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VF5 Ver.C Goh Combos

Discussion in 'Goh' started by Myke, Jul 7, 2008.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    VF5 Ver.C Goh Combos

    The Xbox 360 port is based on Version C.

    If you have any corrections or additions then please post in this thread.

    <span style='font-size: 8pt'>More information about the VFDC Combo lists can be found in the VF5 Combo Lists announcement.</span>
     
  2. Combolammas

    Combolammas Sheep

    [MC f,f+K]
    Everyone up to Vane can be hit with MC f,f+K, d+P, b,f+P+K,P,P for 69 and potential LDA for 81.

    b+P+K

    From b+P+K you can do f,f+P+K refloat on all characters from normal hit.
    b+P+K, f,f+P+K, P, ShRm should work without exeptions from both stances on all charas for 65 on normal hit. An all-around bnb.

    On LW's (not sure if it hits all of them, Sarah for sure)
    you can do b+P+K, f,f+P+K, b,f+P+K,P,f+P from closed stance for 69 on normal hit. No need for MC though it's stance dependent without MC.

    Then there's the "glitch"-refloat combo b+P+K, f,f+P+K, delay P (refloat), f,f+P+K, ShRm which works on MW's from closed stance on Kage and both stances for Goh (I haven't tested anyone else, sorry). 74 on normal hit.


    b,f+K+G

    The damage on b,f+K+G, f,f+P+K, ShRm is wrong, it does only 65. The 72 damage comes from practices damage meter problem with normal tech (not exact recovery) on.

    I really feel that mentioning anything else than combo 4,6,7 & 8 is really unnecessary.

    MC df+K
    K follow-up should work on mostly everyone from both stances, not just closed. Doesn't works at all on ER'ing Jeff or closed stance Lion (dunno about Wolf).

    b,f+P
    b,f+P, P, b+P+K, ShRm is closed stance only (b+P+K always whiffs on open). Also, I'm fairly sure that Sarah and heavier can ER out since I've never hit it in practice on ER'ing Sarah or Vane.
    You can use b,f+P, P, b+P+K, f+P+K on them for 53 + potential LDA.

    [f,f+P+G]
    f,f+P+G, b+P+K, d+P, ShRm is ER'able by everyone AFAIK. It's still worth the shot since you get 43 even if they succeed.

    d+P,d+P works on some charas (can't remember which) but it's also ER'able. I think it hits Sarah, but Eileen and some mid weights can ER out.

    (f+K,) df,df+P
    The b+P+K follow-up is fine on closed but Eileen can ER out in open stance so I'd think other could too.

    As for the delay instructions you could tell people to do db,db+P for low punch and db,db,*P for jab. You don't get an accidental Kirin for jab and you save one input (=easier) for low punch.

    walls
    f,b+P+G[W], f+P+K is 55 and potential LDA for 67.

    For all wall staggers f+P+K comes out faster than df,df+P and does same damage. Same combo applies when not point blank to wall. Hits further than looks so range is not an issue either.

    When point black to a wall you can do stagger, f+P+K,P, K or f,f+K (same damage & about same recovery. ShRm whiffs in this position) for 77 damage.

    Although I do understand the major pushback on b+K I would suggest changing the starter to "any wall stagger" instead of b+K. There could be a small note there saying the damage is from b+K wall stagger.

    In the last combo at least Jeff doesn't get hit in the wall after first ShRm reducing the damage to 70. Other heavy folks probably don't hit it either but I only tried the extreme end (Jeff) since it sounded so fishy.

    db+P+K
    db+P+K, (delay) P, b,f+P,P,P works on Brad & Vane, too. Probably Lei, Lion & Lau too considering the 2 jab combo (which by the way does same damage with 1 jab) but I'm lazy to test them and I'm fairly sure it works.


    There was mention of going for LDA after f+P,P in one combo but none of the others. If it's mentioned, it could be mentioned everytime (or at least if it's only once it could be the first listed f+P,P combo...). You can also go for LDA after b,f+P+K,P,P and f+P+K (although there are no combos sporting that in the list).
     
  3. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Nice post Combolammas! /forums/images/%%GRAEMLIN_URL%%/smile.gif

    I was going to confirm and contribute at some point.

    Only thing I can add right now is that /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is a universal combo. It works in open and closed stance on all characters. The chart has it listed as closed only.
     
