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VF4 Evo for PS2 Announced

Discussion in 'News' started by Myke, Dec 3, 2002.

By Myke on Dec 3, 2002 at 10:28 AM
  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    Virtua Fighter 4 Evolution has been announced for release on the PS2 in Japan on 13th March 2003.

    From SEGA's release information:

    <ul type="square">[*]Graphics have been improved.
    [*]The new Quest Mode introduces an adventure element to the game. You can travel around to different game centers in Japan and take part in tournaments, and finally in the national tournament. 500 players have been simulated in this enviroment using real life data. AM2 staff will also be featured.
    [*]Training Mode has been upgraded. More air combos are included in the Trial Training this time around, particularly those used by the top players.
    [*]Lots of new stuff to collect. Apart from items, you can get emblems, wallpaper, and so on.
    [*]Faster loading time (!!!!)
    [*]New Replays will be included of famous players matches.
    [/list]

    The above was roughly translated from Sega's Virtua Fighter 4 for PS2 official website.
     

Comments

Discussion in 'News' started by Myke, Dec 3, 2002.

    1. ggbro
      ggbro
      It's pretty pointless, (at least in my opinion), to argue and speculate over the graphics pertaining to AM2 making the "perfect" port of VF Evo. I know no one that plays VF for the graphics and if you do, then you are missing out on the meat of the series. That being said, I don't know one person that wouldn't enjoy a graphical upgrade. VF4 was jaggy as hell and couldn't compare to some other, cleaner-looking fighters, yet the PS2 is a couple years old and we all should be extremely pleased that it looked pretty good and played perfectly. To me, a perfect port is one that maintains the controls and feel of the arcade, as well as tries to reproduce the visuals as much as possible. As someone said earlier in this post, if you want the perfect arcade feel, buy the machine... but I'll settle for the $200 PS2 and a $50 game, even if it means I will miss out on a few pixils.
    2. Fatghost
      Fatghost
      Well said.

      (but i still want the jaggies cleaned up and the light sourcing improved /versus/images/icons/blush.gif )
    3. Valiance
      Valiance
      Sheesh this is such a redundant conversation. Like I said, there are two ways to look at it. Everyone already knows and understand both of these, so what is the point of the arguing?

      1) Both PS2 VF4 and PS2 Evo will be near perfect ports in terms of doing the best job possible with the PS2 hardware. Yes Evo will be a bit more tweaked. So in that respect, both are "near perfect".

      2) If you look at it in terms of perfectly having the same graphics as the arcade, then both are far off in terms of lighting and texturing (and somewhat in terms of polygons). Thankfully, what is perfectly ported, is gameplay and animation, which are the two most important things.

      And I think everyone is happy with the ports, because we know how hard the games are pushing the PS2 hardware.

      As for XBox, this console versus console thing is really kind of stupid. But there is no doubt that the XBox is a more powerful hardware. That doesn't mean Evo will look better on XBox (that is if it is even released on XBox), but it does mean that it has the "capability" of producing graphics that look much closer to the arcade than the PS2 hardware could.
    4. ice-9
      ice-9
      </font><blockquote><font class="small">In reply to:</font><hr />
      Here we go again with that 6 month bulshit.
      PS2 VF4 was anounced in january 2k1, then released exactly a year later.
      If you guys wanna believe that Suzuki anounced the game and then decided to say hey guys why dont we make a this conversion a REAL challenge now that we have anounced it and do nothing on the PS2 rev for another 6 months youre more gullible then should be legally allowed.

      Seriously why the hell would they anounce the game an then do shit on it for 6 months?

      [/ QUOTE ]

      As someone being inundated with a continuous stream of work, I can appreciate how the above might happen.

      It's entirely possible to confirm a release a year in advance (for whatever reasons: marketing, financial reporting, etc.) and not have the resources necessary to get started in the first six months as a result of working on something else.
    5. Fishie
      Fishie
      Ah but the thing is part of the work was outsourced and AM2 themselves were fiddling with the PS2 hardware as early as september2k.
    6. MAXIMUM
      MAXIMUM
      Well I think most of us are taking for granted the gameplay will be converted lock-stock-and-barrel. The PS2 port of VF4 left us in no doubt about this matter. Hence, the discussion naturally moves towards graphical perfection.

      I for one think this is an important issue, and I enjoy speculating how close Sega will get to arcade perfection.

      And btw, if you find a discussion "redundant" or not to your tastes then why do you bother responding? Let others enjoy the post and move on
    7. ggbro
      ggbro
      Damn straight!! I hate hearing everyone bicker about the redundancy of a certain post. Move on and don't waste your "precious" time reading such a terrible post! Back to our redundant issue though.... I'm more excited at the prospect of actually getting the new stick. Does anyone know if it will even be carried by any retailers or will I have to trust my money to some internet company? /versus/images/icons/mad.gif
    8. Fatghost
      Fatghost
      Yeah...

      but...Thing is, AM2 was fiddling with the Saturn hardware since early 1994 at least...look at how crappy VF1 Saturn was compared to VF2 Saturn...

