VF4 Jeffry question

Discussion in 'Junky's Jungle' started by ice-9, Nov 30, 2001.

  1. ice-9

    ice-9 Well-Known Member

    I didn't get a chance to use Jeffry's d/b+P+K -- I was just wondering what Jeffry players use it for? I know it can net a low throw on counter, and that it takes a DP, but why use it instead of Jeffry's d+P+K?

    Any insights would be appreciated, thanks.
     
  2. ice-9

    ice-9 Well-Known Member

    Re: Other Jeffry questions

    1. Any use for his b,f,f+P+K?

    2. Am I mistaken, or does the u/f+K+G not hit opponents on the ground?

    3. Does his b+P+G throw take less damage when TR/QR?

    4. Anybody know which moves/throws will guarantee a pick up?
    - Backbreaker?
    - d/f+P+K+G?
    - d+P+K+G?
    - Triple Headbutt throw?
     
  3. LittleWild

    LittleWild Well-Known Member

    Re: Other Jeffry questions

    1. I haven't found a useful way to use that move.
    2. u/f+k+g is a ground attack.
    3. Yes if you TR/QR b+p+g does lesser damage.
    4. b,f+p is for sure.
     
  4. ice-9

    ice-9 Well-Known Member

    Re: Other Jeffry questions

    LittleWild, thanks for the response.

    2. u/f+k+g is a ground attack.
    3. Yes if you TR/QR b+p+g does lesser damage.
    4. b,f+p is for sure.


    2. When do you use the u/f+K+G?
    3. Do you know by how much? It's 60 points without QR/TRing right?
    4. Can the opponent QR/TR from the b,f+P?
     
  5. ice-9

    ice-9 Well-Known Member

    Re: b,f+P question

    For Jeffry's b,f+P combos, what is the required situation? Does it cause KD or a different kind of stagger (the non-recoverable kind maybe)?
     
  6. Nutlog

    Nutlog Well-Known Member

    Re: Other Jeffry questions

    4. Anybody know which moves/throws will guarantee a pick up?
    - Backbreaker? - No
    - d/f+P+K+G? - No
    - d+P+K+G? - Not sure
    - Triple Headbutt throw? - It's seems to be...

    f+P+K is still a pick-up (non-MC), but doesn't seem to work if you combo it (i.e.kenka-stab, then pickup is not guaranteed)
     
  7. LittleWild

    LittleWild Well-Known Member

    Re: Other Jeffry questions

    No prob.

    2. I usually use it after a MC with d+k+g. Then again you can also use it after any move that cause the oppnent to crumble. (ed. f+p+k)
    3. I don't know how much...roughly about 10 to 15 points lesser.
    4. No you can't. How ever, for a more damaging combination, you can follow up with K,K,P

    As long as b,f+P hits, the opponent will automatically crumble to the ground. You can do what ever you want during the animation. For example, you can input the d+P+G (Devils' claw) immediately while the animation is taking place.

    Do note that b,f+P's crumble animation is different from the crumble animation caused by a MC with f+P+K.
    If you hit the opponent with f+P+K as an MC, you can follow up with a low throw, which is not possible with b,f+P
     
  8. ice-9

    ice-9 Well-Known Member

    Re: Other Jeffry questions

    2. I gotcha, cool. I tried using the u/f+K+G as a pure ground attack, like Wolf's b,f+K+G but had limited success.

    4. Ah ha, I know what you're talking about. It's that collapse stagger animation that's non-recoverable and which isn't a KD. You get this animation every time, even on normal hit? Wow, not bad. I only used the move a few times, but couldn't remember if the stagger was KD or something else, or whether a counter was needed.
     
  9. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    Re: Other Jeffry questions

    I think that hit actually is a KD, just not the same kind.

    The black book shows 3 types of KD, head (like Akira's QCB+P), stomach (Jeff's f+P+K), and leg (Jeff's d+K+G).

    AFAIK, only stomach leads to low throws. All are non-struggleable.

    Spolite
     
  10. CreeD

    CreeD Well-Known Member

    Re: Other Jeffry questions

    I was discussing this with Myke and some others last night... just to be sure -

    1. Head is when they fall forward onto their face, but there's no low throw.
    2. Body/Stomach is when they clutch their gut as they fall, and it takes a second... free low throw.
    3. Foot is when they drop to the ground and sort of roll over at the last second, like Kage's b,b+K+G

    That about it?
     
  11. ice-9

    ice-9 Well-Known Member

    Re: Other Jeffry questions

    Ah, I gotcha, was getting confused about the terminology. Thanks for clearing it up!
     
  12. Boumxyz

    Boumxyz Member

    I use it for as an opener for a low throw. If it hits I can combo a low throw right after it.. Same with d/P+K but this one is shorter range.
     
  13. Boumxyz

    Boumxyz Member

    Re: Other Jeffry questions

    1. Any use for his b,f,f+P+K?

    This move stagger if blocked

    2. Am I mistaken, or does the u/f+K+G not hit opponents on the ground?

    Use it with that combo b/f+p d+p u/f+G+K
    You can use it also in any combos you think you can add it

    3. Does his b+P+G throw take less damage when TR/QR?
    This throw if recovered ( pushed P+K+G) does a lot less dmg. It used to be very useful in VF2 but now very worthless.

    4. Anybody know which moves/throws will guarantee a pick up?
    - Backbreaker?
    - d/f+P+K+G?
    - d+P+K+G?
    - Triple Headbutt throw?

    By Pick Up you mean ? d+p+g ? if so
    Backbreaker no
    Power Bomb no
    Iron claw No
    Head butt No.

    if you mean jump on the guy u+p

    Backbreaker yes ( Can't be recovered )
    low throws NO
    Head butt NO
     
  14. Boumxyz

    Boumxyz Member

    Re: Other Jeffry questions

    As I said you can use u/f+k+g in any combo if done correctly.

    example of combo easily doable. if b,f+p hits do d+p u/f+g+k

    that throw not really useful but does around 60 without recovery

    Can't recover from b,f+p
     
  15. Aeon

    Aeon Well-Known Member

    Re: Other Jeffry questions

    OK, i may be wrong about this, but Jeff's b,f,f+P+K hits mid, but when fully charged hits high and is unblockable.

    Someone else please verify.
     

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