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VF5 Ver.C Lei Fei Command List

Discussion in 'Lei' started by Myke, Dec 16, 2007.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    VF5 Ver.C Lei Fei Command List

    The Xbox 360 port is based on Version C.

    The summary of Ver.C changes, from akai's thread:

    Lei
    O | /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif | Damage reduced to 18
    X | /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif | ??
    O | /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif | -8 on Guard, -3 on Hit, -1 on Counter
    O | /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif | ??On counter hit, bounce??
    O | (ura ne han shiki) /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif | +2 on Guard, +5 on Hit, +8 on Counter

    O = change applies to command list data
    X = change does not apply to command list data

    If you find any corrections, or wish to discuss the command list, then post in this thread.
     
  2. MystD

    MystD Well-Known Member

    Leis Hou Sui Shou Heki(Hai Shiki) PP+K is +19 on CO but 33P 17F gets G where 3K 15F hits. I think it is +16 not +19.
     
  3. KoD

    KoD Well-Known Member

    PSN:
    codiak
    You can waste frames buffering 33p. Try an actual 19 frame move with a single command.
     
  4. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    I tested it out in Dojo: After (Hai Shiki) /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif counter hit,
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is guaranteed. I was also able to get Lei's 19 frame shoulder attack /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif to combo. As KoD mentioned, because of the "dash forward" input it is difficult to combo, but definitely possible.
     
  5. MystD

    MystD Well-Known Member

    K noted then Im just too slow, I tried as fast as I could :cry:

    How do u input the 33P so that it connects? I could get 466P+K connected but 33P just seems impossible.
     
  6. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    If you could get /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif to connect, then I don't think it is is an issue of speed, might be execution of diagonal down forward?

    The way I tested this in dojo, is putting both character near a wall, so that Lei remain within range of the opposing character after /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif counter hit. CPU set on Counter Hit.

    The first /forums/images/%%GRAEMLIN_URL%%/p.gif will make the opponent hit the wall. If /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is timed correctly, it should not combo with the /forums/images/%%GRAEMLIN_URL%%/p.gif and should not cause a wall stagger.
     
  7. MystD

    MystD Well-Known Member

    I set the CPU on G & attck then hit it with the first P so the second would CO, then 33P, but no chance it always gets G. 466P+K connects. I didn't use any walls, I think the space from the pushback is just too big for 33P to connect in time.
     
  8. BlackDragon37

    BlackDragon37 Well-Known Member

    You can get a free throw off Hai Shiki /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gifCH, but you'd have to dash forward, first.

    You can also get /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif to connect as well.
     
  9. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    33 K+G causes a leg collapse on counter hit and backturned k causes vital point collapse on counter hit i didnt see it on the notes section .Nevermind it already there on counter section abbreviated
     
  10. social_ruin

    social_ruin Well-Known Member

    I find 3k to be -6 on block, contrary to the wiki move list.
     
  11. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Please cite your evidence or testing that leads you to this finding.
     
  12. social_ruin

    social_ruin Well-Known Member

    anytime i put the CPU on block and throw i can't normal fuzzy guard a throw. I have to c.fuzzy.
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    I just tried too, set the CPU to block then respond with/throw mid. After 3k normal fuzzy guard loses to the throw but crouch dash fuzzy will work.
     
  14. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    tried it also got thrown had to cd fuzzy guard
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Ver.C Command list updated: [3][K] is now -6 on guard.

    Anyone know if this applies to the PS3 version as well? (Ver.B)
     
  16. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    tried it same results myke ver. b
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Thanks. Ver.B Command list updated as well.
     
  18. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    lei bt k+g on guard +4 i think he at disadvantage tested at very close range with cpu lei using 66p15f attack on guard . i assume hai p 11f would beat 66p (11f - 4f advantage = execute at the 7f frame and cpu 66p 15f + 4f disadvantage = 19f ) but my hai p loses I got hit after guard means my hai shiki p 11f + 4f disadvantage =execute in15f and cpu 15f mid - 4f advantage = execute in 11frame. lei bt k+g at -4 on guard i presume or i miscalculated something?
     
  19. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Firstly, Hai [P] executes in 10f according to the command list, so I'm not sure where you're getting 11f?

    Secondly, [6][6][P] executes in 14f. When you set the CPU to guard and counter with a mid, it's safe to assume that this mid comes out at the fastest time which is 14f in this case. In other words, the CPU won't suffer the 1f delay due to a dash input because it will be perfectly buffered.

    So, according to the command list BT [K][+][G] on Guard gives +4 advantage.

    From your tests you say that BT [K][+][G] which puts you in Hai stance, your Hai [P] which executes in 10f cannot beat the CPU's 14f attack?

    Sounds like it's definitely a disadvantage of at least 4 frames. I'll doublecheck and see if I can find out out big the disadvantage is, and then update the command list.

    Thanks.
     
  20. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

    PSN:
    VFnumbers
    XBL:
    VFnumbers
    i retried it against cpu pai on guard using mid 15f execution and used lei hai k and p both got beat by cpu pai mid k.
     

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