]

    f+K | b,f+P+K -> b,f+P+K

    f+K | b,f+P+K -> d+K -> d+K -> b,f+K+G
    [TR will avoid low kicks]

    b,f+P+K -> b,f+P+K -> b,f+P+K -> b,f+K+G
    [MC, TR will avoid third shoulder]

    b,f+P+K -> P -> P -> P,P,P
    [MC, lightweights, pushes far]

    b,f+P+K -> d+P -> f,d+K

    f+K | b,f+P+K -> d+P -> f,d+K

    f+K -> f+P,P

    f+K -> d+P -> f+P,P

    f+K -> d+P -> b,f+P+K
    [if opponent does not TR, more b,f+P+K's possible, as well as b,f+K+G to end]

    f+K -> d+P -> f+K | b,f+P+K | QCF+P | d+K
    [d+K finish will work on everyone]

    f+K -> P -> P -> b+P -> u+P
    [MC]

    f+K -> b,f+P+K -> d+K -> d+K -> b,f+K+G
    [TR will avoid low kicks]

    b+P -> b,f+P+K | f+K

    b+P -> b,f+P+K -> d+K -> d+K -> u+P
    [TR will avoid low kicks and pounce]

    b,df+P -> b,f+P+K -> f,d+K


    [end of document]


    <font color=red>~~~ 'Flock off feather brain, or u can stick around and find out the hard way!/versus/images/icons/mad.gif~~~'
     
  13. Guest

    Guest Guest

    Hmmm.....guess what Pai's missing....wonder why...

    CrewNYC
     
  14. E-Dog

    E-Dog Member

    uh-oh here we go
     
  15. Guest

    Guest Guest

    Before someone misinterprets this. I was just trying to say, pai's not too popular a character thats all. If she was played even as much as aoi she would have a combo list somewhere. Aoi has a small one, but at least its in the list. Pai doesnt have a list.

    CrewNYC
     
  16. feixaq

    feixaq Well-Known Member

    Um, I have a whole list of Pai combos. She's a great character to play in 4.


    [​IMG]
     
  17. ice-9

    ice-9 Well-Known Member

    Andy, you gotta admit, Pai is looking SWEET in 4. Along with Sarah, they both have my vote for most improved since VF3.
     
  18. Adio

    Adio Well-Known Member

    Right On. It's the return of "Psycho Sarah". With VF4 I can finally go back to my super aggressive style that made me love using Sarah in the beginning (VF2). No more poking, hit run crap. Sarah Bryant will become a serious force in the VF world. The revolution will not be tellyphised.

    Adio.
     
  19. Guest

    Guest Guest

    Most improved, well i'd have to say I think Sarah is the most radically redesigned character. With all those stances, kicks what looks like lots of high-mid and high-low attacks she could be pretty strong in 4. the speed that the kicks come out though could be quicker.

    Pai has lots of new moves but I think she will be a pecking character still. I always wanted to see her have a good floater move. She should have a few floater moves. Most charcters have like 2 at least that are good for floating. She should have a good 4 or 5, kind of like..PAUSE....ling from tekken, she on the surface seems weak but she's crazy strong cause of her crazy floating ability, and ability to keep you guessing with all her fast pecking attacks.

    what I wanted to see was something like float, p, p, pppd+k.

    I should be able to pick up pai with some ease. I think Kage/Sarah players are going to have the hardest shift.

    To me Akira looks very strong, Lei looks strong/easy, jacky looks like he will be played the same way or similar to 3, has anyone seen any of his new moves? So far BKC, low backfist, punches, and elbow are what I see all the jacky players using, with main focus still being on the elbow for close range attacking.

    CrewNYC
     
  20. CreeD

    CreeD Well-Known Member

    re: Pai... she's gotten a little less pecky over the years, she now has two strong floater moves. Standing K is okay, it floats but of course is a high attack and crappily counterable. FC f+P is a little better, and hopefully will be safe. (From the movies I don't see pai getting minor countered after this move, but then again the opponent may not have been that great. The move seemed to connect every time he tried it.)
    Her sidekick used to be good for the occasional PPPsweep but I've been told that's gone. Bummer. Her other options are d/f+PPf+P (who falls for that any more?) and f,f+P (bleah)..

    re: sarah: her new moves from the stance are neat, but aside from that she almost literally got no new moves outside of her stance. Her only new attack (aside from the dodging PKG) is d/f+P, K ... with the K being the new part. Not surprisingly, it's a gateway to the flamingo stance. The moves in that stance are actually pretty familiar looking, they're just much improved from their non-stance counterparts. Her sweep looks like her TT sweep in 2 and 3ob.

    Jerky's new moves: in the most recent clip we see his FC upper. It's a decent addition if a kickflip or pounce followup is possible. Jacky was one of the only characters who didn't get a strong FC move, mostly because he didn't need it. He still doesn't, but at least it allows for a little style if someone wants to play him as a secondary. Too bad you can't do c-XPD type throws any more. If jerky could alternate between crouch dashing in and doing a SHK throw or the new upper, that'd be interesting.


    /versus/images/icons/mad.gif<font color=red>~~~ Don't make me rape you with a sharp stick ~~~/versus/images/icons/mad.gif<font color=red>
     

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