(I did not expect this to be as big as it ended up being when I started. I originally had planned this to just be a quick post about some of the things I've been learning while training with this character. But after putting down all the stuff I've picked up via reading and talking to other players, as well as the stuff I figured out from practice and playing other people, this ended up being like a freaking home work assignment... and I'm not even going to school anymore. Not that I minded writing this; it was actually a lot of fun. What makes me worried is that you wouldn't want to slog through it. If so, that's your prerogative. What I will say however, is that if you're a beginner like me who likes using Lei, or are a more experienced player who has no problems teaching the rest of us, then you may find this piece to be of some value, so I hope you stick around. Besides, reading's supposed to be good for you.) What I've learned so far using Lei-Fei (and what we beginners should know). First off, a big disclaimer: I am not even remotely an expert in Virtua Fighter, let alone Lei-Fei. Iâ€™ve never been to any VF tournaments, havenâ€™t "pwned noobs" consistently online, and Iâ€™m still learning this game and the character. So donâ€™t expect any ground breaking info here. However, with all that said, youâ€™re probably wondering why in the hell Iâ€™m bothering to write this then. Well, as youâ€™ve no doubt already noticed in this here sub-section, there really isnâ€™t a whole lot of info on Lei-Fei. Sure, there's some good stuff in this very forum, like his moves, what they do, and so on. But or someone who supposedly is one that newbies love to flock to, I find that thereâ€™s hardly anything out there on beginner strategies or basics that people should learn and focus on when trying to use the guy. Plus, the poor monk is constantly maligned by many to be â€œlow tierâ€ (as if that means anything major in this game), or just someone that people just like to spam moves and stances without really knowing what they are supposed to be used for. Well I think the poor monk (and us beginner Lei players) have suffered enough, and itâ€™s time for us to consolidate our knowledge and put up the basic moves and strategies we need to be working on in order to be effective players. Besides, Iâ€™ve seen the Japanese matches; the skill shown with the character over there is phenomenal, and itâ€™s high time we started being able to exhibit the same skills. But we wonâ€™t get there until we figure out the first few steps we have to take with the character. Keep in mind that this is not really meant to just be a faq or move list to study off of: remember that Iâ€™m still learning this stuff myself. Rather, this is also going to be sort of a journal of sorts, a kind of â€œwhat I learned so far while playing with Leiâ€ type thing. Iâ€™m doing this way for a couple of reasons: one, so that the reader (and myself) can see the mistakes weâ€™ve made along the way and see growth and improvement as time goes on, and two, so that more experienced players can come in and add their own information here to teach the rest of us what the do. Iâ€™m hoping it becomes something of a â€œpublic notebookâ€ on Lei, itâ€™s just that Iâ€™m writing the first couple of pages. Weâ€™ll see how this experiment goes. (by the way, Iâ€™m going to assume that you already have at the very least gotten yourself acquainted with the basics of VF and are practicing them, and that youâ€™ve at least read the other threads in this sub-forum, particularly the invaluable VF5 FS Move List Notes that Noodalls wrote. You kind of need to have that under your belt for this to be of any value to youâ€¦ assuming this actually has any value. The experts will let me know, Iâ€™m sure.) Ok, now that thatâ€™s out the way... So here we go, just getting started with the game, and already picked out our favorite wayward lohan for whatever reason, and after going through the command tutorial and practiced the moves a few times, you jump online to take on the chumps you think you have a chance againstâ€¦ and get your ass kicked so hard itâ€™s been rode to Jerusalem so the rider can die for your sins (chief among them sucking at this game). Even though I was wise enough to at least spend a day training in tutorial mode and working on basic defense, this was still my experience when I first went online. So what are we doing wrong? Well for one thing, we didn't have a game plan. We didn't really understand what was behind the design of this character. We didn't really understand what we're actually supposed to be doing with this character. And we didn't fully understand how to utilize the tools he has. So if we want to start winning with this guy, we need to rectify those things, and figure out what the hell he's all about and how to take advantage of that. And the first thing we need to know is what our tools are. There are actually quite a bit of good moves he has, but I'll just focus on the ones that I've found beneficial and/or noteworthy so far. Basic