What makes a good player?

Discussion in 'General' started by EvenPit, Apr 5, 2013.

  1. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I forget about his videos then I'll come across a good one randomly and be happy about it. His vids make me wish I was better at capcom games.
     
  2. Voltaige

    Voltaige Active Member

    XBL:
    Voltaige
    @Tricky, Likewise
     
    Tricky likes this.
  3. CheekyChi

    CheekyChi Well-Known Member

    XBL:
    CheekyChi
    I believe talent defines how far you can go. Two people can go through the same training but one will improve at a faster rate than the other. This is the difference in talent. It could take you two months to learn Akira and for me to get to that same point of understanding, could take me a year - I may even have to put in more hours too.

    These people do exist. Not just in playing video games, but in real life - you must have tried to teach someone something and during this, you have an idea how good they are and how well they can be. Then someone new comes, you teach them and you see that although they're not as good as you (yet), they have it in them to be better than you in a years time despite you've already been doing it for 2-3 years.

    By the way, when you (first post) say good, did you mean good as in average or good as in amazingly good? I thought you meant the latter but reading some of the others' response it seems to be the former?
     
  4. EvenPit

    EvenPit Well-Known Member Content Manager Eileen

    You know it's funny because before I joined here there were people that I used to be able to keep up with in ranked (yeah i was a ranked junkie just like Cooladdy) or at least hold my own against, and I actually thought, "ok thats it I can do this" then I find people here that I never knew even existed that cleaned my clock, and overtime I've managed to get damn near everybody on my friends list and noticed that they were always in training mode. "Doing what?" I asked myself. Like they would be in training mode for like 4, 5 hours I was all like "well damn". Practicing combos? Setups? I look a high level players and I'm like I can do that, or i can do those moves so why am i getting beat up all the time.
    I don't know where im going with this, but thats all I wanted to say.
     
  5. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member


    Personality - What Kinda person are you? Aggressive, Passive, Over thinker,Timid,Soft.

    Ability - Learn from your mistakes, Handspeed, Hand-Eye Co-ordination, Reaction.

    Mentality - How well do you handle losses, do you get frustrated and give up after a loss, Memory limitations, How well Handle Meta-games, Killer instinct

    Will - Your drive, Your Passion, Heart. Dedication, How Much do you want it, Overcome.

    Above All Hardwork Beats Talent if Talent don't work hard.

    You happy now. Is it clear enough.. Can you apply this?
    I play various games that require all of the above because its manatory, I play games that require certain actions that are more vital than VF requires.
     
  6. CheekyChi

    CheekyChi Well-Known Member

    XBL:
    CheekyChi
    Meaning if the talented works hard, then the talented beats the hardworker... :D

    Probably not to VF, no.

    Not sure why you're being defensive. I seriously didn't know what you meant as it was very much down to my own interpretation of those words.

    Chi
     
  7. Voltaige

    Voltaige Active Member

    XBL:
    Voltaige
    That right there is what I hate. THAT IS THE STEAMY PILE OF BS. It's saddening that in life this occurs. People work harder, longer, and can have a better drive than the Talented but the talented can beat the Hardworker in less effort cause they're born that way.
     
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  8. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    No its cause i see what your trying to do... Bottomline Hardwork will always beat Talent if Talent don't Work hard. Since you can't apply it to VF.. Im wasting my time. Have a Good day.
     
  9. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    There's an easy metaphor for defining what FG strength is/comes from.

    Take a tree.

    The trunk and branches are core and essential, they will always be there regardless of what season it is. They are composed of your:
    1. Understanding the Game Mechanics
    2. Understanding your Opponent
    How well do you know the system? What are your opponent's bad habits?

    The greenery that spouts from the tree is also very important, and is derived from the core of the tree. This is also the first thing people will see. This is defined by your ability to:
    3. Exploit the Game Mechanics
    4. Exploit your Opponent
    Can you create favorable scenarios for yourself? Can you actually cut off your opponent's available options?

    And lastly, the absolute most key part. How you gonna grow a tree in bad soil!? That soil is:
    5. Execution
    Can you react promptly and readily? Do you get nervous?

    So that's how I look at things at least. you can look at yourself/other players and point out their successes/opportunities. And don't forget:
    6. Time
    Cuz we all need time to grow.
     
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  10. CheekyChi

    CheekyChi Well-Known Member

    XBL:
    CheekyChi
    Well what I said still holds true if you believe that. You can't have one and refuse to accept the other.

    I thought we are all having a discussion of what makes someone "strong" and on the side whether talent plays a part of it. So whether I can apply what you think strong is irrelevant as its a discussion. Have a good day too.

    The tree metaphor is quite interesting...
     
  11. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    This guy was on the right track but I disagree with his leveling system. I agree that the components he highlighted combine to make someone good at fighting games:

    Knowledge
    -Know the system. This can be from the basics of how to block all the way to frames and okizeme.

    -Know your fighter's moves. Can you remember all the moves your fighter has so you can ensure you are using the character correctly and not leaving out a vital piece that could be useful?

    -Know your opponent's character's moves. From whether they are strong in throws or strikes to what specific moves am I expecting to see from this character so I can block effectively when they come out. For example, playing against Bryan in Tekken always in the back of your mind should be his sweep because it's fast and deadly and to block on reaction you need to know it is on the table.

    Execution
    -Can you perform all the basic system actions (blocking, rising up etc)

    -Can you perform all the character's moves/combos in practice mode and in the heat of battle in the match?

    -Can you time your attacks successfully? You might know the move you need to do and where you should use it but if your timing is off it's the difference between doing damage or eating a counter hit.

    -Judgement, can you decide when to use which move and how? It is especially crucial to be able to make these judgement calls on a split second clock as the eb and flow of the match progresses.

    Your opponent
    -You can never fully know your opponent but you can try to learn as much about his style as you can each time you play. By observation you can take note of how he fights and look for weak points which you can exploit. Does he always rise with a kick? Well wait beyond range of the kick and punish. I have fun with guys online who still rise with kick as a matter of reflex. Pai just waits just beyond range then punishes every time.

    -Can you adapt to your opponent? Once you start to know your opponent you can then start to train your opponent. Your opponent reacts to you and adapts to what you are throwing out as they try to follow the point above. They think they are starting to know you. You must now take things to the next level and use this to your advantage because otherwise you will become predictable which is the kiss of death in fighting games. You must use his expectations and learnings against them.

    The Mind Game
    You need to dominate your opponent mentally. This is difficult to do. If your opponent fears you the battle is nearly won.

    And most importantly... Hand-Eye co-ordination! :D

    These are my thoughts on the matter. I don't think any of these are arranged in a leveling structure. You can just be good or bad and any or all of them depending on what you practice and where you natural talents are. Obviously best case scenario would be to be good at all of them...
     

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