Virtua Fighter 6

Discussion in 'General' started by EvenPit, Oct 28, 2012.

  1. Kanura

    Kanura Active Member

    Things I would like to see in VF6:

    1. Survival Mode
    2. Unique endings for each character, character specific intros (e.g Jacky vs Sarah, Lau vs Pai, etc)
    3. New voices, especially for Lion and El Blaze
    4. Hitomi, Kokoro, and Jann Lee as guest characters
    5. Maybe some undulation in the stages
     
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  2. Rome

    Rome Member

    not sure about doa guest chars.
    well, its just that i absolutely don't want VF6 to feel in any way like DoA XD
    Simple guest chars without DoA gameplay should be ok though...

    Then Christie or Mila would be awesome *_*

    MMA and a sick looking snake-like fighting style <3
     
  3. Kanura

    Kanura Active Member

    Yeah that's why I said the ninja and more outlandish characters would not be a good choice as they would jar with VF, but characters like Mila and Hitomi, who are very VF-esque in both their character design and play-style, would fit in well into the VF system.

    I'm hoping for a new boss character and 1 or 2 new fighters to join the roster.

    My biggest concern with VF6 is that no VF game can ever hope to top VF4 as Suzuki's absence is I think the reason for the lack of features in the home versions of VF5. VF5 and VF5FS were very bare bones ports. The biggest danger to the franchise is IMHO Sammy's cancerous influence and Suzuki's rapidly fading influence.

    The way Sega has been heading can we even be sure AM2 (who could be hit hard by the huge shift of a third of resources towards mobile games) will be making VF6 and it won't be outsourced to some hack dev?
     
  4. Ellis

    Ellis Well-Known Member

    PSN:
    Ellis_Cake
    Lacking something sensible to do with my time maybe i should make an actually interactive mock-up version of this concept/wishful thinking: http://imgur.com/a/2LAEN
     
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  5. Shinobi

    Shinobi Well-Known Member Bronze Supporter

    PSN:
    Spiros_1978
    There is no reason to be worried about. Yu Suzuki was responsible for the arcade version of VF4, not for the console ports of the game. PS2 version of VF4 Evo, turned out to be one of the richest (so many modes and an awesome training mode) fgs of all time!

    SEGA is not all that bad, you know. They don't have the big budget they used to have in the past, but VF is at the right hands. There is no reason to give VF to another company, outside SEGA. And let's not forget that even though YS is no longer a member of AM2, Katagiri, Osaki and Kataoka are still members of the team, and (probably) they are developing VF6, as we speak.
     
    Rome likes this.
  6. cadorna

    cadorna Well-Known Member

    I'd love to see the endless floating and bouncing die in VF6. Or at least tone it down a bit. It's just silly that you can get ringed out from the centre of the stage with two or three blows and bounces by the usual top tier characters like it's nothing. It's ridiculous. This is a feature that I've seen getting more and more exagerated with each new version. I've always argued with VF detractors saying that unrealistic fighting games that feature strange animals and fantastic characters throwing balls of fire are a joke but I find myself thinking that VF5FS is actually a joke too with all that bouncing and stuff. I hope for a completely revamped, realistic physics engine in VF6 where striking and grappling get more importance than flying.

    New voices are a must IMO. If the character is supossed to be French, make him speak French, not American English.

    Stages that carry on since VF2 almost unchanged need to be remade at higher polygon counts to match the current graphics standards set by new generation consoles and other games of the same genre. Characters' general geometry, clothes, hair and facial features need to be improved a lot. Lighting, shadows, indirect illumination, ambient occlusion and other technical features that contribute to more realism need to be made part of the game.
     
  7. Project Bokuho

    Project Bokuho Active Member

    PSN:
    HelloMrBokiHoki
    XBL:
    Project Bokuho
    I agree. Better voice acting would be nice (this is coming from someone who loves House of the Dead for crying out loud)...
     