offensive tools: P: Ah, good old P; the jab. Itâ€™s the most basic tool in every VF characterâ€™s arsenal, and itâ€™s the same for Lei. Unfortunately, unlike many other characters, the attack string it starts (PPP) is not really something that suits how he's supposed to be played. See, punch strings like this usually go great with characters like, say Lau, Pai, and Jacky, because the rest of their move's list goes along with this quick, easily accessible set of rush down attacks. Lei however, isn't built that way. He's made to keep people off balance with sudden powerful change ups, transitions, and attacks to people's openings. And P,P,P simply doesn't help him with this, at least not from what I've experienced so far. Worse, it can actually enforce bad habits, like trying to spam/button mash attacks. Sure, you got that nice mid hit at the end, but you aren't really going to find many good players getting hit with it. And it can be punished by someone who's alert, especially if this is your main attack. Which it shouldn't be. So what you should be using P for is a defense check: pop a couple at close range to see if the guy blocks (when you have the opening to of course; itâ€™s not like theyâ€™re just going to stand there.) If the guy keeps blocking, throw 'im, if they get hit, toss out a stronger attack before they recover. This is pretty much VF 101, and you need to know how to do this stuff before you learn anything else with Lei. You can also every now and then toss out PP, and then make a quick sidestep to hopefully avoid any quick counters your opponent tosses outâ€¦ assuming of course that he WILL be countering, AND itâ€™s not with a circular attack. How youâ€™ll know that is by watching how the guy plays and working off that, which is something that will come to you only with experience and a lot of lost matches. So for now, rely on P only as a defense check, and (of course) something to throw in combos. 2P: Come on, you should know what this is used for: if not, stop reading this right now and go back to VF 101 (ie, grind tutorial mode). All I have to say about it is that you need to use this as a COUNTER; that is, you time it for an attack you know is coming. Donâ€™t, DON'T, DONâ€™T spam it. You will lose matches because of that. You will hate yourself for it. And other players will hate you even more. Donâ€™t spam this move. Please. 6P: This move should be one of your best friends. I canâ€™t express enough how important this attack is to Lei game, it can open up a whole lot of options for you, and you will find yourself starting to win matches if you use it correctly. First off, 6P is safe on BLOCK. That means you shouldnâ€™t worry too much about being punished as long as you arenâ€™t being predictable with it. If you hit with it, you can follow up with p to complete the attack series, and then follow through with another quick attack (like a poking low), or maybe be a bit risky and go for a quick pop up if you think you can do it. Plus, you get a frame advantage if you hit them while theyâ€™re crouching (keep in mind this does hit mid), so that gives you more time to pop off another quick hit. If they block (or you want another option), that leads to the second partâ€¦ 6P can go right into Leiâ€™s Kyo stance, probably the best stance he has for applying pressure to your opponent. Iâ€™ll get into that and his other stances later, but for now, know that by doing low forward p into p+k+g, you go right into a stance that has some really fast attacks to harass the other guy with, PLUS it gives you extra frame advantage just going into the stance! And if you did this after an offensive sidestep, it can really mess a guy upâ€¦ but letâ€™s not get ahead of ourselves. Just get to practicing low forward P into Kyo stance over and over from a variety of situations until it becomes second nature; it is a very valuable tool to use. Also, this move beats out evades, so if youâ€™re up against a guy whoâ€™s good at evading around you, youâ€™re going to want to be doing this one. 3P: This is your second best friend if you plan on using Lei seriously. Just like the last move, it can also go into the Kyo stance, opening up the pressure options that stance can give you. And just like the last move, it hits mid, so you can catch crouchers with it. Alternating between this and your other pokes can help diversify your game, plus youâ€™ll find that it and the move that comes after it (p) works nice in some combos. K: Yeah, just K. No really, itâ€™s actually fairly useful. For one thing, it comes out fairly fast, so you can punish slow recovering moves with it. Second, on hit, you can just press 2 to instantly go into Buktai (again, weâ€™ll talk about the stances later) and then get off the following combo on Lights to heavy mids: 3K, 3PP, 2K. Not a bad punish combo off of a simple button press, and it should be something beginners get the hang of. Learn when to pop K off as a punisher, and make sure to follow up with the Buktai combos afterwards: practice this until it becomes second nature, and try to see if you can vary the combo for any characters this doesnâ€™t work on. Keep in mind that if they block the kick, you probably donâ€™t want to follow up with this combo unless youâ€™re sure they arenâ€™t going to block that 3K off of Buktai. 