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VF4: Evolution FAQ

Discussion in 'Junky's Jungle' started by Proof, Jan 15, 2003.

  1. Proof

    Proof Well-Known Member

    nice stuff GLC ~ these faq's certainly beat gamefags stuff = ]

    d + p is the best move ever!!!!
     
  2. GLC

    GLC Well-Known Member

  3. GLC

    GLC Well-Known Member

    Erm, I also post my stuff at gamefaqs.com /versus/images/icons/wink.gif
     
  4. Proof

    Proof Well-Known Member

    Rate this guide: Did you find this file useful and/or informative? YES/NO

    I gave you a big YES = ] having a laugh at some of the other facks right now
     
  5. GLC

    GLC Well-Known Member

    I never understood the ratings on gamefaqs.com - this thing has been going on for a year now, I think, but you can't see the actual ratings anywhere. Not that anything that's happening on gamefaqs.com matters :p
     
  6. Shadowdean

    Shadowdean Well-Known Member

    THoVF The Home of Virtua Fighter - website |
    | http://www.vfhome.com (offline) |
    |-----------------------------------------------------------------------------|
    | ACPC Anti-Chicken Players Commitee |
    | http://voxel.net/acpgaming (offline)
    I can understand putting those in for historical sake, but do any of these places ever plan to reopen????
     
  7. GLC

    GLC Well-Known Member

    Um... isn't ACPC technically vfdc? /versus/images/icons/wink.gif As for thovf, no.
     
  8. Shadowdean

    Shadowdean Well-Known Member

    heheh...touche
     
  9. gamesmaster1_2be

    gamesmaster1_2be Well-Known Member

    The ratings are to decide which faq should win Faq of the month or the like.
     
  10. Jacky_San

    Jacky_San Well-Known Member

    I'm not worthy. Nice faqs. I will check them before I annoy everybody here.
     
  11. GLC

    GLC Well-Known Member

    To all the people that are interested - I'm now working on updating all the character movelists with frames and damage info, expect a big update to the FAQ in the next few days.

    Private message to people I told that I was going to ditch VF and FAQ writing - hush! I hate you and shut up! /versus/images/graemlins/smile.gif /versus/images/graemlins/smile.gif /versus/images/graemlins/smile.gif
     
  12. 3of19

    3of19 Well-Known Member

    Frames for Evo?
    Cool! I must have been under a rock or something /versus/images/graemlins/crazy.gif
     
  13. GLC

    GLC Well-Known Member

    1/60 site has them, not everything though... I'll be updating the doc gradually.
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Just to let you all know, I'm currently updating the Evo (ver.A) command lists here with qualitative frame data. By that I mean instead of listing a move as -8 on guard, it will instead read 'throw' or just 'T' to indicate that it's throw counterable. It'll read like the counter attack tables which spotlite translated some time ago.

    I'll be using the Evo perfect guide as the source.

    I'm guessing that another publication will be released for Evo ver.B some time in the future (maybe around the time of home release), and hopefully that'll have complete frame data (hard numbers). Of course, I'll update the command lists again.
     
  15. CreeD

    CreeD Well-Known Member

    myke, just to be sure, you're not completely replacing the stats with the counterability level, are you? Sometimes it matters whether a move is -8 vs -10, or -13 vs -16.
     
  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    CreeD, for the Evo ver.A command lists - yes I am. The main reason being is that the exact frame information isn't avalable. 1/60sec doesn't have them all either (last I checked anyway).

    In any case, the counter attack classes are pretty thorough, and they account for the difference between -8 and -10, and just about everything else too:

    (Taken from the Evo Counter Attack Tables)

    Throw at -8
    P(fast) at -10 ~ -11
    P(med) at -12
    P(slow) at -13
    Elbow at -14
    Elbow+ at -15 ~ -16
    Knee at -17
    Knee+ at -18 or more

    In addition to these, you'll have:

    Disadvantage(small) at -2
    Disadvantage(med) at -3 ~ -4
    Disadvantage(large) at -5 ~ -7
    Advantage(small) at +2
    Advantage(med) at +3 ~ +4
    Advantage(large) at +5 ~ +7

    For more detail, read an old post of mine explaining Frame Advantage.

    In a way, these may be easier to read and communicate than just raw numbers, especially for newcomers.
     
  17. Bu_Jessoom

    Bu_Jessoom Well-Known Member

    While I am Ok with the regular method of analyzing frame stats, the numbers in the counter attack tables are actually intuitive enough /versus/images/graemlins/smile.gif. Like you said, the last thing you want to make newcomers delve into is deep frame stat analysis that might quite possibly turn out to be useless with raw numbers for all moves.

    With the tables (While I haven't used them that much) , I believe it's easier to categorize moves in terms of their attack level and type. Also, instead of having to manually correlate the advantage/disadvantage to specific moves, the table may prove a little faster for people who are not used to using frame stats, or for people who have slight interest in frame stats (To look up if a move is 'easily' throw counterable or not).

    So, for example, one can look at a specific move for his character, look at the table and be able to determie that an opposing Akira player can do this or that 'type' of attack if they block the move.

    I do know that sometimes one needs raw frame stat numbers to make one's own judgement of certain situations (I.e on -5 I like to do this, on -3 I like to do that etc..), but the tables can aid in that too.

    Having said all of that, I believe that frame stats should NOT be a main focus when someone learns the game. Looking up throw counterability is very useful, but in some (rare) cases it might mislead and direct experimentation can clear things up. I've rarely seen someone blocking Akira's knee and throwing them in Version C, for example. Just my 2 cents. (I still look up frame stats everyonce in a while, but not that 'heavily').
     
  18. GLC

    GLC Well-Known Member

    I disagree. Frames ARE important, throw counterability or P-counterability aren't the only factors I use frame stats for - what about chaining series of moves? If for instance I go [P] ~[P] ~ [6][P] ~ [2][P] .... I'd like to know what are his possibilities of countering the series, or breaking it with his moves in the middle. Exact frame disadvantage enables me to actually calculate it. Calculate the risk /versus/images/graemlins/wink.gif
     
  19. GLC

    GLC Well-Known Member

    FAQ Update - version 2.03

    http://zamelek.pl/vf4evo_general_guide_glc.txt

    System and notation updated. Movelists done up to Aoi. Enjoy. /versus/images/graemlins/wink.gif The doc should be available on gamefaqs.com later today.
     
  20. GLC

    GLC Well-Known Member

    Re: FAQ Update - version 2.03

    Just to let you know, I'm suspending the FAQ work until I a) get better Evo access (read: when it comes out for PS2) and b) frame info is released (I'm not going to wait for 1/60, they're damn slow at updating the site).
     

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