  8. ToyDingo

    ToyDingo Well-Known Member

    PSN:
    BrodiMAN
    1 - Ok, yea, more modes would be great. But survival wouldn't really work with VF. It's possible to finish rounds in 9 seconds in this game (5 seconds if you consider ring outs). However, I'd love for team battle mode to come back (not tag team, but good ol' fashioned team mode).

    2 - Not as important, but sure, would be fun.

    3 - No, no, no, no...hell no. The voices are part of VF's corny personality. If they changed Lion or Jacky's voice, I'd burn Sega HQ to the ground...

    4 - Meh, let's work on VF characters first before adding "guest" characters.

    5 - No, they tried that in VF3. Didn't work too well. Plus, this isn't DOA. Let's keep it that way.

    My opinions...
     
  9. Shinobi

    Shinobi Well-Known Member Bronze Supporter

    PSN:
    Spiros_1978
    Exactly! VF is a japanese fg, so it has to sound corny! Subtitles would be a nice addition. I really want to know what Goh is saying when he kicks me in the face :p

    For VF6, I want the return of the Quest Mode, and my personal favorite, Hyper Mode! Oh, and new default costumes for everyone. Keep the old ones as a second or third option.

    I don't want guest characters. Give me VF x Tekken, instead, and I'll buy 10 copies.
     
  10. Dark Nova Void

    Dark Nova Void Well-Known Member

    Agreed!! I don't mind the guest characters thing but worry bout the VF characters first before guest because in DOA they added VF characters over some of their own characters and I do not want that.
     
  11. MadeManG74

    MadeManG74 Moderator Staff Member Tournament Manager Silver Supporter

    I actually wouldn't mind a barebones release again to be honest. I feel like Sega knows their audience and caters to them. The FS port had almost everything anyone could want from a fighting game for tournament/online play.

    I just worry that Sega would put lots of effort into a big single player mode and story etc and casuals still wouldn't buy it because it doesn't have 'Street Fighter' on the box.
     
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  12. ShinyBrentford

    ShinyBrentford Well-Known Member

    Exactly. This is why I've been shitting on this thread for so long. I've said this a million times. Most the people in this thread are not even VF players. They are DOA or Tekken players that really don't get what VF is all about. People don't play VF (or fighting games in general) for the story. They play it for the balance, gameplay, and the Depth that VF is known for. If you really need a fluffer to play a fighting game then your in the wrong business, cause I have news for you their stories all suck(Except MK9). If you want a good story read a book or watch a movie.

    So how about you guys do this stop posting about fluff material and talk about changes you want made to the game gameplay wise or just take the DOA disk out and start playing the VF you already have. Even with Final showdown being the most dumb down version of VF ever I am willing to bet a million dollars that you guys are "10 years too late" on know how to play it.
     
    Last edited: Jan 7, 2015
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  13. Rome

    Rome Member

    at first: pls forgive me for my probably bad english. its not my first language.

    @ShinyBrentford i'm curious who "most people in this thread" are. maybe u should call some names ;)

    gameplay, balancing, matchups, etc are the most important things in bemus. thats for sure but tbh... if a game looks ugly as hell i will not play it, does'nt matter how good the fightng engine is.
    so i think talking about the new possible look, animations, stages, etc is as justified as talking about the competitive stuff...

    and yeah... u are probably totally right with ur assertion, that tekken and doa players (actually simply -> FG players ) don't get what VF is all about... #kappa

    "VF players play vf because of the balancing, gameplay and depth" ?
    lol ya, so now u imply that all the other fg players play their fg's ( which they love like u love vf ) because of its unbalanced casual bullcrap, right? i just want to tell u, that u might are'nt that deep into other fg's as u are in vf and other fg's MIGHT look like unbalanced casual bullcrap for u. but if u ask me thats a pretty one-sided look at the things at all. especially if u act like such a fighting game expert. ;P

    at the end i just wanna tell u, that the core of FG's always is the same.

    its about playing chess with ur opponent, outplaying him/her with footsies, baits (frametraps, meaties, etc ), or simply mindgames in generel.

    it does'nt matter whether a fg focuses on setups, combos, footsies, reversals, or all of it together. the core is always the same, so i really dont get what u mean... thats no offense or so ;)

    oh and last but not least, something really important for me, vf6 wise -> i really would love it if Brad could get a Tong Po haircut accesorry *_* Tong Po is the king!
     