66P Other fighters have elbows. You have this. You should use it the same way, and pop anyone you catch sleeping on their feet. I find it makes a rather nice check at 1/4 screen range. Plus, woe betide any foe who gets hit by this and they're at a wall. Go on, see what kind of damage you can do after slamming some fool on a wall with this. It also makes a great addition in the middle of wall combos... but I'm getting ahead of myself talking about wall combos, and you are too if you're thinking about doing them right now. Just focus on the basic use of this... as a good mid hit poke to stun em. 9P+K,P If youâ€™re going up against linear fighters, youâ€™re going to want to use this move since it evades straight attacks. You can rely on just the first hit to harass them, or pull off the full move to go into Koko stanceâ€¦ which is a dangerous stance to end up in if you donâ€™t know what youâ€™re doing. So make sure you know what youâ€™re going to follow up with before relying on this move. 2,6P I find this to be a nice one to use if I'm lucky enough to duck a high hit. Pop this one out before they recover, and wow, instant combo opportunity. It's also a nice one to pop out from time to time if you feel you're being pressured by someone and need some breathing room; on block, it pushes them back, keeping them from punishing you. So keep it at the ready in your bag of tricks. 4P+K,P I love this move. There are times when people really mess up in front of me, but there are just enough distance away so that they think they're ok... and then I pop this sucker out. Bam, two slamming blows of pain. Granted, it's slow to start, and if they block, well, be prepared to lose some teeth. But if you use this one right, they'll think twice about rushing in blindly. 236P Guy likes spamming punch strings, and/or is being predictable with his punch moves? Use this. I like to call this one the noob killer considering how easy it is to take out PPP spammers with it. It's also a good tool to use overall if you know a punch is coming AND know how to follow up with another attack after counter hitting with it. Just don't telegraph it, and don't overuse it. 8K,K I originally wasn't going to include this one, because honestly, it is very easy to just hand the match over to the other guy if you mess this one up. But if you actually use it RIGHT, it can be a dangerous surprise for your opponent. Learn the maximum range of the first kick, and the second you see the guy flinch into it's range, pop them with it. Try not to use this move too much so that it's a surprise technique when you finally white it out. And don't do the second kick until you have them trained to think it isn't coming... THEN pop them with it. I've won several matches with that trick. Also keep in mind that if you just do the first kick, you'll end up in Koko stance... so you better know how to use that stance before even thinking about using this kick. More about the stances later. Launchers: These are basically your combo starters, but they also can be used to punish moves as well. There are several to get acquainted with, but for the sake of not overwhelming you, Iâ€™ll just list the four I've been working with. If you want to know the rest, well, thatâ€™s what Noodalls' piece is for. You are reading that, right?? 9K+G This is probably my favorite punisher, and chances are itâ€™ll probably be yours too. A mainstay from Evo, it pops the sucker up for some quick combos. Plus, it hits mid, so itâ€™s a good way to keep 2p spammers in check. Donâ€™t just toss this out whenever you want thoughâ€¦ you will pay dearly if youâ€™re blocked. 9K Another decent combo starter that can cut through slower attacks. Iâ€™ve noticed a lot of people recommending it as their quick counter launcher of choice, though I find I use 9K+G more often. Still, itâ€™s a decent option. 1P+G This one is my second favorite punishing launcher. It would be at the top of my list if it didnâ€™t have a slow start up and a -15 frame recovery on block. But that just means you need to know when to pull this sucker out, and that time is when your opponent whiffs a big move of their own, or you block one that doesnâ€™t stagger you, and you have enough frame advantage to use it. DONâ€™T use it any other time, thatâ€™s pretty much just handing the round to the other guy. But once you catch the fool with it, youâ€™re almost guaranteed at least 80 damage with a decent combo (at least with the one Iâ€™ll be listing later). 33PP This is an odd one for me. Noodalls recommends this as a primary launcher for Lei playersâ€¦ and yet Iâ€™ve never used it that way. Maybe thatâ€™s why Iâ€™m still a beginner. But Iâ€™ve found myself using it more as a move in the middle of combos, or after 26P+G (a mainstay from playing EVOâ€¦ oh, and this is a throw you should be getting yourself acquainted withâ€¦ like, yesterday.). It does have good poking and float potential, so I probably should be working it more into my gameplan. If so, I suggest you donâ€™t repeat my mistake, and learn to use it as well. Stances: Ok, this is the core of Lei-Feiâ€™s game. You simply HAVE to know about his stances, what they can do, and how to switch between them in order to play him effectively. There is no two ways about it. If you donâ€™t fully understand how to fully utilize his stances, youâ€™re always going to suck with him. Period. Actually, considering what he is and his fighting style, this actually makes sense. Allow me a moment to divulge a little martial arts knowledge (there will be a point to this). You see, Chinese martial arts is all about stance work and how to use them in a fightâ€¦ and those who use these skills donâ€™t see stances the way the average person does. The average person thinks of stances as some kind of basic, static, defensive or offensive position that one defaults to when fighting. Thatâ€™s not really how kung fu works. When it comes to Chinese martial arts, EVERYTHING is a stance. Sure, you standing in a basic defensive position with your arms protecting you and your legs slightly bent is a stance, but when you then transition into gong bu (your basic â€œbow and arrowâ€ stance) while punching, thatâ€™s a stance. Throwing out a kick? Stance. Stepping into ma bu (horse stance) behind a guyâ€™s leg in order to uproot his balance? Stance. Stances are something you fight WITH, not something you fight FROM. Thatâ€™s the Chinese martial arts attitude, and itâ€™s the attitude you should have when using Lei (see, I told you there was a point to this). I would not be surprised if the developers of this game gained some understanding of that aspect by the time Evo showed up. Leiâ€™s stances are fighting tools, each with their own particular purpose, strengths and weaknesses. They have to be pulled out at the â€œrightâ€ times, and you have to know how to transition between them in mid fight quickly and smoothly in order to stand a good chance of winning. Yeah, I know; easier said than done. Iâ€™m still struggling with this myself (ie, beginnerâ€¦ though itâ€™s frustrating that I canâ€™t easily do in a game what I can do in real life). But it can be learned, and until you get to the point where youâ€™re â€œstance dancingâ€ so rapidly that Michael Flatley gives up his title, there are some things you can do to help you master this while playing the game, even winning matches along the way. But that hinges upon you knowing what each stance does, when to go into themâ€¦ and even which ones to avoid when first starting out. So, letâ€™s get to it. Kyo: Iâ€™m starting with this one, because as far as Iâ€™m concerned, this is his best offensive stance, at least when it comes to rapid mix ups and pouring on offensive pressure. Just look at all the options you have from it! You can mess with a newbieâ€™s mind all day simply by switching between PPP2K, KK, or 2KK (and that's not all the moves you can do from this stance either). Also remember that just switching into this stance from 6P or 6P gives you extra frame advantageâ€¦ youâ€™re meant to be going on the offensive with this stance. So if you find yourself able to rain blows on your bewildered opponent like it's Black Friday, go into Kyo and mix things up. Just donâ€™t be predicable with it; you can be punished for abusing it too much. Hai: Ah, the old standby. Hai always seemed to be a sorta Swiss army knife, defensive/countering stance to me; itâ€™s moves seem made for various situations, and for stopping other people in mid attack. P comes out lightning quick and can stuff a lot of attacks coming in: follow up with P+G and youâ€™ve just pushed them back, and taken off a decent amount of damage. 2K snuffs high attacks, and you can keep them guessing by switching up with K, tossing them up in the air for some free hits on their flailing flesh on the way down. I have to admit not using P+K much, but it tends to be a nice surprise to pull out from long range every now and then. Just donâ€™t use it predictably if you want it to be an effective tool. Buktai: This is definitely a stance used for quick counters: the quick damage potential from 3K alone should make mastering using this one a priority. P is another lightning fast attack to stop incoming attacks, and 6P will knock them down, which can help give you some breathing room if youâ€™re being pressured. Learn how to time this one to dodge high attacks and punish... Iâ€™ve gotten some nice "come from behind" wins by pulling this one out at the right time. Dokuritsu: This one seems to be a power stance to meâ€¦ he has a lot of hard hitting moves from it (KK in particular comes to mindâ€¦). Itâ€™s also something of a tricky stance as well, due to the mix of high and low moves it can launch, as well as the auto punch parry it has (really comes in handy against punch spammers: learn to just pop into this just before they punch). The thing