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VF5FS Kage Guide

Discussion in 'Kage' started by Elite, Aug 3, 2012.

  1. Ytpme_Secaps

    Ytpme_Secaps Well-Known Member

    XBL:
    Jami San
    Full DP is more dmg, around 15 or so more. and near wall there is a great combo from Full DP minus the last kick.
    Wall bounce after first three hits from DP, follow with K+G (or 66P+K for less dmg) for bound, then standard follow ups.(Distance is tight. In short 6 meter stages
    , dash in, Dpod will give you the correct distance.)
    Once mastered Full Dpod is GREAT Low punishment, as DP,K cannot be OTG followed.

    P.s. DP full or DP,K can both be followed with a second DP for tech punishment (not 10o% on this)
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    If the opponent fails to tech, then no, you can't do anything OTG after a DPK or DPC (combo) in open space. However, the DPC allows you to follow up with a light down attack if the opponent is lazy waking up with a side roll.
     

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