1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
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VF5US Version 1.51 Update

Discussion in 'News' started by akai, Jan 18, 2024.

By akai on Jan 18, 2024 at 9:53 AM
  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
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    Update 1.51 is out for VF5US and it is mandatory for online gameplay. This update should fix the game from freezing at the VS screen that was accidentally introduced in Update 1.50 a month ago. Official patch notes from virtuafighter.jp.
     
    beanboy, Chanchai, Shinobi and 2 others like this.

Comments

Discussion in 'News' started by akai, Jan 18, 2024.

    1. beanboy
    2. Hobo-Jho
      Hobo-Jho
      Dammit Sega just throw in Dural Siba and Jeff(marine) and a couple more outfits:mad:
      masterpo likes this.
    3. masterpo
      masterpo
      Its very hard to support Sega, when Sega won't support me:whistle:

      Sega has been removing features from VF, since VF4 Final Tuned. Every version since they've taken something away. Sega removed from VF5FS:

      • Sparring Mode
      • License Mode
      • Scoring Mode
      • 50-70% of Customizations
      • Visual Elegance (by adding Hit Sparks)

      Why should the FGC give Sega another penny for Virtua Fighter or support them in any way:confused:

      Sega has lost my respect, my blessing, and my money:cool:
      SUGATA likes this.
    4. SUGATA
      SUGATA
      Main for me - SEGA removed Replay save + frame data display during Replay for analyze. This one was in ALL prev VFs before. Even MK has this feature lol, but not VF. Its a shame.

      No any real Fixes during more than a year - not fixed wrong rooms' connection bars for ex, no DLCs (even old items from Vf5) = worst fighting game support i've ever seen.
      masterpo likes this.
    5. akai
      akai
      To be fair numerical frame data was only available in console versions of game with Final Showdown. Console vanilla VF5 did not display frame data and VF4 frame data was represented as meter gauges (not sure if that was actually displayable in replays).
    6. SUGATA
      SUGATA
      Besides frame data or gauge VF4 has slow mo frame-by frame fwd/bwd playback.
      Those are necessary tools for cybersport game, anyway.

      Tekken, DoA, SF, MK has such tools.
      VF5US does not.
      No comments.
      JCnextinc likes this.

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