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Wall throw combos for all characters.

Discussion in 'Dojo' started by Aoi_Mei, Jul 21, 2004.

  1. Aoi_Mei

    Aoi_Mei Well-Known Member

    All these work when you throw your opponent in the wall with the certain throw. Some of them are distance-dependant.

    Lau:
    [6][P]+[G] follow ups:
    [6_][P][P][P][K] -66
    Simple and easy
    [2_][3][P][P][4][P][P] -69
    Show-off , all hits rarely connect.
    [2_][3][P][P][P][2][K] -70
    This is best to use against lighter characters (down to Goh)
    [2_][3][P][P][P][K] -75
    This is best to use against heavier characters (up to Kage) This will work on lightweigths too, but last hit may miss, so better use combo above.

    [4][3][P]+[G] follow ups:
    [3][P]+[K] -74
    Follow with LDA if opponent fails to recover.
    [7][K] -74
    Just show off.
    Now, real killer combos:
    [6_][P][P][P][2][K] -95!
    This will require a certain distance from the wall to work, but since the damage is really high and distance easy to memorisize, its worth of noticing. The combo will work against all characters /versus/images/graemlins/smile.gif.
    [6_][P][P][P][K] -101!!
    This also requires a distance, different between different characters, so this is quite hard to perform in real fight. This seems to be easy to do on Wolf, but it will also work on all except Kage, Akira, Goh, Shun and Brad. Against Lei and Lion distance is very strict.
    Cool and powerful /versus/images/graemlins/smile.gif.

    Pai:
    [2_][6][P]+[G] follow ups:
    [9][K] - 72
    May miss.
    [2_][4][K] -77
    [2][K]+[G] -76
    These are easy to do and quite safe.
    Heavy down attack -85
    If you´re uncertain wether your opponent can recover or not, use some of the combos above.

    Akira:
    [4][6][P]+[G] follow up:
    [6_][P][K], knee/DBC -99 or more

    Wolf:
    [P]+[G] follow ups:
    [4][K]+[G][P]+[G] -102
    Ouch.
    [4][P], [6][3][2][1][4][P][P] -87
    Use this if you find stunner difficult to do reliably.
    [4][1][2][3][6][P]+[G] follow up:
    [1][K] -113

    Jeffry:
    [4][P]+[G] follow up:
    [K][K] -72
    Seems to work well.

    Goh:
    [3][3][P]+[G] follow ups:
    [2_][6][P]+[K] -61
    [6][P]+[K] -56
    This will beatdown opponent, follow with ground throw or LDA.

    Sarah:
    Flamingo [8][4][2][6] [P]+[G] follow up:
    [3][3][K] -82
    If opponent fails to recover, follow with LDA.

    Jacky:
    [3][3][P]+[G] follow ups:
    [6][K] -73
    [3][3][K] -77
    Follow with LDA if opp. fails to recover. [3][3][K] will not always hit.

    Lion:
    [6][6][P]+[G] follow ups:
    LDA -62
    [2][K]+[G] -69
    Works in long range.

    Brad:
    [P]+[G] follow ups:
    LDA -48
    [2][K] -47
    If opp. fails to recover, follow with LDA.

    Kage:
    [4][P]+[G]: follow ups:
    These will work when you throw your opponent when they´re standing in the center of the ring.
    [2_][6][K], [4][P][K], [4][P][K] , [3][K]+[G] -99
    Works all except Aoi, Pai and Jeffry.
    [2][P]+[K], [2_][6][K], [4][P][K], [7][K]+[G] -90
    This will work against Aoi and Pai. You can replace [7][K]+[G] with [3][K]+[G] for better hit rate, damage will drop 2 points.
    [2_][6][K], [4][P][K], [1][P][K], [7][K]+[G] -96
    This will work on Jeffry, good to use against Wolf too.

    No wall throw combos for rest of the characters. Atleast I didn´t find. Correct my mistakes if you find and if you have better follow ups post them.
    Sorry for mistakes in my english /versus/images/graemlins/smile.gif.
     
  2. LM_Akira

    LM_Akira Well-Known Member

    Nice work Izha, must have taken a while to sort out.