is, Iâ€™ve also found that this is a stance you really need to transition into quickly in order to get the most use out of it; itâ€™s not as effective if you just go into it and stand there. True, you can say this about all the stances really, but Iâ€™ve found that just telegraphing this one without any real follow up or transition really screws up my game. This is a stance you want quickly get into, pop off a move (or a combo), and then be back into default before the fool knows whatâ€™s happening. If you arenâ€™t using it that way, wellâ€¦ letâ€™s just say that I follow John Kreeseâ€™s advice whenever I see another Lei just go into it with no gameplan. Nehan: If youâ€™re going into Nehan youâ€™d better know what the hell youâ€™re doing. Not only canâ€™t you block from it, but youâ€™re back is turned. So this is not a stance to find yourself in while youâ€™re thinking to yourself â€œOh, now what?â€ If youâ€™re here, you should have transitioned here on purpose, and you should already be executing the counter to whatever your opponent is currently trying to get you with. Iâ€™ve seen a lot of other Leiâ€™s go into this, and then just attack with the moves with no rhyme, reason, or plan in mind. Thatâ€™s a good way to lose the match, so if youâ€™re understanding of the uses for this one isnâ€™t strong, DONâ€™T go into it in a match. Spend some more time cooking it in the lab. That said, understanding this stance can really help to strengthen your game. Itâ€™s got a nice built in counter for certain punches and elbows coming in, and it has another attack that goes right into another really useful (but also risky) stance that just eats up the other guyâ€™s offense if used right. Speaking of whichâ€¦ Koko: This one should be used for countering, period. Iâ€™ve never been able to use it effectively for any other reason, and I donâ€™t think itâ€™s just because Iâ€™m a novice. Theyâ€™re going for a low attack? K. Mid or High? P. Itâ€™s that simple. The trick is setting that situation up so that you donâ€™t whiff, or worse, get sent to the stratosphere before you even have a chance to press a button. Sui Ra Kan: I have to admit not really knowing how to use this stance to its full potential, and Iâ€™m still learning its range, but after being told by someone on the Shout Box about how well theyâ€™ve been able to school other players with it, Iâ€™m training with it. Itâ€™s not an easy stance to just get into, which is another reason why I find I rarely use it. But that low kick it has is mighty useful. Same goes with that safe on block punch that you can surprise them with from mid range. Stance Usage: Ok, youâ€™re probably thinking, "Having the info about what to do with each stance and the attacks they have is nice and all, but how the hell to use all of it?" After all, weâ€™re supposed to be transitioning into these stances quickly in order to be effective right? So how do we do that? Well, the seemingly obvious answer is to keep practicing switching from stance to stance by pressing all those input variations of P+K+G and a particular direction over and over again really fast. But to be honest, thatâ€™s going to take weeks to fully master, and Iâ€™m sure you donâ€™t want to spend weeks just doing that over and over (even though in the end, youâ€™re going to have to at some point). However, you donâ€™t really have to do that at this stage. Right now, the main thing you should focus on is what moves go into what stances, and move on from there. This is where we go into the one attack string that I purposefully didnâ€™t mention at the beginning: P,2P,P. Anyone whoâ€™s played EVO should recognize this one: itâ€™s his old PPP attack. Youâ€™re probably wondering why they decided to change the input for this, as well as why I waited until now to point this out. The answer for both questions is simple: Lei Fei is a complex character, and he was meant to be played as a complex character. In fact, he was ALWAYS meant to be viewed as a complex character (imo), with various tools to defeat foes with, utilizing fast paced mind games. Heâ€™s not really meant to just be a pick up and play sort of guy. Back when Evo came out, the reason why you were able to just do P,P,P, to do this particular attack string was to emphasize the fact that you were supposed to utilize his stances. But most noobs didnâ€™t appreciate this aspect and just spammed the punch button just to hit their opponents with all kinds of random crap that even they didnâ€™t know was coming out. A lot of guys didnâ€™t know how to deal with that and lose, and the noob would go around thinking he was decent. (I R top playerz!) Thus, people saw Lei as a noob friendly character. But he was never meant to be, and as soon as decent players figured out how to handle all that random crap (it isnâ€™t as random as it seems), the noobs got the beatings they deserved. Sega took notice of this, and in the later games changed the inputs. This was for a reason: now that this stance changing string had a 2 motion thrown in, there was more conscious effort needed to perform the moveâ€¦ you couldnâ€™t easily spam it (well, not a button masher anyway). You had to consciously make the decision to press 2 on the second P, which goes along with what the developers had in mindâ€¦ that you had to consciously make the decision to go into particular stances. This basically means being in complete control of your movements and attacks at all times, knowing what he was going to doâ€¦ which is beyond most noobs when using him. But it shouldnâ€™t be beyond you, if you want to use him properly. So with all that said, P,2P,P should be one of your main tools, and you should be able to pop it out at will, knowing what stance you want to go into in order to do the move you need for that situation. 