VF5R online play???

Discussion in 'Console' started by social_ruin, Dec 20, 2008.

  1. L_A

    L_A Well-Known Member

    1. Pretty much all top players in Japan are paper players who are above and beyond any players outside japan.

    2. I don't understand how its fair to barely be able to get a correct guaranteed damage after blocking jeffs knee which potentially takes off 90-100 points. Even with the ability to counter a blocked knee which results in an average of 50-60 points damage, the knee is still very strong. Jeffs 3k is P,k punishable offline (gl trying this online) and is one of two p,k counterable 3ks in the game. It has been made that way due to the knockdown property. Whats to stop jeffry from abusing those two moves? Those are two examples of how online lag throws the risk/reward way out of balance and sure, it might not matter for the casual player, but really can't be taken too seriously imo. If you don't believe me, play yosuke offline and you'll see the difference.

    3. Sorry for hjacking the topic
     
  2. Slide

    Slide Well-Known Member

    1. Those players are above and beyond us in skills because of exposure and experience, and more shared knowledge. They know what's on paper, but they ALSO know the slippery and secret stuff that the paper players here don't believe and they try to discredit. <- no examples. We could probably get there, but it's harder than it needs to be, because whenever someone shares information they always get their credibility picked at by theorists, no point in posting your stuff, some people go as far as to erase their back log.

    2. The Jeffry Knee-Knee example was an offline example brought up by KoD in another thread, all I'm doing here is showing reasons why something retarded like that can happen. You know, some people are so caught up in pressure that when they can get 45-50pts response guaranteed they instead just get 10pt 2P guarantee scared instinct.
     
  3. KoD

    KoD Well-Known Member

    PSN:
    codiak
    The whole point of this website is to share information about VF. If you don't want to do that, fine. But don't try to excuse your selfishness just because people will (and SHOULD) try to find flaws with what you type. If you really have that much of a problem with people telling you you're wrong on the internet, post up your "goodies" and let other people do the job of defending them.
     
  4. Slide

    Slide Well-Known Member

    You just took what I said the wrong way.
     
  5. Jeneric

    Jeneric Well-Known Member

    The annoying thing about writing stuff is that SOME people will just call you a "theory fighter" or "paper player"...
     
  6. Gernburgs

    Gernburgs Well-Known Member

    I'm sure every character has some moves that work a little differently online but people claiming it doesn't help you become a better player aren't telling the truth. It's just more exposure to more players, you most likely NEVER would have gotten a chance to play and learn with, sans online.

    I think a lot of people would be disappointed if VF5R didn't have online as well (shit, they'd probably make it even better). I think many, many people here have gotten hundreds of hours of enjoyment off of VF5 (360) online VS. Good players still win OVERWHELMINGLY online so I don't think it's sooooo different it doesn't apply to the "real" offline game.
     
  7. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Admit it. You've never played this game offline have you? /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  8. Alstein

    Alstein Well-Known Member

    The problems with STHD's online play have little to do with the netcode, but instead of shoddy porting by Backbone.

    As for VF, without online play a lot of players would have no point, as they'd have no one to learn from. YOu gotta take what you can get around here.
     
  9. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    From all the mentoring he gave me regardless of how much I bothered him, I definitely wouldn't call Slide selfish. All of good points have been made but as much knowledge as one has about the game/situations, you never can really say what's gonna happen. So many frames can be lost do to general nervousness i.e getting CH from strange situations.
     
  10. L_A

    L_A Well-Known Member

    I don't post strategies on here because the way I play offline vf is very frame dependent and whatever I could contribute probably wouldn't be very useful for online players because many of the flowcharts I use are built for specific ranges of advantage/disadvantage situations. For example, if I wrote something like fuzzy is one possible option when an opponent hits you into a -4 and -6 disadvantage state, you might still not have enough frames to do this online due to the lag. You might have a connection where instead of nitaku being -7 to -9 it's actually -5 to -13.

    The other thing is, i've yet to meet anyone that really wanted me to show them what I know about VF. Most people i've met so far aren't willing to learn frames and play quest mode on expert because it is boring. Unfortunately I dont rely on parlor tricks and if someone just wanted to learn those, its probably easier just watching them on youtube.

    Vf offline and Vf online with more than a 50 mile distance between players is like apples and oranges. Sorry if some of you guys can't understand why this is. I'm tired of trying to explain it. THIS DOES NOT MEAN YOU SHOULDN'T PLAY IT IF YOU WANT TO HAVE FUN!

