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VF4 EVO ONLINE?

Discussion in 'Junky's Jungle' started by berserker, Sep 16, 2002.

  1. berserker

    berserker Active Member

    I think there is very good chance of vf4evo online coming to ps2 in 2003,what do you think?
     
  2. 3of19

    3of19 Well-Known Member

    Not a snowballs chance in hell. VF is a far to timing dependant game to be played online with current technology. You would need a ping of less than 8 to play it smoothly. Not gonna happen.
     
  3. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    argh

    no no no no no no no no no no no no no no no no no no

    This game is dependent on moves measured in 60ths of a second. You have +8 frame advantage - just enough to throw. Your connection lags. Throw comes out late. You eat SPoD. You get pissed. You throw television out window. You buy new television. New television is too big to throw out window. You buy bigger house with bigger window. Economy is stimulated. You go broke. You declare bankruptcy. Economy suffers. VF4 online is banned forever. It's your fault.

    Online play has been discussed before. Please use the search function. Type in things like "VF4" and "online"
     
  4. berserker

    berserker Active Member

    Yeah,but for those lucky ones to own broadband I don´t think there would to much lag
     
  5. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    ARGH!

    no no no no no no no no no no no no no

    3 of 19 and I are talking about broadband (DSL, T1, T3, choose your flavor). I've played Quake 3 on a LAN with a 100mb switch and a dedicated server. We had 13 computers and the pings still hovered around 5-10ms. These machines were in the same room. VF4 online would involve dedicated servers or peer to peer connections over hundreds to thousands of miles of phone lines. Even if VF4 had netcode to wait for packets before executing the next animation you r g a me wo ul d be so CHOP py th at you woul dn' t be abletodo an y thi ng ve ry w e l l.

    To reiterate 3 of 19, it's not possible with available technology.

    Go to your friends house and use player2 on his PS2. It will go a lot better /versus/images/icons/smile.gif
     
  6. berserker

    berserker Active Member

    You are probably right but hey,we can always hope...maybe one day.
     
  7. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I agree it would be cool. Thanks for letting me amuse myself at your expense.

    Welcome to the board.
     
  8. berserker

    berserker Active Member

    No problemo, Im off to play same more VF.Must train hard.
     
  9. GaijinPunch

    GaijinPunch Well-Known Member

    100MB down 15MB up fibre lines aren't that uncommon anymore in Tokyo (nowhere outside of Tokyo do they exist though). There's also another company that just released a GIGAbit line in one building, and will be expanding through Tokyo soon. If the GIGAbit lives up to its name, it could handle it, but will be years before it's widespread enough to market a game for an entire country on it. Remember -- most internet users have modems!
     
  10. ice-9

    ice-9 Well-Known Member

    Totally agree with you that the experience would be botched, but you know, I wouldn't be surprised to see Sega try anyway. (Remember how Sega kept trying to get VF2 arcade online?) It's not good for accomplished players, but I don't think casual gamers would care much if their input is a few 60ths of a second too late.
     
  11. berserker

    berserker Active Member

    I agree, Sega WILL try it. In August number of EGM Quarterman heard rumors about online-enabled VF5.Sega bealives in online gaming.I think it will happen even if gameplay will not be perfect.
     
  12. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Interesting info about the fiber lines. I'd heard of them (basically someone mentioning how fiber-optic will replace DSL eventually), and it sounds cool. The Mac G4 I use in my graphics company actually comes standard with gigabit ethernet (1000mpbs) and I've seen switches with gigabit uplinks, but I hadn't thought much about the implementation of the technology other than "well, someday."

    I agree with Ice-9 about the casual gamer in regards to living with lag and packet loss. I guess the button mashers won't mind /versus/images/icons/smile.gif. But I'd hate to see tournament play... "MY TFT COMBO LAGGED OUT! THAT DIDN'T COUNT!" - I don't see gigabit solving this issue when it comes to international online VF play, somewhere in all those hops the transmission must take will be a monentarily overtaxed machine. The situation that arose in NYG3 by just introducing a DVD recorder indicates to me that any additional factors between controller input and what you see can just turn disastrous... just think what would get lost if the path was controller input -> PS2 -> VFonline server -> PS2 -> Display Monitor. Very bad.

