1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

VF5:FS Ver A Video Properties

Discussion in 'General' started by Azusabo, Apr 7, 2011.

  1. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    Adding the arrow indicators is a great addition. For a few longer moves that wind up (Akira's fully charged 46pk for example), it would probably be more helpful for the arrow indicator to blink the direction you should evade as the move comes out and turn solid when you can evade the move. In the video shown, if Shun didn't do a rising attack and tried to evade Aoi's 66p when the arrow first appeared, they'll get hit by the move.
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: VF5 Final Showdown Videos

    Um, no dude [​IMG]

    When a charge move is being "charged", it is already in its execution phase so you can immediately evade it. You don't need to wait for it to be released.
     
  3. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    Um, I think the Aoi example was clear enough, so you get the point that when the arrow appears in the video, you dodge when you see the arrow, but you get hit. For a few moves and some charge attacks...yeah I can evade anytime during the execution...except I'll get hit without taking into account where I am distance wise and correct timing...

    Myke, you played Heruru...how good was he with that Lei charge attack...My suggestion is the arrow blinks in the direction you should dodge and turns solid as a kind of dodge "now" marking. It adds some clarity and should help people practicing timing for charge attacks that can vary in distance and release timing or with attacks that wind up like Aoi's 66p.
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: VF5 Final Showdown Videos

    Andy, give me a timestamp in that Aoi video because I still don't see what you're referring to.

    Keep in mind the Aoi is playing the CPU, and the handful of times when Aoi did [6][6][P] it was hitting as counter hit or recovery counter. In all cases there was no evidence that the CPU tried to evade "in the right direction, but too early".

    The easiest way to show this is go try it in training. An attack is evadable (in the right direction) from the very first frame of execution. The length execution has never been a factor. It's a binary decision.
     
  5. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    Re: VF5 Final Showdown Videos

    I remember talking to you about this, and dodging strings, back in the day Myke. The important point for me was to do an "empty" evade, just evade & that's it, because as soon as you start loading your evade with other commands or doing anything else after the evade, it'll track, right?
     
  6. Dennis0201

    Dennis0201 Well-Known Member

    Re: VF5 Final Showdown Videos

    Sometimes it will track especially when your opponent delay the next coming attack. But these cases are very rare to see~

    Btw, you can evade immediately when the charge moves start.
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: VF5 Final Showdown Videos

    akiralove, exactly!

    Dennis, correct, and that's what Andy doesn't seem to understand.
     
  8. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    Myke I wrote exactly this:

    In the video shown, if Shun didn't do a rising attack and tried to evade Aoi's 66p when the arrow first appeared, they'll get hit by the move.


    I just did further testing and what I said is true. If you do it too early (as when the arrow first appears) you will simply get failed evade and get hit.

    In any real match, of course there's tracking. Re-read what I wrote, it's only a couple sentences. The arrows tell you where to evade and not exactly when an evade would have been successful in the context of the match (meaning you can see if the opponent just tried an empty evade or another input). Aoi's 66P is perfect evidence in the context of every match, as the arrow showing dodge to her front so early is helpful, but could be better. Do you really need me to video capture it with someone and do a side by side for you?

    In my example you'll get hit by Aoi's 66p everytime (probably a bunch of other characters moves that are semi-circular and lunge from a distance) and in some instances depending on the match, various charge attacks. Why do you think you and everyone else got hit by Heruru's charge attack (though it's linear) with Lei from half way across the screen or maybe wolf's charge attack? Was Hereru just lucky? Yeah the answer is anytime, just do an empty evade. Now let's look at a real match. How do players get the moves to land then? You got all the data in the match replay, a solid signal is telling me where, but not when.
     
  9. Dennis0201

    Dennis0201 Well-Known Member

    Re: VF5 Final Showdown Videos

    Do you mean at 21sec on that video right? I think as long as the sign appears, then u can evade.

    U can evade wolfs charge move immediately;but u can still get hit if u dash forward or slow attack right after that successful evade. For example, after wolf's PK hit, you can evade his P+K charge immediately just like the way you evade his 63214P. But if you tend to attack wolf right after, his charge move will track you again! The same thing as Lei's charge move, even you "hear" that you already evade successfully, you can still get hit once you don't hold your position. Or just simply consider charge move without charging such as wolfs p+k,it's available to evade his back side too.

    Btw, you can test AOI by PK hit, and then switch between 6p and 66p to see your opponents reaction.
     
  10. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    Yup it's around 21sec with Aoi. Double yup to the Wolf and Lei examples. The replays have the match data, so replay the system already know the opponents inputs. I don't know the formula used to display the arrow indicators, first frame of execution or not. Using your Wolf, Lei examples there are other variables to consider other than direction. The arrow could blink from the first execution frame to indicate when a dodge is possible, but we don't know if the person will actually dodge. The replay has information such as if the person tried to dodge guard or attack etc. A tiny dodge "now" indicator, by making the arrow become solid or change color, would be helpful with so many possibilities.

    I also agree Lei's charging attack tracks well, I've been on the receiving side of getting hit after thinking I properly timed my attempt to dodge and attack. Hearing a successful dodge sound and getting hit is rare, but has happened to me.
     
  11. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Re: VF5 Final Showdown Videos

    I'm getting confused here. Aren't you invunerable to Attack during a successful evade unless it's Half circ in the direction you went or full circular?

    I quite often ETEG towards the wall, my opponent covered the more sensible direction with a half circular, my character doesn't actually move much(wall in the way), but the attack goes clean through my character despite it clearly tracking.

    As far as i understand in Vanilla the evade window is all of the start up frames of that move, as well as the active frames if the move hasn't touched you and as Myke said these include charging frames.

    You push buttons and the move will track. Moves That are active for move will as a consequence track for more as they're tracking for more time.

    Someone reassure me, is any of that incorrect?
     
  12. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: VF5 Final Showdown Videos

    Dude, I know what you wrote and it's still wrong. The arrow appears the very first frame the move starts to execute, and like I said, a move is evadable from frame no.1 onwards.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">I just did further testing and what I said is true. If you do it too early (as when the arrow first appears) you will simply get failed evade and get hit. </div></div>
    What tests are you doing? Evading before the attack executes? [​IMG]

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">The arrows tell you where to evade and not exactly when an evade would have been successful in the context of the match (meaning you can see if the opponent just tried an empty evade or another input). </div></div>
    There's no such thing as "exactly when". Actually, the "when" is simple: you can evade from the first frame (and no sooner). So, the arrows tell you both where and when.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Aoi's 66P is perfect evidence in the context of every match, as the arrow showing dodge to her front so early is helpful, but could be better. </div></div>
    What drugs are you on? [​IMG] The arrow does not appear before execution. I don't know how many more time I need to say this, but the arrow appears the very moment the move starts to execute. And it is from this moment, up until the move makes contact with you, that you can successfully evade. The end.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Do you really need me to video capture it with someone and do a side by side for you?</div></div>
    YES PLEASE! This I gotta see [​IMG]

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Why do you think you and everyone else got hit by Heruru's charge attack (though it's linear) with Lei from half way across the screen or maybe wolf's charge attack? Was Hereru just lucky? Yeah the answer is anytime, just do an empty evade. Now let's look at a real match. How do players get the moves to land then? You got all the data in the match replay, a solid signal is telling me where, but not when.</div></div> There's a multitude of reasons why attacks hit people who attempt to evade, even really slow ones, and in fact, I wrote about the very subject in my old Frames Guide under the section of Why did I get hit out of my successful evade?

    The number one reason is usually due to people doing something to cause the move to track. But this discussion is not about whether or not we're godly at evading every single time. This discussion is simply about the mechanic for evading, which is much simpler than you're making it out to be.
     
  13. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    I'll take that as a sincere request and oblige in a bit. Before then, no one else needs to chime in [​IMG] This is the third time u know? (Lau's sabaki at large advantage, Jacky's high angle on guarded low rising) I recorded and dumped the video already, but to make it extra crystal clear I'm going to overlay or at least take some screen caps of the original FS vid.

    Not from me. I merely made a suggestion about the arrow indicators. As you so clearly pointed out after I already attempted to describe, there are situations that arise that can muck up the dodge even though the person evaded the correct direction. We all know the right answers ala just empty dodge a charge attack anytime, same goes for dodging moves from the first execution frame. Does it play out for us in real matches that way? Are there peculiar moves in the roster?

    You honestly don't see a conflict in the two statements you made?. If there's no such thing as "Exactly when" there's no need for reasons why you get failed evades. Your quote should read "There is such a thing as exactly when [to dodge] because there are a multitude of reasons why attacks hit people who attempt to evade."

     
  14. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Re: VF5 Final Showdown Videos

    I'm quite sure when Myke says there is no "exactly when", he means within the window he's stated. The entire window is just that. You can enter the evade command at any time between the move starting and getting hit. The is no specific timing other than that.
     
  15. Dennis0201

    Dennis0201 Well-Known Member

    Re: VF5 Final Showdown Videos

    Those arrow represent the property of moves, which means the opponents can evade during the entire window as the sign appears.

    Actually too many details on the display is difficult for me to digest at the first time, but good thing is I can review over again to figure out.:)
     
  16. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    I'm not debating the evade mechanic. Yes, that's correct. If you enter an empty evade. How many people enter in an empty evade? Evade crouchdash? Evade backdash? Evade guard? Evade pk? How about when you get hit as you try one of those? It's great the arrow stays on the screen the whole execution time. All I suggested is the replay data knows what you tried, it could blink the whole time and turn solid to indicate a successful window as it knows what the opponent trying to evade has attempted. This was just a suggestion as I felt it would add something to make it a more obvious learning tool.
     
  17. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    VFs system is consistent for the most part and the majority of the time you will get a clean evade from an empty dodge after the first frame of execution. If you absolutely believe that there aren't peculiarities, the system will betray you. This conversation is about the evade indicators though.

    Here's the video proof. No dodging early and double verification. Both of Shuns attempts are empty dodges.

     
  18. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    Re: VF5 Final Showdown Videos

    Azusabo,

    I might be out of my depth here, so forgive me if this is stupid, but:

    Could it be that the dummy is set to evade based on a established amount (since it reads inputs) but not a specific move?

    That is, the dummy is unreliable? or do you claim that aoi 66P ALWAYS messes up evades like that?

    would that be a special property? delayed-evade special moves?
     
  19. Azusabo

    Azusabo Well-Known Member

    Re: VF5 Final Showdown Videos

    No worries. It's a real person and done offline. Delayed-evade special moves don't exist. As mentioned, aside of some peculiarities, an empty evade after the first frame of execution will always work.

    Because the arrow appears on the screen (like when moves are buffered into dashes or crouchdashes) and stays on the screen too long (like trying to dodge the moves recovery frames), the time when the actual first frame of execution to moment when the move can possibly connect should be made more obvious. There's no such thing as successful evading during a moves recovery frames, so I made a suggestion to make the arrow have more obvious differences as it's easily missed now.
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: VF5 Final Showdown Videos

    For the video to be conclusive, we need to know when the evade was inputted in related to Aoi's [6][6][P].

    p.s. who still says Owie? [​IMG]
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice