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VF4 Sarah Questions

Discussion in 'Junky's Jungle' started by ReCharredSigh, Feb 17, 2002.

  1. Nutlog

    Nutlog Well-Known Member

    75 in stance where both punches connect, 72 in the other stance (open or closed stance I mean). That's without MC bonus...add 15 for MC on the DC.
     
  2. Yupa

    Yupa Well-Known Member

    The original combo came up in Creed's "translated training mode" thread where the training mode shows you the P-sidekick combo. I questioned it because I knew the PPK was more reliable and damaging. The kick in the PPK may be listed as a high attack, but it has this insane property of scraping opponents off the ground.

    ~90 points for a MC knee or dragon cannon-- can't ask for more than that /versus/images/icons/smile.gif
    Thanks for the clarification again, Nutlog.

    Also, good point about the db+K+G combo, Genie. The db+K+G slams you to the ground, so a TR/QR should not be possible. But when this (or a very similar) combo was mentioned back in the "Friday night at Kani-spo" thread, someone said that the pounce could be escaped if you struggled hard enough... I'm sure dash in and ground kick is also a good way to finish this combo off.
     
  3. Nutlog

    Nutlog Well-Known Member

    Yeah...Troy and I confirmed this tonight. The pounce is escapable, but the ground kick will connect guaranteed (and is damage scaled, too, unless you hold it for a second). You don't have to struggle REALLY hard, but just tapping guard a few times and a few wiggles on the joystick won't cut it, you kinda have to work it a bit harder.
     
  4. Adio

    Adio Well-Known Member

    Can the db+K+G be swaped for b+K+G?
     
  5. Nutlog

    Nutlog Well-Known Member

    It doesn't look like it, but I was getting kinda tired when I was messing with that the other night, so I can't say for sure. All I know is that I couldn't get it to connect, though I never did try it immediately after the launcher. I'll check on it tomorrow during lunch if no one has nailed it down by then.
     
  6. ReCharredSigh

    ReCharredSigh Well-Known Member

    oh yeah, can someone tell me about the usefulness of Sarah's
    FC, K+G move? i keep hearing about the usefulness of the charged version, but i haven't heard anything about the non-charged version.
     
  7. Yupa

    Yupa Well-Known Member

    Non-charged version hits high.

    Very slow, high attack == not very useful.

    The uf+K+G tornado kick is a better attack then the non-charged FC,K+G. At least the tornado kick hops over low and many mid-level attacks.
     
  8. Adio

    Adio Well-Known Member

    An uncharged Crash Tornado is redundant as it lacks the properties of the charged version and it hits high so it's easily ducked. it's a crescent so it will hit dodgers but other wise it's not very useful.

    it's speed could allow you to punish a Beat Knuckle string but it would be better to use a D,f+K,K or Dragon Cannon combo etc.
     

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