    This is true but if someone has drilled various options for unexpected situations, their percentage of making a valid choice will be alot higher. For example, your standard good japanese VF player has at least 3 various autonomic responses that will come up in a panic situation. Obviously no one can see EVERYTHING, but if they are attacking you while expecting to be countered by you, their percentage for successfully reacting in time when you do counterhit them with something and applying a random variation should be fairly high.
     
  11. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    LA can you explain it to me a bit better? I truly want to understand, but I didn't get the last part of your post...
     
  12. L_A

    L_A Well-Known Member

    Sure. Let's say you are attacking with a string and you get hit by 2p and then thrown. This is most likely because you were too slow in reacting to the 2p and got put into nitaku. Well, next time you attack with a string, don't concentrate on the string. Just do it and don't really pay top much attention to the string but instead, expect to get hit by that 2p. If he doesn't do it, great, but if he does, use a defensive manuver like eteg block or abare depending on what you think the opponent is gonna do. If he tends to throw after the 2p CG, abare with an unclashable move. If he tries to attack, block. If he's mixing both up and you aren't sure, eteg. If he tries to delay attack or delay throw or catch throw your eteg, abare instead.
     
  13. Slide

    Slide Well-Known Member

    What?

    Listen, I know went far as to saying there's no point in posting stuff. This was messed up on my end, only cause I exaggerated too much with that. Basically it makes the point kind of hard is what I meant, not that there's actually no point whatsoever.


    Yo man, I don't think I'm understanding what you just wrote here though(quoted). Right now, I'm sick with the flu and I took some medicine, so maybe I'm not thinking clearly about your post. But, what difference does it make if something is useful for players online? I thought it was about what's useful for the game itself(offline naturally), not what's useful depending on if it's online or not. That's kind of goofy to me, but maybe I'm just not understanding what you're saying.

    And people aren't willing to learn frames? What, man?
     
  14. Gernburgs

    Gernburgs Well-Known Member

    Mark my words, from now until kingdom come, this will be the argument of all arguments in VF (and fighting games in general) is whether or not online "counts".

    They will ALL be online in the future so you will have to defend your position to the death forever...

    Shag: Yes I have played offline. Obviously it's faster but I still can't beat some players online or off. If the game is so fucked up, why is Denkai still so good online???
     
  15. KrsJin

    KrsJin Well-Known Member

    Regardless of how well a game may or may not play online, I enjoy offline more. I like the social aspect of gaming as much as I like arcade perfectness of fighters. Offline has both. I prefer offline.

    That said, I do think players can learn a ton from online play. Especially if they know what could be bad habbit forming and avoid it.

    I do hope all fighters in the future support online play as connections and netcodes continue to improve. What I fear is the offline tourney scene (as small as it already is) will fade away as a result. Though I don't think that'd actually happen. That'd be like opting out to sit in a chatroom to witness a 'live' concert instead of going to the real thing lol.

    I myself, could care less if R ends up with online or not, but I still want the game /forums/images/%%GRAEMLIN_URL%%/smirk.gif
     
  16. Jeneric

    Jeneric Well-Known Member

    Argument? What argument? There is no argument. There is no "defending our positions". If you want to prove something with your playing, you prove it offline. End of story.
     
  17. _Denkai_

    _Denkai_ Well-Known Member

    While I agree that online play experience will vary from offline play I still say the better player will win online. Basically if a player can beat you 8 times in a row online he will be able to beat you offline lag or not. So in a way you can prove how good you are online as long as the other player realizes what you are trying to do
     
  18. L_A

    L_A Well-Known Member

    the people that asked me to show em stuff. Not one of them bothered to learn frames. They all said, "man, I dont need that stuff" or "its too boring" or "I dont play like that".
     
  19. L_A

    L_A Well-Known Member

    To a point I agree but it also depends on the players style. For example, adam is a good player but someone in another state playing him online has a MUCH greater chance of beating him than offline because of his good use of the fuzzy.
     
  20. _Denkai_

    _Denkai_ Well-Known Member

    This is true the chances of beating a good player is greater but honestly I wouldn't say "MUCH" greater depending on a good connection of course. One can only tell whose better by a large margin of wins like if Adam can beat "so and so" 20 games and his opponent can only beat him 7 then its easy to see whose better. So and So might have won a game or 3 more cause of latency issues but it will always be a margin. In the case where their isn't a large lead in wins then the players might never know whose truly better until they face off offline
     

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