Recently on his stream, MainManSWE one of Tekken's high level players commented that Virtua Fighter doesn't have interesting characters in comparison to Tekken. And this is a comment that we run across from time to time, and can be expected from those who don't play the game. At the same time MainManSWE and other high level Tekken players routinely denigrate Tekken's story mode. At the same time we have on VFDC those players that could care less about story mode, and those players that literally don't want a story mode in VF and would rather have any story mode time, effort and resources put into two player or online player modes But yet these same players will argue with the Tekken, DOA, or SC community that VF's characters are just as interesting if not far more interesting than the fighters in other fighting games Both parties are missing the big point here. The reason why MainManSWE and players from other 3D fighters feel that the characters in their games are interesting and the Virtua Fighter characters are bland or not interesting is because their games have a story mode, character into and ending animations and Virtua Fighter does not As much as the 'High Level' Players in all of these fighters deride story mode Its precisely the story mode that gives the other fighting game characters the sense of being interesting and the lack of a story mode has the opposite effect on Virtua Fighter. Tekken - Has a Story mode , character Intros, Endings vignettes DOA - Has a Story mode, character Intros, Endings vignettes SC - Has a STORY MODE, character Intros, Endings vignettes MK - Has a Story Mode, character Intros, Endings vignettes VF - Has NO Story Mode, No Character Vignettes So the fact that VF has NO Story Mode is the reason why MainManSWE and others perceive VF characters as not being as interesting as Tekken, DOA, or SC characters. The high level players in these other FG (i.e. Tekken, DOA,SC, MK) and on VFDC are ignorant about the relationship between a story mode, character vignettes, and the perception of how interesting characters in a fighting game are perceived. Its not the actual graphical design differences between the characters in VF vs those in DOA, or Tekken etc. Its the story mode and vignettes that add the extra dimension to the characters in Tekken, DOA etc. Even if the story modes are bad, short, uninteresting, phony, ridiculous, incoherent, they still give the characters a perceived added dimension. So on VFDC we can't have it both ways. We can't claim interesting characters and chide story mode at the same time. We can't dismiss the value of a story mode out of hand and at the same time try to defend how interesting our characters should be perceived relative to other FG Story modes and character vignettes add a perceived depth and dimension to the characters in other fighting games, that the VF characters don't and can't benefit from because VF has no story mode. Its as simple as that IMO VF characters have far more flavor than characters in Tekken, or DOA, but that's because I've taken out the time to dig into the back story from wiki's, and interviews, and anime series, and game manuals etc. So I know the backstories behind the VF characters and J6. But not every player will put in this kind of effort to find out what's up with the characters in VF. Therefore many VF players ignorantly capitulate and kow tow to the assertion that VF characters are bland, and not as interesting as Tekken, DOA, SC, and MK characters. The real issue here is that Tekken, DOA, SC, MK, and others for better or worse , good or bad have story modes, and the Virtua Fighter Series Does not.