    All looks decent to me just glancing over the list but I'll try and add anything I find (or know of myself) that does more damage than those listed.

    Actually, for Jeff check this out:

    [1][P]+[G] (into wall) > [6][P]+[K] > [6][6][P][P] > heavy down attack 100

    There are a few more written in Hiros system memo, I'll try and post some back.
     
  3. EmX

    EmX Well-Known Member

    [ QUOTE ]
    Izha said:




    Wolf:
    [P]+[G] follow ups:
    [4][K]+[G][P]+[G] -102
    Ouch.
    [4][P], [6][3][2][1][4][P][P] -87
    Use this if you find stunner difficult to do reliably.
    [4][1][2][3][6][P]+[G] follow up:
    [1][K] -113


    [/ QUOTE ]

    They can guard any attack after [P]+[G] against the wall.
     
  4. Siyko

    Siyko Well-Known Member

    [ QUOTE ]
    Izha said:
    Akira:
    [4][6][P]+[G] follow up:
    [6_][P][K], knee/DBC -99 or more


    [/ QUOTE ]

    i've gotten ~118 with
    p, dblpalm, DBC

    distance requires to be a little farther than P K
     
  5. vanity

    vanity Well-Known Member

    [ QUOTE ]
    EmX said:

    [ QUOTE ]
    Izha said:




    Wolf:
    [P]+[G] follow ups:
    [4][K]+[G][P]+[G] -102
    Ouch.
    [4][P], [6][3][2][1][4][P][P] -87
    Use this if you find stunner difficult to do reliably.
    [4][1][2][3][6][P]+[G] follow up:
    [1][K] -113


    [/ QUOTE ]

    They can guard any attack after [P]+[G] against the wall.

    [/ QUOTE ] Definitely does not work.
     
  6. EmX

    EmX Well-Known Member

    What doesn't? The guarding or the combos?

    They work if they don't guard...obviously.
     
  7. Llanfair

    Llanfair Well-Known Member

    [ QUOTE ]
    Izha said:


    Lau:
    [6][P]+[G] follow ups:
    [6_][P][P][P][K] -66
    Simple and easy
    [2_][3][P][P][4][P][P] -69
    Show-off , all hits rarely connect.
    [2_][3][P][P][P][2][K] -70
    This is best to use against lighter characters (down to Goh)
    [2_][3][P][P][P][K] -75
    This is best to use against heavier characters (up to Kage) This will work on lightweigths too, but last hit may miss, so better use combo above.


    [/ QUOTE ]

    Not to nitpick, but I think you mean, [2_][3]+[P][P][P][P][2]+[K], and [2_][3]+[P][P][P][P][K]. The UpKn is not part of the canned 3 punch strings.

    <font color="yellow">.cheers.</font>
     
  8. Aoi_Mei

    Aoi_Mei Well-Known Member

    [ QUOTE ]
    Llanfair said:
    Not to nitpick, but I think you mean, [2_][3]+[P][P][P][P][2]+[K], and [2_][3]+[P][P][P][P][K]. The UpKn is not part of the canned 3 punch strings.

    <font color="yellow">.cheers.</font>

    [/ QUOTE ]
    That´s right, my mistake.

    I´ll try that Wolf´s [P]+[G] again, I remember I had Guard All setting on /versus/images/graemlins/confused.gif.
    I´ll try executing this on myself, thought I´m already sure this wont work after all /versus/images/graemlins/frown.gif.
     
  9. vanity

    vanity Well-Known Member

    [P]+[G] against wall, then [4][K]+[G][P]+[G]

    If you just try it in free training mode, on standard settings, it works. But set the CPU to guard all, and you aren't guaranteed any hits after the throw.
     
  10. Siyko

    Siyko Well-Known Member

    its a training mode bug where it will count as part of the combo in the combo meter after that type of wall stun, but is not guranteed
     
  11. vanity

    vanity Well-Known Member

    yes precisely, however you are somewhat guaranteed a mid/throw guessing game...
     
  12. Mankey

    Mankey Active Member

    Shun has 2 throws which have wall hits:
    (Backwards) >5DP: [P]+[G], Heavy down attack([8][P])
    Damage is 40 + 26

    The CHO [P]+[G] hits the wall uselessly.
     

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