VF4 Evolution Jacky Thread

Discussion in 'Junky's Jungle' started by GaijinPunch, Jun 18, 2002.

  1. GaijinPunch

    GaijinPunch Well-Known Member

    I've not seen one of Jacky's items yet. So let's just get that out of the way.

    Jacky players are going to have a few things to get used to if I understand properly. As before, his /versus/images/commands/f.gif/versus/images/commands/p.gif elbow is missing./versus/images/commands/p.gif/versus/images/commands/p.gif/versus/images/commands/f.gif/versus/images/commands/p.gif is still there from what I can tell.

    He's got a nice mid punch which staggers -- lots of guys putting in throws here.

    Contrary to what Jacky players will tell you (as they're likely not that used to him) he still seems like the strongest character in the game, although he's toned down a bit w/o the elbow. The flying knee being gone as well as a much-welcomed tweak.

    Unfortunately, there's still a huge rewards for pussies who just sit there and wait to unload on their brave opponents. The only way to fight a passive Jacky, is to make sure you've got more damage, and be passive yourself. Also, you can't duck too long, as he's still got a barage of mid-starting combos to flatten you with.
  2. Foondogg

    Foondogg Well-Known Member

    Hmmm True
    Although I am disappointed that they took out the /versus/images/commands/f.gif/versus/images/commands/p.gif elbow and the floating knee. They were the basis of my offense. The elbow was quick and a great setup for combos (better than /versus/images/commands/p.gif/versus/images/commands/p.gif anyway), also the knee WAS Jacky's only float that I am aware of (dunno maybe ive grown complacent in the knee /versus/images/icons/tongue.gif ). Although it shouldnt be THAT hard to adapt, just gotta use BKC more often heh . My question is whether all the tweaks for Jacky were to make him weaker. Were there any mods that actually benefited him?
  3. GaijinPunch

    GaijinPunch Well-Known Member

    I'm sure there's something in there that's good before. He definitely looks cooler when fighting now. I'm sure a lot of Jacky's will tell you he's all weak now, but he's plenty strong. I wouldn't sweat it too much.
  4. GaijinPunch

    GaijinPunch Well-Known Member

    One thing I forgot -- Jacky does have a new throw. I don't know the command, but he grabs his opponent by the back of the head, and punches them in the face three times -- the third knocking them down. Didn't seem to do a lot of damage.
  5. GaijinPunch

    GaijinPunch Well-Known Member

    I saw a couple of Jacky's items last night. He had a backpack, and soemthing that I shit you not looked like leg warmers (always thought he was gay) but not so fluffy. Imagine cutting off some pretty thick jeans at the knee, then pulling those up like socks.
  6. Mr. Noisy

    Mr. Noisy Well-Known Member

    How are his new moves?
    Is his jumping knee there? or is it replaced by Lion style knee completely?
    How is his new move /versus/images/commands/db.gif+/versus/images/commands/p.gif+/versus/images/commands/k.gif,/versus/images/commands/p.gif,/versus/images/commands/p.gif,/versus/images/commands/k.gif ?
  7. GaijinPunch

    GaijinPunch Well-Known Member

    DIdn't see that new move, so can't comment. Most of his new moves seem really choppy compared to the way he used to flow.

    His flying knee thank god is totally gone.
  8. CreeD

    CreeD Well-Known Member

    Trying my hand at translation neotowah's thoughts on jacky --

    Elbow is gone but the substitute move works just like an elbow.
    Knee is gone and is replaced with a funky looking toe kick (shown in clips) that floats only on counter.

    /versus/images/commands/db.gif/versus/images/commands/p.gif/versus/images/commands/k.gif is a new attack, and there's also P,P+K. (listed as P, P and K [under K] ???).

    /versus/images/commands/df.gif/versus/images/commands/df.gif+/versus/images/commands/k.gif is new as well, and is compared to a dragon cannon. It's said to start combos and will likely become the new knee substitute.

    /versus/images/commands/df.gif/versus/images/commands/p.gif/versus/images/commands/k.gif is different, similar to wolf's body blow. Forces crouch on counterhit still? Causes stagger?

    Something startling that must be an april fools joke: <font color="orange"> The rest is 46 P+K. Powdery-substance-to-fling-in-the-eyes &#12387;&#12377;. It is the upper row.
    Since it falls quite in back and a partner staggers, after making it hit
    It is hard to apply 2 &#25246;. It is fairly delicate. </font color>

    Okay, so you can fling dirt into their face to make them stagger (it hits high), but since you're so far away afterwards, it's hard to apply a followup. Wtf /versus/images/icons/tongue.gif

    Something about animation changes for backfists. Old VF2ish animation for low backfist --> sweep?
    Other info courtesy of neotowah: The baiagu step, whichever that is, is now gone in EVO. I think multiple cancelled backwards c-dashes.

    Something about lau's new stuff, his b,f+P, and a new throw: /versus/images/commands/d.gif/versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/g.gif .
    Jacky did well at the test sites, win-streak-wise.
  9. GaijinPunch

    GaijinPunch Well-Known Member

    Jacky generally does win I suppose. (Sigh). Where'd you get Neo Tower's thoughts? Kyasao's BBS?
  10. CreeD

    CreeD Well-Known Member

  11. CreeD

    CreeD Well-Known Member

    More Jacky Jism for Junky's Jungle!

    Jhat's Jhighty Jay, JreeD!
    original and translation URL's.
    Stage size has changed for some stages, a few of them are larger. Others are said to have more depth to the BG(?). You can RO over the unbreakable low walls (this isn't new but the guy's mentioning it... maybe I'm misreading? "some half fence stages became large (about 1 surroundings), and the fence only of four corners was lost.
    That is, out of the ring one is possible also for a destructive impossible half fence. " I think this is referring to all stages are breakable in the corners, something mentioned earlier.

    <font color="green">That derivation of a dash hammer becomes [ a knee ] still slower in being late </font color> .. IIRC, dash hammer = f,f+K. I've read on a different source that this has has a new, longer range animation. Maybe a knee looking thing.

    High backfist is different and may no longer crumble on MC (this from another site). Double sidekick is gone (ditto) and /versus/images/commands/b.gif/versus/images/commands/k.gif is different looking.

    /versus/images/commands/db.gif/versus/images/commands/p.gif/versus/images/commands/k.gif is still in, but the entire lightning storm is gone. From /versus/images/commands/db.gif/versus/images/commands/p.gif/versus/images/commands/k.gif (the shot knee) you can press /versus/images/commands/k.gif again for a high kick.

    /versus/images/commands/f.gif/versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/g.gif is completely different now, it's a backfist to the face? - the resulting change in position and range may be similar.

    both the new knee-substitute and the new puntkick-substitute have slower execution than their current equivalents. Overally impression seems to be that jacky is weaker.

    Oh, one last bit from the other site: PPK is now PP-knee always. Old PPK is gone.

    I have a few other bits from this site that I'll stick in their respective threads.
  12. Myke

    Myke Administrator Staff Member Content Manager Kage

    Re: More Jacky Jism for Junky's Jungle!

    </font><blockquote><font class="small">In reply to:</font><hr />
    "some half fence stages became large (about 1 surroundings), and the fence only of four corners was lost.
    That is, out of the ring one is possible also for a destructive impossible half fence. "

    [/ QUOTE ]

    I think this is referring to some stages with unbreakable low walls (lion's stage for e.g.) now have the wall removed from the corners, allowing for normal ringouts. You can see this in one of the IGN evo .mov's posted a while ago where some dude is playing against CPU Lion.

    Thanks for the translations you've been doing lately, CreeD.
  13. GaijinPunch

    GaijinPunch Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!

    You are correct, Myke-san. Lion's Stage, and Jacky's from what I remember. You Kage's & Wolf's should love that. :)
  14. Aeon

    Aeon Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!


    Someone mentioned earlier that Jacky "looks cooler" when he's fighting... or something to that effect. Can anyone elaborate? Are we talking resting animations similar to Jann Lee in DOA3? Or what?

  15. CreeD

    CreeD Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!

    probably this is referring to his new animations for the most basic attacks. Stuff like f+K and f+P has been nearly standardized in the VF series for years... and so Sega probably thought "you know, half of the moves jacky players use look just like moves the other characters are fond of. This is pretty unoriginal and bland looking for a JKD specialist"

    Or maybe they didn't think anything like that.
    But anyway his old elbow is now a new punch that looks like one of jann lee's moves. His old knee, which is something Sarah and the wrestlers already specialize in, is gone. In its place is a midlevel kick to the head which floats only on MC. Some other animations are supposed to be different too. I dunno if his basic fighting stance was changed or not.
  16. alucard

    alucard Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!

    Some random stuff.

    /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif---> /versus/images/commands/p.gif/versus/images/commands/g.gif
    New hit throw for Jacky.

    New move, slow execution.

    No longer throw counterable. Possible to go into a back-turned position by tapping /versus/images/commands/b.gif after move. /versus/images/commands/p.gif or /versus/images/commands/k.gif are possible options after back is turned.

    Possible to air combo with it now cause stunt time after hit has been shortened.

    /versus/images/commands/p.gif/versus/images/commands/k.gif/versus/images/commands/g.gif/versus/images/commands/k.gif ---> SSS now possible.

    Theres some other stuff but I can't recall so thats all for now.
  17. CreeD

    CreeD Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!

    Thanks for the info...

    /versus/images/commands/ub.gif/versus/images/commands/k.gif --> possible to air combo with it now

    How do you mean? You don't just mean using it in floats I take it.
    To start floats?!
  18. Aeon

    Aeon Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!

    Hi there, just a couple more questions:


    What does the throw look like? How does /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif fare as a single strike used alone (or with followups)?


    What does this look like? How useful?

  19. GaijinPunch

    GaijinPunch Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!

    I think the hit combo is like Wolf's, Aoi's, and Vanessa's -- you have to execute the throw on hit. Can be quite tricky. From what I remember, the throw doesn't take off a lot of damage.

    As for what it "looks" like, it's like Jeff's throw combo, where he holds the opponent and punches a few times in the face.

    As for the /versus/images/commands/ub.gif/versus/images/commands/k.gif:
    A guy did this combo a few times the other -- and did some on my as well. /versus/images/commands/p.gif/versus/images/commands/f.gif/versus/images/commands/k.gif (float) /versus/images/commands/ub.gif/versus/images/commands/k.gif. Does a lot of daamge, but not as much as Ver. C's /versus/images/commands/p.gif+/versus/images/commands/k.gif/versus/images/commands/p.gif/versus/images/commands/k.gif if memory serves.
  20. alucard

    alucard Well-Known Member

    Re: More Jacky Jism for Junky's Jungle!

    No, I mean its safe to use it in floats now because Jacky doesn't taunt his opponent after the kickflip anymore i.e you can't punish him out of a techroll.

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