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VF5R Brad changes

Discussion in 'Arcade' started by Blahzie, Apr 22, 2008.

  1. MuayThaiFighter

    MuayThaiFighter Well-Known Member

  2. Jeneric

    Jeneric Well-Known Member

    That's not the mach breaker, it's his new guardbreak from sway back.
     
  3. Combolammas

    Combolammas Sheep

    Also it hit MC, I think the damage is ~60 on normal hit.
    The positive news is that looking at the struggle icon it certainly looks guaranteed. The stick was red for a split second only.
    While I don't think it is guaranteed it might be difficult to struggle out of 6P+K after that.
     
  4. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    well idk the name of the technique, all i know is i have had alot of ppl call it the mach breaker or mach punch, off subject if someone could find a video of technique at 2:02-2:03 that connects that would be great pleaseee!!!


    here's the video link
    http://www.youtube.com/watch?v=ZnIgzKRDdA0&feature=related
     
  5. biggz316

    biggz316 Well-Known Member

    its a mach breaker...anyways yea MTF I haven’t seen any vids with that punch connecting besides that lame Brad technique vid.
     
  6. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    yeah i know, it sucks i want a video with the elbow AND uppercut connecting, but thanks biggz for the back up, if anyone can make a video of it connecting that would be great both the sway right elbow and uppercut, GOD PLEASE LET THIS GAME COME TO THE 360
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    On page 9 of this thread, I posted a video link with a move analysis which shows SL P+KP being guarded and counter hitting.
     
  8. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    Thanks Myke, yeah i saw that but only the uppercut landed in that combo, i want to see the elbow and uppercut land i hope you guys know what im talking about
     
  9. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    Does anybody know what single attack of Brad's does the most damage?
     
  10. biggz316

    biggz316 Well-Known Member

  11. biggz316

    biggz316 Well-Known Member

  12. ACTIONBASTARD

    ACTIONBASTARD Well-Known Member

    Thanks alot for these vids.
     
  13. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    I was reading page???? idk what page but Myke said that you can no longer clinch when doing hunting middle kick, ouch for me i mean i used that alot and i was damn good at it are you sure you can't, if so what moves (if you know) can you enter clinch in?
     
  14. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Hunting Middle Kick is Brad's Slipping Left /forums/images/%%GRAEMLIN_URL%%/k.gif, no? AFAIK you can still enter into the clinch from that move. The moves in which you can no longer enter into the clinch from in VF5R are /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif.
     
  15. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    Thanks L, Yeah i was actually talking about /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, for me this sucks i did really well with that ,i wasn't sure which one was HMK thats his sway left kick my bad, is there anyone that can help ease my pain haha i know im new here but i would really like it if someone could tell me the good things that have happened to brad in vf5r....

    oh and new Brad vs Jean vid
    http://www.youtube.com/watch?v=Atszey7SDC4
     
  16. MuayThaiFighter

    MuayThaiFighter Well-Known Member

  17. MuayThaiFighter

    MuayThaiFighter Well-Known Member

  18. MuayThaiFighter

    MuayThaiFighter Well-Known Member

  19. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I guess that now would be as good a time as any to list the improvements and downgrades to VF5R Brad. Not everything is known yet, but I believe that this rundown will prove pretty accurate.

    Improvements due to new/altered moves:

    -/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif has been given new derivatives in /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, the former being half-circular and the latter hitting mid. Also, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif strings together more quickly meaning that it has a better use in creating combos. None of these derivatives are throw counterable on guard.

    -It is now possible to go into Brad's stances from /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif. /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/u.gif//forums/images/%%GRAEMLIN_URL%%/d.gif SL /forums/images/%%GRAEMLIN_URL%%/p.gif is uninterruptable by elbows on guard. Also, /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif has been simplified to /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif.

    -/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (used to be /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif) strings together more quickly now?

    -/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is a new low that puts Brad in a crouching state. This is something that Brad players have been wanting for the past 5 years.

    -/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is a nice new low that gives Brad frame advantage on hit.

    -/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif has been given a command change to /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, meaning that it will easier to react with when punishing guarded and whiffed moves.

    -Sway Back /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is now a new guard breaking mid attack. It's slow but effective. /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is guaranteed on guard break if the opponent doesn't break the stagger. It might be guaranteed on normal hit/counter hit.

    -Sway Back /forums/images/%%GRAEMLIN_URL%%/k.gif is now a knee that launches on normal hit. This was shown to beat /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif at (presumably) +4. These strengths outweigh the fact that the range is shorter and is probably slower, IMO.

    -The command for his Rajadamnan Combination has been simplified to /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif guard or hit /forums/images/%%GRAEMLIN_URL%%/k.gif, meaning that it is now easier to pull off.

    -SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif now hits high, but Brad has gained derivatives off of this move that hit mid and low (SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif respectively), with the mid attack launching on a counter hit.

    -His Ducking /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is now a small jumping elbow that will not only beat low punches like his old Ducking /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, but other low attacks as well. The potential for combo damage when this move connects has increased dramatically. It will also create the bounce effect in combos. To make things even better, this move is not throw counterable. IMO, this is the best move he received in VF5R.

    -The potential for combo damage has increased on every one of his launchers.

    -No more clinch off of /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, but the last hit will knock down now on hit.

    -It is possible to go into Brad's stances from /forums/images/%%GRAEMLIN_URL%%/k.gif now.

    -His old /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, which was pretty useless, has been replaced with a move that slams on counter hit. /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif//forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif combos are possible afterwards. The execution is probably either 12 or 13 frames.

    -Brad has gained /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif//forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif which is a powerful combo ender. Useless otherwise.

    -Ring outs over low walls are now possible with /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.

    -It seems as though /forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/k.gif now pushes the opponent back on guard, meaning less counterability.

    -/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif against a wall now produces a new wall throw. 65 damage + 13 damage from guaranteed light down attack = 78 damage. It seems to be one of the better wall throws in the game.

    -/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif are now -5 on guard, meaning that you no longer need to crouch dash to fuzzy guard.

    -SL /forums/images/%%GRAEMLIN_URL%%/p.gif from /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif will now beat the opponent's elbow. SR /forums/images/%%GRAEMLIN_URL%%/p.gif from /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif will also now beat the opponent's elbow.

    Downgrades due to changed/removed moves:

    -LD /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is now gone.

    -/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is probably no longer half-circular.

    -It seems as though it is no longer possible to fuzzy guard after SR /forums/images/%%GRAEMLIN_URL%%/p.gif is guarded. If true, it is probably his most significant downgrade.

    -It is no longer possible to enter the clinch from /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (though it's not that big of a deal with the latter move since it now knocks down on hit).

    -It looks like Brad's position change moves are gone from the clinch.

    -It doesn't look like the light down attack is guaranteed anymore after his back throw.

    Improvements due to system changes:

    -His /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif now creates the "bound" effect in combos seen in Tekken 6. It allows for the creation of powerful combos.

    -/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif now causes a slump against the wall. I don't know if anything is guaranteed afterwards.

    -/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif seems to be guaranteed now, which would mean that wall stuns are longer.

    -You can now refloat the opponent in foot crumple combos with /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, resulting in more damaging combos.

    Downgrades due to system changes:

    -Faster wall recovery means that following /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif into a wall with /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is no longer a guaranteed hit.

    -No more heavy down attack after /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif into a wall it seems.

    -No more OM /forums/images/%%GRAEMLIN_URL%%/p.gif and OM /forums/images/%%GRAEMLIN_URL%%/k.gif.

    -Shorter range with /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.

    Changes that neither improve nor hinder Brad:

    -/forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif has been removed.

    Changes that may or may not improve/hinder Brad:

    -/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is a new move that is probably either 13 or 14 frames. So far, no good use has really been found for it. It makes it harder to use his more useful /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif after a backdash, as this move will come out instead. It seems like more of a downgrade at this point.

    Things that I'm not sure about:

    -/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/u.gif//forums/images/%%GRAEMLIN_URL%%/d.gif SR /forums/images/%%GRAEMLIN_URL%%/p.gif is guaranteed on a side hit. I'm not sure if this was the case in VF5.

    -SL /forums/images/%%GRAEMLIN_URL%%/k.gif guarantees /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif on a side hit. Again, I don't know if this is any different from VF5.


    And that about covers it. If I think of anything else I'll edit this post.
     
  20. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Thank You!
    That helps a lot, especially the info about counterability after certain moves. This may look like something minor, but not having to crouch dash to fuzzy after /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is gonna make it a lot easier on my thumbs /forums/images/%%GRAEMLIN_URL%%/wink.gif

    as for /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif. If that's the high straight punch, then I always thought it would be useful for RO in stages with no wall.
    When it knocks down it pushes back quite far. Do you have any idea what are the frames on guard with it? If it's around -6, it might be a good RO tool methinks.

    Thanks again!
     

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