2P will put you into Dokuritsu, and the P after it will put you in Hai, two stances that are a heavy part of Leiâ€™s game, so you need to know when to switch to what accordingly. If you can pull this attack string off into the stance you need right after an evade, you will have a very strong offensive tool at your disposal. So I suggest practicing this like crazy any chance you get. Another thing to help you get used to switching stances fast is to learn how to apply Kyo stance effectively. Basically, you should be drilling the hell out of your transitions from 6P and 3P, and then launching into an attack before you fully see yourself settle into the stance. For instance, try whipping out 3P, P+K+G, P,P,P,2K in one continuous string of moves. It will take some getting use to, but after a while it will be second nature. I'm noticing that after constantly doing these transitions over and over in free practice, it's starting to be come easier to do in actual matches: I'm no longer being all mushy thumbs when trying to do it (at least, most of the time). So I suggest you do the same... just keep grinding the transitions out, over and over. Change up what you do from Kyo so that you won't be predictable in actual matches, and consciously know what move you're doing from it. Don't hesitate at first when practicing... you can worry about using pauses to bait your opponents later. Right now you're practicing to be able to pull of that sequence the second you see the opportunity, and finishing off with a move they won't expect. Popping into Kyo in the middle of an attack is a very valuable tool, and it will give you an idea of how to quickly go into stances from attacks. But thatâ€™s not the only thing to help you get a hang of transitioning quickly into stances to win. Thereâ€™s combosâ€¦ Combos: Ok, donâ€™t expect a big combo list here. If you want that, go check out soakrates combo list... heâ€™s got more than enough Lei combos to go around. But to be honest, if youâ€™re a beginner (and really, if youâ€™re reading this for help playing Lei, thatâ€™s most likely what you are.) you really shouldnâ€™t be focusing on pulling out crazy combos. I donâ€™t care how much damage that wall combo youâ€™re practicing is going to do, it doesnâ€™tâ€™ mean a damn thing if you canâ€™t use your basic tools effectively enough to even be in the ideal situation to do it during a match. Youâ€™re like a wild monkey trying to use an M16 carbine against a well trained marine; you might be able to do damage, but good luck killing your target. So donâ€™t worry about combos right now; focus on your basics. You have a lot on your plate as it is. That said however, there ARE some combos you should learn. Not just because of being able to do damage from a successful punishing launcher, but because some of these combos will help you with understanding just how fast and smooth you need to be when it comes to shifting stances. The following is a combo that I figured out while grinding like crazy in free training mode. Iâ€™m not saying Iâ€™m the first person to do this combo; Iâ€™m sure other people are using it too. But I will claim to be the first to at least post about it in the context Iâ€™m doing it in, and I did figure it out on my own. Consider the following: 1P+K, P2P, K,P,P,P+K Decent combo, does some good damage. But thatâ€™s not what I find important about it. Whatâ€™s important is that you have to go through two stances in order to do it, and you have to go through them quickly and smoothly in order to get all 8 hits. Let's start at the beginning. You pop the joker up in the air after he whiffs a big attack. So far, so good. Immediately after you go into P,2P... which if you've been paying attention, you know puts you into Dokuritsu. But here's where the fun begins. Before you even fully see Lei get into that stance, you've already hit K,P. So it doesn't look like he's rising to go into the stance, it looks like he's rising to go into the KICK. If the opponent doesn't know Lei's moves, chances are he doesn't even know he changed stances at all. It sure doesn't look like it. And then, right after the kick, he drops down into the two hit punch attack... right into Hai stance. Ok, that's a bit more obvious. But before he can put his hands into the stance's position, you should have