  4. Lucky_GT

    Lucky_GT Well-Known Member

    His wall combos should probably be updated, those are a bit easy to struggle out of and he can get in more damage than those. The ones I use depending on angle and spacing are:

    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif , /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif

    or

    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif , /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif.

    Not sure of the exact damages, but the latter does over 100...
     
  5. haunts

    haunts Well-Known Member

    This combo seems really difficult outside of dojo... any tips? I dont think I've ever hit it in an actual match..
     
  6. Combolammas

    Combolammas Sheep

    It's kind of tough on heavy characters since you can't waste frames. Just have to hit check it fast and buffer f,f+P+K completely into b+P+K before it ends.

    It's a piece on all others and it's really worth it on heavies too.

    Or is it some other part of the combo that's giving you problems?

    Lucky_GT: I messed around walls a bit but I just threw in the most reliable stuff.
    In your first one, do you mean full f+P+K,P string and then ShRm or f+P+K then jab? 'cause I never hit ShRm after f+P+K,P point plank into wall.
     
  7. haunts

    haunts Well-Known Member

    Its the f,f+p+k that is the hardest... I have a hard time hittin the f,f+p+k after the b,f+k+g too.. so probably just need more practice... I heard it was only when you get the b+p+k on ch so I gave up on it for a while but it works on normal hit too yeah?
     
  8. Combolammas

    Combolammas Sheep

    Yes it does. Both stance on every character as far as I know and works perfectly fine with normal hit.

    There are two things that can be screwed up with dash-input commands in combos.

    1. Doing f,f too slow in which case you probably get a very small dash (can't even notice it) and the final P+K command probably comes out late.

    2. The more probable one is hitting P+K too late after f,f and the end result is the same.

    One easy way for finding a moves buffer window is to hit a single P while doing a move and learning when the earliest time for inputting it is for it to actually come out after the move.

    When you find it try punching in a fast f,f+P+K instead. Knowing the buffer window helps greatly in not wasting frames.

    If you learn it on Jeff you can do it on everyone. On LW's and MW's you can waste frames too so it's easier.

    EDIT: Found new stuff. You can connect a refloat jab after cr.h bounce. No double refloat, but you can do Shun-only combos b,f+K+G, f,f+P+K, P refloat, f+P,P for 69 normal hit (+LDA = 81). Did it on Eileen and it looks like it will hit others easily.
    Also possible b,f+K+G, f,f+P+K, P refloat, b,f+P+K,P,f+P for 72.

    I'll try to hit some heavier characters with the refloat and see what I can get.

    EDIT2: Those 2 combos above work on Jeff so they're probably universal.

    EDIT3: Since I've been wondering about it for ages I finally desided to test out
    df,df+P, OM, P, 1fdelay P, ShRm on Jeffry and it does 2 points more than the current listed combo in MC f+K section. You can also finish with f+P+K for 2 points less but with LDA change.

    So MC f+K, df,df+P, OM, P, delay P, ShRm would be 79.
    I'm fairly sure I can top that Wolf combo too.

    EDIT4: (This editing is getting ridiculous). I only got 1 point more on Wolf and it's not so consistent so bleh.
    I also realised I must have been on shrooms or something when I said Eileen can ER out of df,df+P, b+P+K, d+P... from open. Sorry for the mistake.
     
  9. haunts

    haunts Well-Known Member

    Thanks a lot for the tips... using the P to find the timing is a great idea..
     
  10. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    <span style='font-size: 14pt'>Amendments to Goh's Version C Combo list:</span>
    <ul>[*]Added ER note to ER-able /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif combos.[*]Fixed /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif -> /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif vs. all (NH)[*]Added /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/g.gif -> /forums/images/%%GRAEMLIN_URL%%/k.gif[*]Added /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif -> /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif[*]Added /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif -> /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (good & simple)[*]Fixed /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif -> /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (Added AO & PA)[*]Deleted STARTER -> /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif (does less DMG than the alternative with the /forums/images/%%GRAEMLIN_URL%%/p.gif-refloater)[*]Probably fixed some DMG but can't remember where[/list]
     
  11. Oruko_Saki

    Oruko_Saki Member

    May I ask what are the best combos out of df,df P?
    Thanks in advance /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  12. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Check the combos listed under CH /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is guaranteed immediately after CH /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
     

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