  14. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Shiny you are mostly right; but you missed one small, but crucial point:

    According to statistics, hardcore (ie going for that balance and gameplay and depth over animations and stories and boobs) players are less that 10% of the paying audience for any FG (and not only FG) title out there.

    That means that as much as I agree with you, the shitty storymode with shitty cutstcenes and galaxy-explosions and boobs-bouncing is what sells Tekken over VF and what gives them many times bigger revenues from consoles that VF have.
    Because you need to realize it does not matter if youre hardcore gamer or 1-week masher: both of them buy the game once and then spend minimum to none money on it (from the publishers POW). Because of this, all this "DOA or Tekken players that really don't get what VF is all about" people in this thread are (from marketing perspective) more important audience that anyone who is hardcore about VF, like you.

    The situation on japanese arcades is different of course... And the fact Sega is looking on them and console release means shit to them is why the game succeed there in Jap but not on consoles on west.
     
  15. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    In fact, Tekken is unbalanced and shitty on competitive level. Even top tekken players agree on it.
    They argue it is still damn fun and enjoable game to play.

    In fact, this is not true.
    There are FGs that are based around movement and positioning.
    There are FGs that are based around poking and punishment.
    There are FGs that are based around mixups and reads.
    There are FGs that are based around technics and strategies.
    There are FGs that are based around core playing system.
    There are FGs that are based around character specific (unique) stuff.
    There are FGs that favours defence and that favours offence... Should I continue?

    Tekken and VF may be both "3D FGs", but their core concepts can hardly be more different.

    Your argument that all FGs are same in core because "it is about outplaying him/her with footsies, baits or simply mindgames in generel" is nice but can be applied to any action competitive game by far; starting with League of Legends (where it fits much more that to FGs actually) and ending with FIIFA 2015; so can hardly be used as argument why Tekken, KOF, USF4 and VF are "actually the same". Sorry.
     
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  16. Rome

    Rome Member

    it still sounded like vf fanboyism :D

    of course, there's a reason why VF is my favorite 3d fg, so it definitely is imo the best 3d fg.

    furthermore i dont know why u exactly mentioned the things which i have already mentioned, what the core fighting system belongs...

    movement and positioning, poking and punishment etc etc etc is or result pretty much out of footsie gameplay. i just used the generel term for it.
    techs and strategies are pretty much my mentioned mindgames. its all about setups, mixups, strats... just ssaiyan... you just listed all the sub-categories.

    at the end its all the same:

    "its about playing chess with ur opponent, outplaying him/her while using all this stuff"

    even at tekken it is like that. whether its balanced is maybe another story...

    edit: "outplaying players with footsies, baits or simply mindgames fits much more to LOL than fighting games" ??

    ...lawl
     
  17. ShinyBrentford

    ShinyBrentford Well-Known Member

    They are way too many people to call out in this thread so I will give you a few tells.

    1. They have a DOA Avatar or Tekken avatar(Nobody cares if you picked pai in DOA. It doesn't mean you know how to play her in VF)
    2. They talk about how they want story mode and voice changes. If you want the story than read the instruction manual or look up the wiki. Lion voice is amazing. Their is nothing wrong with smug characters.
    3.They compare VF to the other 3d fighting games. Sorry their is no comparison. Those games are just poorman's VF.
    4. Accusing somebody of being a VF fanboy like it's a bad thing. I can understand if he was on the DOA or Tekken website preaching the good gospel of VF, but NEWS FLASH! This is VirtuaFighter.com. This site was made for VF Fanboyism as well as other things.
    5. If you are on the US 360 ver. or VF and I have never heard or played you in my life.

