1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

What are Goh's evade attack options?

Discussion in 'Goh' started by KiwE, Jan 25, 2004.

  1. KiwE

    KiwE Well-Known Member

    Normally a Character has some evade>attack options besides the basic [P]+[K]+[G] (to risky) or Throw (kinda low damage) but I haven't been getting anything good out of Goh / feel really uncertain so anyone?

    /KiwE
     
  2. Faded

    Faded Well-Known Member

    I agree that Goh lacks anything that's a really good option strike wise from an evade, (his most rewarding strikes usually needing CH) so I ended up using a variety of different things and mixing them around. Sometimes it worked, sometimes it went to shit. Personally the ones I used the most (when I played Goh) were.

    evade > standing palm. Fast, and combo on mc as well as Mc makes this one of the better options imo. Of course it's main drawback is the fact it's a high hit. (and lousy damage)

    ecd > m-shrm. A lot slower but it has the nice tendancy of going under high attacks sometimes, and often going through low punches. I usually mixed it with evade > df df throw as the motions are quite simliar. In general I didn't have so much success with this, but then i suck.

    evade > [6][P] not too rewarding but I used to get loads of mileage out of fP delayed P/throw stuff so I would use this a lot and gamble on something a little bigger a move or two down the line.

    Anyways remember, I suck. So pinch of salt on standby.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice