Discussion in 'Jacky' started by SUPARSTARX, Jun 8, 2012.
In your opinion?
The top 10 move list for every character:
Every move is both useful, and risky. It's most important to have solid fundamentals, and then apply them into making good reads.
That's just my opinion though.
my FAVORITE moves are
2. the new combos
3. the new slide shuffle
4. Iageri Kick
Just some of the ones I like.
Are there any throws Jacky can combo from.
You can actually combo off of + on the wall.
What are some good hit confirm punishes off like stagger and knockdown? Or are a lot of Jacky's good damage off wall splats and such?
Not counting basic punches..
So many nice moves..
For me, not counting , , and ...
1.) , (hit-confirm)
4.) (far-range poke)
5.) (whiff punish) , into combo
6.) Counter Hit into into combo
8.) , or Failed Sidestep Counter-Hit ~ into SS into combo or SS , (hit-confirm) into combo
Not good enough with : yet, but it's definitely one of his most important moves.
Can someone tell me about how long you have to hold forward to get the iagiri kick to come out instead of the launcher?
I'm having trouble getting a feel for this in training mode since the computer just kind of stands there, and I'm having a really hard time finding gaps big enough in my opponent's offense for me to get the charge long enough to effectively poke with it, and all the random launchers I keep throwing out are a lot more embarrassing to me than just a little prematurely cancelled
In this version, you can do qcf+K:G and it will be easier to come out.
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