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VF5 Jacky Thread

Discussion in 'Jacky' started by KoD, Jul 10, 2006.

  1. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Jacky's KILLER move is [6_] [K]([G]).

    Timing on guard canceling the recovery is strict (too early & Jacky pulls back his leg before it extends & you get a "vanilla" guard canceled kick...too late and you just get the normal high kick), but if you want to get good at Jacky you must have this iageri or flash kick in your bag.

    Stats on this move are ridiculous. Half circular, +4 on block, +8 normal hit & +14 on MC. This means if you get [6_] [K]([G]) MC then [4][6][P]+[K] followed by [6_][P][K] is free. After this sequence you remain +4.

    [4][6][P]+[K] is a fine move in itself, on MC you have +17 so you can tack on another [4][6][P]+[K] followed by [6_][P][K]...or really anything you like that will come out in 17 frames or less if you are going for pure damage (ie beat knuckle). I don't think [3][3][K] will work though since you kill a frame with the [3][3].

    The biggest drawback for both of these move are that they are high & their uses are kinda limited. Look for them in replays and understand the circumstances surrounding their use. Have fun.
     

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