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VF5 Combo Lists

Discussion in 'Site News, Questions and Feedback' started by Myke, Jul 7, 2008.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Now available on VFDC are character Combo Lists, accessed in the upper left Site Menu.

    These are currently populated with all the Black Book combos from the character wiki pages. There are errors and lots of omissions, but it's a start. With this consistent format for displaying combos, it is my hope that it will become easier to update and maintain.

    <span style='font-size: 14pt'>How to read?</span> Read the legend for a full explanation, but basically each hit requirement (n=NH, c=CH) is listed in a character and stance specific column. Very much like hk-vf.net's combo list format for those familiar. Any particular notes will be noted with each combo. Combos are grouped according to the combo starter.

    <span style='font-size: 14pt'>Sort?</span> Basic sorting is possible on the Damage column. Reset the sort by clicking the Combo column.

    <span style='font-size: 14pt'>Filter?</span> Basic filtering is possible on the damage values or combo notes.

    <span style='font-size: 14pt'>Want to help?</span> Currently, all wiki authors are able to update the combos online. Alternatively, if you want to help then let me know!

    Current users enlisted for Combo duty:

    Akira - danny13
    Aoi
    Brad - Myke
    Eileen
    El Blaze
    Goh - Leonard_McCoy
    Jacky - Auvii, Krsjin
    Jeffry - KoD
    Kage - Myke
    Lau - J6Commander
    Lei Fei - BlackDragon37, MystD
    Lion - Chibitox
    Pai - akai
    Sarah
    Shun
    Vanessa - Chefboy_OB
    Wolf - Beligerent_Feck
     
  2. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Wow. That's an awesome chart that you put up for every char. Will try to help wherever I can (mainly for Goh).
     
  3. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    hahaha SWEET
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Please note that Jeffry, Shun and Vanessa do not have their combos entered into the database yet. Hopefully these will get done soon.

    Pro-tip: if you hover your mouse over a character cell containing "n" or "c", then you'll get a nice tool tip displaying the Character, Stance and Hit Type.
     
  5. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Awesome Myke.

    Nice one.

    I'll try to help out a little with Wolf.
     
  6. ice-9

    ice-9 Well-Known Member

    Hey Myke I wonder if leaving a cell blank is the best way to indicate a combo is not applicable?

    For example, there are a lot of blanks in the Kage Ver. C combos but I assume that's because the combos haven't been tested/confirmed yet rather than because they are not applicable.

    Perhaps use an "x" to indicate something is not applicable?

    Then people will know blanks are "unconfirmed" as opposed to not applicable.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I agree with this, it would be better to use a letter to denote the combo doesnt work, and blank to signify the combo hasnt been tested in that scenario.
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    ice-9/Manji: I've moved your replies from the kage thread to here, as it's more appropriate as general feedback.

    It's a good idea, but right now it'd be a royal pain to go over everything again to determine if a blank cell is really "n/a" or "untested".

    Either way, you'll be forced to actually test the combo unless you already know the character/hit/stance requirements.

    As a general rule, a combo with completely blank character cells is untested. While partially filled cells can be considered "good enough" ?

    There's also the case of "recommended" combos. For example, a combo that's recommended for the heavy weights may only have the heavy weight cells filled in, with the rest of the cast empty even though the combo still works on them. If you go ahead and fill every character cell, you kind of lose that immediate visual impact of being a heavy's only combo (recommended), and then would have to rely on the fine print in the note.

    Thoughts?
     
  9. AkiraZero

    AkiraZero Well-Known Member

    In my spare time I will try to help out with Akira's combos. Thanks Myke!
     
  10. Dennis0201

    Dennis0201 Well-Known Member

    Thanks for updating, Myke!!!
    /forums/images/%%GRAEMLIN_URL%%/thumbs_up.gif
     
  11. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Whats determines if a combo gets listed or not? As a Jacky player there are several that are not posted.
     
  12. KoD

    KoD Well-Known Member

    PSN:
    codiak
    It's just dependent on what wiki authors want to add to the combo db. Ask myke for wiki access and add jacky combos if you want to.
     
  13. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Couldnt you use different colors for the cells in question? Personally I find the open/closed stance columns difficult to separate. Those could maybe also be marked with a certain color.
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Manji, I'll look into it. But I don't want to go overboard with the information being presented for fear of overwhelming the reader.

    Auvii, in addition to KoD's reply, the Black Book combos are by no means complete. Remember, this guide was released during Ver.B (PS3), but in Ver.C many new combos became possible and are most likely missing from the combo db.

    The Black Book combos were just are starting point. I'm hoping we can grow and evolve it over time. I'm also hoping that I can appoint at least one VFDC member to take responsibility for maintaining one character's combos.

    If you're interested please let me know here.
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Updated first post with current user list for combo editing.

    I've listed which character they're most likely to work on, so if other users want to help, especially on characters not covered, let me know and I'll give you access.

    Combo Authors: Please post any updates you make in the respective character combo thread.
     
  16. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    I like the new combo lists a lot. They are a nice addition to the information provided here for each character on VFDC.

    I think it'd be better though to just stick to colors for counter-hit (probably red[/size]) and normal hit (maybe green[/size]), and drop the idea of the additional C or N. That'd certainly add to the readability of the charts.

    As well, as it is (or better was) the case on VFHK.net, it'd be clearer if the character row of the charts (AO EI and so on) would have a stance row underneath it so that it gets a bit clearer without the need of hovering the mouse over the preferred table cell. Just like this (C = closed stance; O = open stance):
    <div class="ubbcode-block"><div class="ubbcode-header">Code:</div><div class="ubbcode-body ubbcode-pre" style="height: 34px;"><pre>|EI |AO |PA |
    |C|O|C|O|C|O|</pre></div></div>

    Is it possible to establish a revision track function so that editors can keep track of what combo had been altered in which way?
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Leonard, thanks for your feedback.

    Regarding colours only, this doesn't work well for b&w printing so that's why the text is there too. I chose yellow for CH because that's the colour in game. I struggled to choose the NH colour since it's white in-game, and opted for orange since it's easy on the eye (sits well next to yellow, and isn't as "bright")

    As for the C|O sub column headings, I originally had that but it looked redundant and rather confusing visually:

    <div class="ubbcode-block"><div class="ubbcode-header">Code:</div><div class="ubbcode-body ubbcode-pre" style="height: 34px;"><pre>|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|C|O|</pre></div></div>

    In other words, I don't think it makes look-ups any easier. If you just remember that each character has a closed and open stance column then you're set. Additionally, mouse-over tooltips on each cell contain all the info you need.
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Forgot to respond to this:
    I've been thinking of the best way to implement this. Originally I had thought of creating an RSS feed for each character. Subscribers to the feed will be notified when there's a change, but they won't know what exactly changed. To communicate what changed I would have to introduce a new free text field. This would require the editors to add an appropriate comment with every update for this to be meaningful.

    Is the RSS feed good enough? I don't think combos are something that should be changing frequently anyway, so I don't want to overdo the revision control aspect.

    I like how you've added notes in the combo thread. That might be a good compromise, and is similar to what we do with the Command List updates.

    For now I'm leaning toward the RSS since it should be pretty straight forward to generated. But, I'm open to any other suggestions.
     
  19. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Added Beligerent_Feck, BlackDragon37 and MystD as combo editors.
     
  20. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    I see your point now why you've kept the letters for counter-hit and normal hit. Still, it'd be more print-friendlier, and precise though to have the C | O row, even if only for the top black header (that reads Name & Command, and so forth). But if it looks unreadable then, hmmm - hard decision.

    As for the revision function: maybe it's not too important yet as the users that edit the combos ain't too numerous (about one for each character).
     

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