It's a real delight watching him in action, and just inspires me to turn my Kage play up another notch or two. Just one thing I observed which is new to me, and I suspect new to everyone else or just not obvious since they don't play Kage, and that is, his Jumonji running jump kick - [JM] f,f,K - appears to be bufferable after his Jumonji attacks to the point where it looks canned! If you've seen daioh_kyasao1.wmv you'll see him perform it after the Jumonji spinning elbow - [JM] f+P - and in daioh_kyasaoh2.wmv you'll see it after the Jumonji knee - [JM] f+K. Both of these moves are done with a fwd tap, so the complete input (I'm guessing) is just [JM] f+P, f, K or f+K, f, K. Note that he only does these post-KO, but when you think about the attack properties themselves, I think this could lead to something nasty. The [JM] f+P and f+K both hit mid, so obviously the opponent needs to guard these standing, but the following jumping kick will stagger a standing defender (if I'm not mistaken). Given how fast the entire sequence is then I think the odds are looking good for Kage. On the other hand, if the opponent was crouching to begin with, and the [JM] f+P or f+K staggers them, then the following jumping kick may well be guaranteed, or at least quite difficult to avoid. Another tool to hang on the Jumonji belt!