      The year difference between VF4 and VF4 EVO on the PS2 is gonna count for a lot I expect.
    9. MAXIMUM
      MAXIMUM
      AM2 are just amazing when it comes to taking advantage of arcade and console hardware. Their huge experience working with new arcade boards must allow them to adapt quickly to a new platform, and ultimately squeeze every last drop of power out of it.

      As you stated, the leap from VF1 to VF2 on Saturn was like night and day. In many ways VF1 was developed under similar circumstances to VF4 PS2 - the Saturn was brand new hardware at the time and production pressure on the title must have been huge - it was a launch title for Saturn in Japan as far as I remember.

      Anyway, I'm not suggesting the leap from VF4 to VF4 Evo will be as marked as the above example, but I really expect to see some improvements in areas like: lighting, texturing, poly counts on charcaters and environments and special effects.

      Of course, time will tell!

      And regarding the new arcade stick...I'm quite happy to wait for detailed impressions on the unit before I buy. My current ASCII arcade stick serves me quite adequately for the moment. /versus/images/icons/laugh.gif
    10. Catch22
      Catch22
      One more thing AM2 can improve on this time around are the character shadows. Not once in a home conversion has they done it, in my opinion, properly- ie: not nearly as good as we see it in the arcade version; as we get chunky blocks of semi-transparent black. I could understand it for the undulations of VF3; or I should blame Genki on it. But who looks at the shadows anyway right? Obviously, I do.

      So it is in this end that I feel AM2 gets maximum performance out of the various consoles they have worked with. Why tax precious system resources and cpu crunching power on something as trivial as shadows?

      One other thing I might mention is that the DVD format switch will make some sort of performance difference- at least dealing with textures. I was mildly surprised when I read a post about half a year ago mentioning the fact that VF4 for PS2 was on a regular 700MB (could be 650) disc. High resolution textures take up alot of space. I think this is the reason why the textures for the PS2 version was so inferior. Jacky's jacket, Akira's wooden floor, both give me pixelated nausia. Heck, most DC games took up the 1 GB space of the GD disk. Looking back at VF3, Lau's great wall stage had great textures.

      I look for incredible work from AM2's conversion. I for one, am giddy from anticipation. I scour the net every day for news on Evo PS2. I will be buying an import PS2 just for this game. I recently found out that you cannot use something like a region disc (bummer). Now, I just need to save the pennies.

      God, this seems like the wait for the DC launch all over again.
    11. Fishie
      Fishie
      Oh man, so much misinformation in this thread.
      DVD WONT improve textures one bit, a CD holds way more info then the arcade versions that came on ROM and those had far better textures.
      Also you cant compare the saturn situation with the current PS2 situation, the Saturn hardware was changed last minute so basicaly all the work AM2 had done was useles, the PS2 however has been a fixed platform for over 3 years now and libraries are abundantly available.
    12. CreeD
      CreeD
      frantically clicking lock button ..... nothing happening... weeping in frustration. Guys, PLEASE let's keep OPINIONS and ARGUMENTS out of the NEWS forum. There are literally exactly 984,435,092,120,101 threads dealing with PS2 vs [console] and VF4 vs arcade VF4 and sega am2 vs whatever. Find one of those and go destroy that board with senseless old-news bickering.
    13. Fishie
      Fishie
      Heh, sorry man.
    14. MAXIMUM
      MAXIMUM
      "sensless old-news bickering"....

      Thanks, that's such a nice way describing a conversation I enjoyed participating in.

      For starters, I stumbled on this post from the home page of VFDC, and was therefore unaware it was part of the news forum. If I had known, or indeed realised how anal and precious some folk would be about it, I wouldn't have bothered posting in the first place.

      I fully respect the layout and rules of this community, but honestly some of you guys are really quite rude to new members and folk who just want to come in for a quick chat.
    15. Catch22
      Catch22
      I'll make a new post in the "console" section with a "EVO: PS2 vs. Arcade".
    16. CreeD
      CreeD
      Catch: thanks much.

      Max: sorry to offend. Seeing stuff like "VF4 for PS2 could have been better" or "PS2 is inferior to XX" for the 10984982989284958378374843th time does makes me sad, as does having to ask twice to take the argument elsewhere.
      I'll work on my people skills.
    17. DJ_OX
      DJ_OX
      Still no online play, eh? One day they'll get it right.
    18. gribbly
      gribbly
      Unless you mean some sort of vf.net style database of stats/items, online play (i.e., actual, real time fighting of remote humans) is not going to work for a fighting game unless you can guarantee basically zero lag time. One frame at 60FPS is ~16ms, so anything above that and you're basically screwed, especially for VF, and especially if the lag is variable (which it almost always is).

      So I would suggest that Sega are "getting it right" by not including online play.

      grib.
    19. Shadowdean
      Shadowdean
      I would disagree...while you couldn't have extremely serious online play with technology today, you could at least have some play.
    20. Fishie
      Fishie
      SOME PLAY just aint good enough for VF, if we wanted crap control in oure fighters wed be playing Tekken.

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