already hit P,P+K, which goes into two final pouch attacks and puts you right back into default... and eats up about 91 damage from the other guys health. All your transitions into your stances for that combo happened so fast, and so smoothly, that going into them looked more like the animations needed for the combo, instead of static stances the moves have to come out of. So not only is this a decent combo, it's training you to move through stances quickly, using the moves needed from those stances to do damage. In short, you should be training this combo (and others like it) not just to do it from launch, but also to train yourself to move through these stances just as quickly with regular play, getting your fingers used to the activity of moving through complex button inputs to swiftly meld from one stance into the other seamlessly while attacking your opponent I suggest using this combo like a drill. I personally have been drilling this combo like crazy ever since I stumbled upon it, coming up with a few variations here and there. I'm not just doing it so that I'll be able to pull it off during matches, but also so that I'll get used to going through moves and stances quick enough so that you can just barely tell that's what I'm doing. I've noticed that this is pretty much the way the Japanese players have been doing it; their stance changes are freaking invisible. that's where I want to be at, so I practice combos like this. I suggest you do to if you want to good with him. Just make sure you understand what you're training here: it's not just the combo, but the transitions you're trying to build skill in. ... oh and yeah, this one works pretty much on everyone at heavy mid and lighter. Of course, I'm sure you guys want some more "beginner level combos", so here are the few I currently rely on and train for constant use in match play: 9K+G,P,3P,P+K+G,2KK 9K+G,P,3PP, 2K 9K+G,P,2P,K,K 1P+K,P 1P+K,P,P, 3P, P+K+G, PPP2K 1P+K,P,P, 3P, P, 2K+G Bokutai, 3K, 3P,P,2K Have fun with these: they're simple, but they work on just about everyone (well, almost everyone... not sure about Taka...) And experiment with them, see what else you can change up and toss in. But definitely try to find combos that force you to chance stances quickly and drill the hell out of those. Basic tips. Gods, this got really long. So let me just get into some miscellaneous things I picked up while training with Lei, stuff I'm still working at and that I think will be helpful for you other novices. Hopefully you'll understand them quickly so you won't learn them the hard way like I and/or some other chumps did. - Slow down! I know, this seems like a contradiction to what I said earlier about transitioning quickly into stances, but the thing is, you won't be able to do that if you're frantically pressing buttons before you consciously realize what you're doing. Button mashing is the surest way to remain a scrub in the world of Virtua Fighter, and it's even doubly so where Lei is concerned; he gets no kind of lucky benefits from mashing at ALL, especially since they changed the input for his stance changing punch string. And panic-y button presses look just like regular scrubby mashing. So you need to slow down and know what buttons you're pressing when playing. Take the time to understand what each attack and move does, so you can actually put together a game plan. When learning the transitions, moves and combos, start slowly. Don't worry about not being fast enough at first: you're still learning the moves, and the speed will come once you get used to them. You try to work on speed first without fully grasping the button presses and you're just going to lose, over and over again. Do whatever it takes to calm yourself down when learning this stuff so that you won't be all frantic during matches and mess your moves up due to panicked button presses: take deep breaths, vocalize the needed rhythm of your inputs while you do it, tell yourself it's just a game, recite mantras, take some Valium... anything to get you to slow down so you can do the moves properly (ok, maybe not that last one). If it's one thing you need to use Lei effectively, it's well timed, well executed button inputs. That goes for all the characters sure, but it really sticks out with Lei. This, again, is why I recommend not relying too much on the P,P,P string he has at the beginning... if you're the mashing type in the beginning, using this move only encourages your mashing. - Put in the time in tutorial mode. Look, Lei is a complex character; you're simply not going to master this guy overnight. I'm finding it takes a great deal of study and practice to be really effective with him. So do yourself a favor, spend more time playing around with tutorial mode, and less time trying to smack down fools online. Yes, competitive play is important for your skills, and you do have to test out what you've been training in. But you haven't been doing the proper training to begin with, there's nothing for you to test. It's just you flailing your digital limbs