    Still, it would be cool if it worked.
     
  13. agios_katastrof

    agios_katastrof Well-Known Member

    I think though, that with a smart buffering/queue system, the lag might be tolerable. You know, like the way they cover CD skipping. Now the difference here of course, is that with a CD, you know exactly what's coming, whereas in a game, the input is obviously varied. They would have to make the move inputs more tolerant, however. That is, allowing moves to come out even when fudged by a few frames or so.


    What worries me however, would be the hordes of kiddies with hacks. As well as all the programmable input devices out there.
     
  14. GaijinPunch

    GaijinPunch Well-Known Member

    Don't forget - there was a horrible online version of VF2 on the Saturn, no? I think all 8 people that owned the Saturn modem in Japan said that it lagged bigtime & sucked!
     
  15. Zero-chan

    Zero-chan Well-Known Member

    It was VF Remix, actually. IIRC there were certain factors that prevented them from doing online VF2, the lag being one of them.

    I heard online VO was fun though...
     
  16. agios_katastrof

    agios_katastrof Well-Known Member

  17. redhead

    redhead Well-Known Member

    Ive heard recently that America is going online very soon (if not already)can any one confirm if this is true or not.


    The possibilities of online gaming is making me sick with anticipation whats worse the japanese and Americans will be playing online and we will probably not get it to this time next year /versus/images/icons/confused.gif /versus/images/icons/mad.gif /versus/images/icons/frown.gif


    As for evo online i agree that it would be just crap think about it,your in the last round of a very tense battle you think you got the upper hand ,then the game lags and ruins it completely.it would be tolerable with some games but not the almighty virtua fighter
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    </font><blockquote><font class="small">In reply to:</font><hr />
    Whoah! CVS2 is coming online!!!

    I don't think VF4 will be much further behind.

    [/ QUOTE ]

    Woah there Nelly! This version of CvS2, labelled as EO (Easy Operation) has all the commands for special moves reduced into simple commands (one button fireballs, that kind of thing). With the input side heavily dumbed down, then yeah, it just may be playable online. Input sending and processing would be exponentially simpler.

    I doubt the real CvS2 would be playable online at all though, given the complexity of the commands and the frequency at which they occur. The same applies to VF too.

    CvS2 EO online sounds like fun, but I doubt it'd be considered a 'serious' fighting game they way CvS2 and VF4 are.
     
  19. agios_katastrof

    agios_katastrof Well-Known Member

    I have never played CVS2 EO, but from what I understand, the EO is an option that can be turned off. So you can play it just like CVS2 ME. Now I don't know if this is true of the online version or not, though.

    But I don't see simplifying of moves to be such a bad thing. I mean after a certain point, it's not the execution of the moves, but how you use them that really determines game play. And VF4 moves tend to be a lot easier than most CVS2 moves in general, so I think it's actually easier to do a VF4 online than a CVS2 online. Sure, VF4 is more graphically intensive, but all that happens on the client side. Sure, there will be some loss of gameplay, but I think the online element is a worthy tradeoff.

    Perhaps I'm just hoping in vain.
     
  20. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    </font><blockquote><font class="small">In reply to:</font><hr />
    ...And VF4 moves tend to be a lot easier than most CVS2 moves in general

    [/ QUOTE ]

    I don't know, [3][3][6][P]+[K] -> [P] -> [3][3][6][P]+[K] -> [3][3][4][6][P] seems a little harder than [2][1][4][K].

    /versus/images/icons/smile.gif I am exaggerating a little as I don't play CVS2 (and I realize you said "in general"). I stopped playing the CAPCOM stuff after SF Alpha2 was replaced by SF3.

    You could make up for this with one button SPoDs for online play (I guess), but that kinda removes the reward that VF4 gives for control manipulation skill. Being able to evade and CD into a modified move consistently can separate you from the pack all on its own. If you remove it your kinda left with a controlled mash festival pocked with lag.
     

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