    It awesome that you guys like the game, but come on. Most of you guys just played final showdown for a month got wreaked and went running to the next flavor of the week. If you really want to help the VF community how about you play the game. (I will say this in every post on this thread)
     
    Last edited: Jan 6, 2015
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  18. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I disagree on SC5. You can clearly see the guy responsible for whole game ballancing was big VF "fanyboy" (what he actually was). They made huge step in recruiting actual FG progamer active in SC, Tekken and VF scene to made the ballancing decisions.

    Anyway to me, SC5 looks like VF5FS made by different team: Same core design, but where FS target "pro audience", SC goes for "sheer fun". But the similarities are clearly visible if you try them both.

    Anyway yes, I agree. There are 4 3D FGs series right now:
    DOA is boobfest for ages now and besides that, is feels weird to me. It is all about pleasing crowd and nothing esle - even the "balancing" that is based sololy on community feedback (not progamers or whatever, but community as whole) shows it.
    Tekken is game where char-specific exceptions and exceptions out of exceptions and exceptional exceptions from exceptions eated whole "core" design of the game, which is none. Since T4 (including), every game added new "mechanics" over the old ones without any revisition of the system. The game lacks any overall design and is more about different chars with their own rules fighting over in one engine/arena that anything else. It is made to be fun and it IS fun for sheer masses, that is for sure. Progaming issues are big on other hand and even tekken heads admit it without hesitation.
    Soul Calibur is tekken cros VF, especially in the 5th release. Since sc3 at least (I am not sure about older titles) it takes "the best" from both games with one target - pure fun. Last game was made with fun/progaming in mind and look what happen - even with unfinished release (Namco cut development time and money out of all sudden and game was released lacking multiple "key" feautres as proper storyline :p ) it sold better that TTT2. But Namco being Namco (lol, good old Sega), the decision comming out of this is simle: New SC is "single-player based (rofl) non-competetive FG (lololol rofl x2)" while new T7 is using "the best out of awesome ttt2 that is the best game of the series"
    Finnaly VF is quite opposite to Tekken. The game is designed for jap arcade scene with progaming only in mind, and fuck (western) masses. That is why the game had such a huge success on arcades (when t6 was released on arcades in 2007, it surpasses VF (that was 2-years old) only in 1st week on arcades if I remember correctly, then going back behind it in terms of numbers. On April 2012, when TTT2U was released in Jap, it was 3rd most played FG on arcades, barely surpassinf VF5FS that was 4th, over 2 years after relase). On other hand, VF got owned by Tekken on consoles. Both because of reasons mentioned above.

    And yes, using "vf fanboy" as adjective on VFDC sounds like fart in opera :p
     
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  19. Ellis

    Ellis Well-Known Member

    PSN:
    Ellis_Cake
    At any rate if there is a place to be a "VF fanboy" it would be on a VF community site, so to that i agree with unicorn.

    I have never had a great need for particular awesome graphics either, As far as the characters are rendered well (As they are in FS, and in the older versions to for what they are)

    Fluency of animations is a good thing aswell, both as a tool to make using the character feel nice, and the flow of combat make sense (as it _mostly_ does in FS too - though i prefer the more "lighter" feel of VF4, VF5 vanilla or version R as it seems from seeing cruz stream it - the stiffness of FS feels more tuned into how Tekken have been to me - though it works)

    As to balance changes, i have not thought more deeply on it yet, more then i'd personally tone down the bounce-bound-50to60% damage yield a bit in FS - even if it makes for an extra amount of dramatic turn of events in a fight to be fair)

    My own proposal and ideas remain largely un-commented though, if checking the imgur mockup is to time-consuming (http://imgur.com/a/2LAEN), I have mostly been about additions to the framework/possibilites for setting up matches or fights or community.

    To try to make it in point-by-point-form:


    1. Give more offline possibilites:

    Quest mode back, this is just becasue the offline, single playing content in Kumite mode and the one in VF4Evo/VF5 was actually a fun way to practice the game outside of dojo mode.

    Tournament Mode: This would be about setting up tournament brackets in game, assign players and 1p/2p ports (make them switchable before the next bracket fight for whatever reason) Think of it like challonge brackets in the game.
    I fully believe this would be a use to setting up the offline tournaments we have now and then, right?