against someone who either is going to beat you down with contempt and ease, or is just inept as you are and so both of you learn nothing. As Stragegist told me before when I asked him for some tips, you're simply going to have to spend a long time in the lab training your ass off until you get a firm grasp of what Lei has to offer. I'm not saying don't do vs at all... just realize that at this beginning stage, it should be the amount of time you spend the LEAST when booting the game up. Besides, you're playing a Shaolin monk; you should know that you need to go through all 36 Chambers before going out into the world to dominate. - Stay the HELL out of ranked mode! After what I just said this should go without saying. But I'm saying it anyway. Stay. The. HELL. out of ranked mode. I'm serious. You are not ready, believe me. Look, I'm doing you a favor. I know that people are saying that there are a whole bunch of crappy players in ranked right now, and that it's easy to get to Hunter. But the guys who are saying that? They're Pros. And you're not a pro. You're not an intermediate. You're a beginner. You're Daniel-san before he started training with Myagi. You're Jason Tripitikas following Lu Yan around. You have no Kung Fu. NONE. Stay the hell out of ranked mode. Seriously. It's US they're talking about whey they talk about easy prey. I made the mistake of going in there after hearing over and over again about the "easy" competition to be found. Yeah, I found a few scrubs. And I was also hunted down and destroyed by people several levels above me, people who's skills slammed me to the ground like Pai Mei against... well anybody (I was going to say The Bride, but really, if you've seen all the movies this characters been in, you'd realize that people just aren't in that old man's league. He's what I want to be when I grow up). One guy in particular I will never forget; I now have a phobia of Lion's wearing top hats, and I still wake up in cold sweats from that beating. You don't want this to happen to you. Stay the hell out of ranked mode.[/size] Train up first. It's for your own good. - Beat on the AI. The CPU selections in Free Training are there for a reason. Use them. All those combos and transitions you've been training in, they mean nothing if you can't use them against a resisting target. So put that CPU to at least Level 3 and have at it. Make sure when you're fighting this thing that you train specific things. Don't just swing at it; work those strategies. Use the transitions. Make sure you do that same combo over and over again while fighting. It's the best way to make sure you will have a good chance of doing this stuff flawlessly in actual human to human play. I've seen the difference even spending half an hour doing that can make before a match. Also, while you're at it, I suggest at the beginning to fight mostly against Jacky, Jean, Pai, Jeffry, Lion, and Wolf. There's a reason for this: those five have great tools to make Lei pay a deductible in his health insurance policy (good attack strings, crazy high/low mix ups... Lion...), and they also happen to be some of the more popular characters you'll face in VF. If you find that you are able to handle what the AI can throw at you while fighting against these characters, you should then have a good foundation to face down human opponents. Now, I'm not saying you'll handle anything your real competition will throw at you, but you'll at least be prepared, and you'll have an idea of what to do against a variety of techniques and situations. - Communicate. Besides training, this is probably the other great resource you need to make use of. Talk to other players and pick their brain. Yeah, I know, I'm saying this in a VF forum; we already know this. But really, try not to forget it. If you find someone online you really like playing with, friend them, chat with them. Compare notes, ask them how they were able to beat you, or if they noticed some mistakes you made, of course being sure you'll give them the same info. I've learned a lot about using Lei simply by asking some of the people I've played against about the game, and most had no problems responding. And of course, there's the guys here... just one night of asking a couple of questions to the right people improved my game immediately the next day. I know this should be obvious, but it's so valuable a resource to us that I think it should be acknowledged now and again. Ok, that's it, I've made this into a freaking college essay. I'm sure there are some mistakes or opinions that the more expert of us may take issue with, or perhaps something doesn't exactly match your own experience. That's fine. Post under here and share your own notes, so that we can all learn something. The whole point of this is to get as much practical information for Lei as we can in one spot so that we can all benefit. I definitely have no problems with anyone correcting anything I said here... it's only going to improve my game. Catch you guys online sometime; I'm going to bed. And keep training.