VF5FS Wolf Discussion

Discussion in 'Wolf' started by Ash_Kaiser, Jul 4, 2010.

  1. Feck

    Feck Well-Known Member Content Manager Akira

    Nice work Sebo, Wolf is looking good.
     
  2. Zass

    Zass Well-Known Member

    XBL:
    Zass30
    Hi guys, I wanted to say I spent a couple of hours playing Wolf in the US location test for VF5:FS. Here's what I noticed

    You can still do his [4] [6] [P] [K], [P], [9] [P] [K], [6] [K] combo
    You can't low throw after a stomach crumple anymore
    [6] [P] [K] and [3] [P] [K] are these wierd palm attacks that push the opponent away very far even block. Both lead to launches
    He has some kind of [P] [K]move (I think [6] [6] [P] [K]?) that pushes blockers away. I kept trying to do the quick shoulder and missing this
    His [4] [6] [P]charge is faster now, but it seems its his only charge. I don't think you can delay it anymore, not sure if you can cancel it.
    They kept his F5, thank god (best throw ever)
    No more [2] [P] [K](

    I'll see if I can play more and write more.
     
  3. Mister

    Mister Well-Known Member Content Manager Wolf

    Thanks Zass. I'm really curious to try the FS's Wolf in the future. Keep us informed [​IMG]
     
  4. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Good Job Zass.. He notice he has a push that opens up guards.. Does it create wall splat?
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Zass, not sure if you haven't already, but re-read some of the posts in this thread, and you'll find the answers to some of your concerns. Particularly:

    Quick Shoulder [4][6][P] (formerly [6][6][P][+][K])

    Push [6][6][P][+][K] (+9f on guard)

    CGB_Spender posted a pretty good analysis on the previous page.
     
  6. Zass

    Zass Well-Known Member

    XBL:
    Zass30
    Played more today. A lot more. Wow I spent an entire day doing nothing but playing VF5:FS. I barely ate anything. So fun! More things I noticed

    In vanilla, after [4] [6] [P] [K] , I'd do [P], then [9] [P] [K], then [6] [K].

    In FS I can do: [4] [6] [P] [K], [P] , [9] [P] [K], [K], [K]. I'm sure you can do more.

    [1] [P] [K]is a big slam that bounces on the ground, I'm sure you can combo after it (I kept missing though).

    Big combos after [3] [P] [K]. I think I was able to do 6p, then pp4p (I think that's the string). It pushes back SO FAR it really disoriented a lot of people.

    Giant swing does so little damage it makes me sad. Personally I think GS should always be the most damaging throw in the game. I would have traded its damage for burning hammers.

    [6_] [K] (the stomach kick) doesn't always knock down.

    [2] [P] seems much less good overall. You can't just spam it anymore. I think that's a good thing.

    Overall, it feels to me that a lot of Wolf's easy damage from VF5 is gone. Lost the low throws after stomach crumple. Lost dmpk. Lost the 50% GS. With that said, his screw hook is still amazing, and his 46p is super good for punishing whiffs.

    Played a Goh player many games, turns out it was Haunts!

    Myke, yes I've read the whole thread now! I realize some of what I'm writing is redundant, just thought it would be fun to post my impressions [​IMG]
     

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