    2. More online possibilites:

    The idea here is for the same tournament mode, add players from your friends-list to brackets, set a proposed date. the framework would send out invites to the added players, they would get a "Yes/No" message to reply to and agree of the tournament date, and the brackets would adjust accordingly.

    Also a (crazy?) idea for an Online Dojo, you could be two players helping under some dojo like free mode, all the dirty framestats and movelists available. this way players could help show stuff and share knowledge.

    3. Training modes:

    Here we would have the good ol' fashioned Dojo (Can someone think of any nice additions? to what it is in FS?)

    Also a challenges mode, this would be the stuff like "Win the fights with 3 EDC, without doing this, only using this.. less health and so on)

    Survival mode here would simply be what it used to mean in some other older titles, Just an endless stream of random customized opponents (like Kumite mode in VF4) where you take one after another until you yield and cry like a baby of defeat, and get to know how many you beat without loosing.

    4. Information/Stats;

    I totally would like to see more stats, for how you've played yourself - a bit like in VF4 vanilla and Evo. Sometimes just realising that wtf, i fail my highs and i overuse it like fuck can be a good thing, when you don't have hatemail to tell you likewise to rely on. ;)

    I also would fine in game Player Profiles to be nice, you could see your friends profiles or search up others, you would see their most used chars (by percentage) and also win/loose ratio and percentage (instead of the annoying "Battle Points" which are actually the same only forcing you to use and count by division right?)
    Player quotes could be fun to have too, aswell as a shot of your prefered customization (this IS visual fluff, but it would not get in the way of core gameplay)

    You would also have the replays system, see your friends latest fights or your own.

    5. Moar options:

    Most importantly i'd like intro-scenes opt-out (you could set them off to save time loading the damned game)
    Also choose if you want auto-selection of your character and customization for entering online or other modes - this would save time for those that do not change often anyways.

    Save button configs, name them, have them be selected in character select. If you have friends or player coming in often and need to set up their sticks or pads a certain way, just have it saved.

    Actually any setting that could save timewaste would be a big yes to me.


    So any objections or additions other then this being a total wall of text OCD bit? :p
     
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  20. Rome

    Rome Member

    hah, i guess i deserve the verbal barbs for my "vf fanboyism" blunder :D

    but just to make it clear -> it was more meant as i thought some parts of the post were kind of one-sided.

    @shiny yo okay, i understand ur points allthough i can absolutely not see how someone cant be a competitive vf player just because he have no vf avatar or is'nt spending his whole lifetime in discussing matchups, strats, etc etc.. ;P ( though for me especially it is the more interesting stuff, than costumes and all this crap.. )

    i mean, maybe u are right with ur assertion that most of the users in this thread are just casuals but in generel it still is a pretty biased attitude :D

    i only know vf 5 and fs but if i like a fg, i always try to play it on a competitive level. (allthough atm i'm junking ki all day long, but that doesnt mean that i either dropp vf or are'nt a serious player. just no time to play it atm and its hard to being a good player in 2 fg's at the same time)
    btw i would'nt say i got wrecked though. had a lot of fun with brad in online mode and actually it was great to junk p-mode with him to find setups, etc day by day.
    already have met some real strong players.

    @Unicorn since i've been playing SCV ... dont know how long it is... since its release i can say it is very competitive but its big problem is that namco wanted to make this game easier to "pick-up" for casuals. so they developed cheap chars like patroklos, mitsurugi, etc and they added easy-"EX" versions of still existing just-frame moves which are partly even stronger than the jf versions while other characters are difficult to use AND are'nt as safe as the shitty casual chars... thats why everyone uses that crap characters in tournaments now instead such real awesome characters like ZWEI, Hilde, Tira, Xiba, etc... ( allthough they are really strong but just way harder to use than fraudroklos, pyrrha, etc )
    Its not just a fun-game, at least not in core but unfortunately it can be kind-of casual when it comes to specific matchups. but for sure not all ( the most ) matchups :)

    btw thx for ur explanation about the competitive story of vf
     

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