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VFDC StarCraft II Thread

Discussion in 'General' started by Lucky_GT, Jul 29, 2010.

  1. Lucky_GT

    Lucky_GT Well-Known Member

    I know people here other than me have to be playing this game. I'm running Zergs, Send me a friend request!

    LuckyGT7@gmail.com
     
  2. JackyB

    JackyB Well-Known Member

    Not I, my good sir.
     
  3. Vortigar

    Vortigar Well-Known Member

    I got one of the trial codes from a friend of mine to check if I can actually run the thing on my computer.

    I'm going to be on the European servers though, so I don't believe we'd be able to face each other online.
     
  4. Mooseking_Lion

    Mooseking_Lion Well-Known Member

    Doesn't matter what your history is with gaming, SCII is a game that should be played or at least looked upon. The time and effort put into this title is fantastic and for the best part of a decade I have waited for this day, I have no doubt I'll be replaying this campaign and it's multiplayer for another decade to come, there are no words to describe my love for SC and Blizzard as a development company.

    When I can pry myself away from the campaign I will be back into training mode with fighters, but I doubt that will be any time soon [​IMG]
     
  5. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Profound sadness that I'm not playing yet. [​IMG]

    No money or a PC that could run it for that matter. [​IMG]
     
  6. Kamais_Ookin

    Kamais_Ookin Well-Known Troll

    PSN:
    Kyooboona
    XBL:
    Kamais Ookin
    Same here, no money for the game only though. [​IMG]

    When I do get the money I'm buying it ASAP and I'll post my account info. I'm a Terran player.
     
  7. FrakimusGrime

    FrakimusGrime Well-Known Member

    OMFG I love this fucking game just like the first. SC2 is the only game that can compete with VF for me in maximum attention time. In ways SC and SC2 are the VF of RTS games. I love zerg and all of the changes made
     
  8. FrakimusGrime

    FrakimusGrime Well-Known Member

    Zerg Queens are amazing this sequel also
     
  9. FrakimusGrime

    FrakimusGrime Well-Known Member

    Im gonna go play some SC2 now^^ peace
     
  10. Lucky_GT

    Lucky_GT Well-Known Member

    Zerg Queens are definitely strong on this version making extra larvae is very good. Hard to remember to do it every time they pop though.

    I can only keep up with the early - earlymid game for now. Anything past that and I'm racking up 1000's of minerals not knowing what to build yet.
     
  11. Vortigar

    Vortigar Well-Known Member

    Yeah, same here, basic macro is hard enough. And now I need to actually attack someone in the meantime?

    Ah well, only played one online game so far.
     
  12. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    im hoping there is gonna be customer maps.. like DOTA/DOOMSDAY style type of games like warcraft3. I cant macro well either.
     
  13. Allstar804

    Allstar804 Member

    man, i have a quad core processor, 6 gigs of ram and a decent vid card and starcraft 2 still only runs smoothly on minimum settings. this is some bs!!!!
     
  14. Hyunster

    Hyunster Well-Known Member

    If you are having issues with SC's heavily macro-oriented game play, I highly suggest you to check out Dawn of War 2, or its predecessor, Company of Heroes. Heck, even Blizzard's own Warcraft 3.

    I have played SC2 over the weekend and I have built some win streaks in the non-ranked games. Yet, it's painfully obvious the gameplay is dated.

    I know the gameplay's intentionally dated. But for ten years many got used to the modern RTS (or RTT-real time tactical) games based on hero units, customizable units, streamlined resource models, micro controls, and sensibly animated characters (ie. infantries don't stand around in circle like statues while melee units chip their faces away as in SC).

    I will probably keep playing until the next update for Dawn of War 2. But it's clear that Emperor has old clothes.
     
  15. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Right, so I'm going to pick up this game tomorrow and am going to make some sort of effort to learn the game properly.

    Been doing a lot of prep work, reading stuff and watching videos.

    I have a PDF file called "how to improve" and it has a lot of interesting stuff.

    There's a great section near the start that applies to learning not just Starcraft but any game.

    I know a few folk this applies to (Hazzerone)and I think it's well worth the read.

    Starcraft info is interchangable.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">There are two major obstacles with the 'pros-above all else' approach. The rst is that it eliminates a large
    portion of gameplay that lower level players will be more exposed to. This occurs due to the very simple fact
    that pros will not use anything that doesn't work for long, thus removing many if not all available examples
    of how to play against it. An example would be one base bio ZvT, a poor strategy but something a beginning
    Zerg might have grave diculties dealing with as they don't have anything to model for beating it. Unless
    they somehow stumble upon Leta vs Jaedong on Chupung Ryeong1 or another hairpin in the haystack,
    they're essentially out of luck as many of the games which would show how to decisively win simply aren't
    available (practice games or are too old and not online). The second problem is that it can be very dicult
    for a newer player to relate what goes on in a pro game, where boundaries are pushed to their limits, for
    their own games are the exact opposite.
    The rst problem unfortunately doesn't have any optimal solution and is the chief
    aw with this ap-
    proach. Losing to stupid things will happen and there might be a point where you can beat a decent player
    who plays correctly yet lose to a poor one who uses inferior strategies. This bizarre situation occurs because
    you are jumping over a large period of growth by rigorously learning from the correct ideas (those by the
    pros) instead of learning much slower, but more incrementally, by personal trial and error. Thus there will
    come a point when you have a gap in your knowledge: you understand what is right, but not why it is
    right, and thus do not have the know how without a direct example of how to defeat inferior ideas. Seeking
    explanations certainly does help here as the accuracy on solved problems is usually better than for unsolved
    ones, but on its own it might not be enough. If you have the skill to play as other races, playing from the
    other side of the eld is a great x. Try playing that 1 base bio against a bunch of Zergs and see what
    happens. It really helps to feel, not just read about, the problems from the other POV. Regardless, this is
    a problem that will vanish after your understanding grows, but it may make a painful bump in the road.
    The worst part about the second problem is that due to the inherent nature of learning, the initial period
    of growth is always slow and will show little results. A beginning student cannot e ectively comprehend the
    nature of what they are seeing because they have not built the mental framework to place it in: to them an
    SC game, especially a pro one, is just a series of actions happening for seemingly incomprehensible reasons.
    They can't understand their own games, so how could they even begin to relate to one played many levels
    higher? The slow growth during this period can easily lead to discouragement and is a stumbling block for
    many people; the inability to establish a mental framework is likely the reason why only a small fraction of
    SC players can ever get above the level of a d/d+ iccup player.
    The mental framework is a structural glue of sorts that stores and relates every known idea about the
    subject. It cannot be fully realized until one can, at least at a basic level, incorporate together the patterns
    that govern the activity. For example, show a typical starleague TvP to a pro and they will be able to
    e ortlessly evaluate the position at almost any given time, accurately predict at what future point a player
    might have a timing window, and see what options each side has, among many other things. Their mind has
    already constructed an accurate model that can t inside the game they are evaluating and, even though the
    evaluation game is a unique occurence, their overall understanding of patterns will allow them to analyze it
    as if they had seen the exact simulation many times. On the other hand, show that same player an otherwise
    impossible scenario of say, a TvT where each player starts o with 30 scvs and a battlecruiser, and their ability to evaluate the game sharply drops.
    One the most important steps I took when going through this period was to nd every single example
    possible of a very good player crushing someone much worse. Games between equal strength pros were all
    well and good, but what really helped was seeing the di erence between skill levels. WCG progamer replays,
    invite tournaments that a handful of pros attend, any and all ladder replays, and even proleague/qualifying
    games where a top pro massacres a weak one, are all superb sources of learning material.
    When deeply analyzing games it is crucial that you be actively pausing and thinking, asking questions
    such as: "What would I do here? Why does he make this move or idea instead? What's the purpose of this
    action?" Actively compare your thought processes and decisions with what the pro actually makes. Along
    with putting quality e ort into studying pro games, merely watching very large quantities of pro games will
    help in establishing subconscious patterns. Quality of players selected matters as well: studying 1 Flash
    game is a lot more valuable than watching 10 Leta games.
    Study of these games should be paired with seeking out as many solid explanations of game scenarios
    you can. As previously mentioned, it's important to take every explanation from a less reputable (non-pro)
    source, at least ones of more complex problems, with a grain of salt. Seek them out, learn what you can,
    but don't make them the cornerstone of your understanding. Instead, use them to ll the gaps, to give you
    ideas of what to look for. Actively think about them and don't just take them for granted. Instead, relate
    them to the pro games and come to your own conclusions.
    The type of explanation you ask for is also very important. A player with a solid foundation already
    can sometimes just ask a speci c 'what' question. For example, what are the only valid openings against 12
    Nexus TvP. But a player who doesn't have that foundation won't be able to make use of that information
    except for just choosing an opening. They instead need to seek out why certain things do or don't work.
    They need to know that the reason why 2 factory
    ounders against 12 Nexus is because 2 Factory is designed
    to hit in a window where the Protoss has temporarily stopped tech/goon production to start their expansion.
    But in the case of 12 Nexus, the Protoss started their Nexus before making a gateway. Thus their economy,
    instead of su ering a slight dip when the 2 factory would hit, has more goons, more gateways, and better
    tech because they already paid the sacri ce to start the expansion far earlier. Of course it is up to the player
    themselves to ask the right questions instead of simply asking 'help' or 'what did I do wrong;' it scarcely
    needs to be said that the right questions are almost never asked or answered.</div></div>


    If any EU players are interested in playing a few, let me know.
     
  16. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Excellent article Seidon. what was said at the start of it applys to a lot of stuff in teaching and learning. For mastery of a subject, you need to know the "whys" and the "hows". The end product or answer alone is not enough.

    I'll be building/buying (haven't decided yet) a new PC within the next couple months. I'll give StarCraft 2 a go when i get it. Enjoyed SC1, dispite being rubbish at it. [​IMG]
     
  17. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Awesome, Marly. Give me a shout if you get set up.

    On a completely unrelated note, is the shoutbox dead for anyone else?
     
  18. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    It's dead...
     
  19. Hazzerone

    Hazzerone Well-Known Member

    ""Losing to stupid things will happen and there might be a point where you can beat a decent player
    who plays correctly yet lose to a poor one who uses inferior strategies. This bizarre situation occurs because
    you are jumping over a large period of growth by rigorously learning from the correct ideas
    (those by the
    pros) instead of learning much slower, but more incrementally, by personal trial and error. Thus there will
    come a point when you have a gap in your knowledge: you understand what is right, but not why it is
    right, and thus do not have the know how without a direct example of how to defeat inferior ideas. Seeking
    explanations certainly does help here as the accuracy on solved problems is usually better than for unsolved
    ones, but on its own it might not be enough. If you have the skill to play as other races, playing from the
    other side of the eld is a great x. Try playing that 1 base bio against a bunch of Zergs and see what
    happens. It really helps to feel, not just read about, the problems from the other POV
    .""

    Yeh pretty insightful. Doesn't really make me want to change anything I do except play VF more often I suppose...I mean I would play VF more anyway, it's just not a convenient game to play; therefore I don't play VF as much as I otherwise would.
     
  20. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Any EU folk have this?

    My Battle.net identifier is "Seidon.334"

    I'm playing Terran at the moment. Finished my initial placement matches and got put in Gold League. My division is "Warfield Alpha"

    Currently 86th in my division but I'm looking to advance a bit during the weekend.
     

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