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Who is the best Brad player?

Discussion in 'Junky's Jungle' started by Ryadus, Oct 1, 2003.

  1. Ryadus

    Ryadus Well-Known Member

    I was wondering that who is the best Brad player?
    I haven't seen anyone else than Mask du HT so I can't say is he the best.
     
  2. Ogi

    Ogi Well-Known Member

    I think Ohsu's Brad is also very good! /versus/images/graemlins/grin.gif
     
  3. replicant

    replicant Well-Known Member

    Shinz has an awesome Brad as well.
     
  4. ice-9

    ice-9 Well-Known Member

    Perfect example of Brad's problem...there aren't really any famous players that focus on him. Mask uses Jacky in tourneys, Ohsu and Shinz are Akira players first and foremost.
     
  5. Kimble

    Kimble Well-Known Member

    The haoh rank Brad in the evo disc should be pretty good.
     
  6. Ryadus

    Ryadus Well-Known Member

    Really? I thought Mask uses Brad in a real purpose. Well, he played with Jacky in VF4. Guess he that's way likes him more. It seems like Brad isn't very popular character. /versus/images/graemlins/confused.gif
     
  7. Ogi

    Ogi Well-Known Member

    The haoh rank Brad in the evo disc is Mask Do Hijitetsu!
    I think Mask's Jacky is also in VF4evo, but he has another name.(Mask Do something)
     
  8. MAXIMUM

    MAXIMUM Well-Known Member

    I don't think the unpopularity of Brad is surprising. I've tried to get into using him on a number of occasions, but I've never really stuck with him. He seems a bit undeveloped to me, and too much work for little gain.

    For starters, his throwing game is pretty lame. A character of his nature should sport a larger number of throws. He's also crying out for more reversals or a least a defensive stance of some sort. Kick-boxing is, after-all, is a very tactical sport full of defending and couter-attacking. VF4 Vanessa was a much more well-rounded Thai combatant if you ask me.

    Having said that, the one redeeming feature of Brad is his float potential. He's got some really enjoyable float starters and combos that can do some serious damage. It's just a pitty the rest of his game leaves me cold.
     
  9. Shoju

    Shoju Well-Known Member

    I would agree with that from what I've seen so far. He can land really big damage combo's but is a bit lacking in general compared to most of the cast.

    His sways could be considered to be like stances, but unlike the other characters with stances he can't threaten your defence from here. From any sway he has no guard brake, no throw and no low so why not stand there block and regain the intiative. When he uses attacks that move him into sway he's also vunerable to interupts if there blocked (he hasn't got time to wait and see if his attack hits and then sway). He doesn't appear to have any anti [2][P] attack either like many of the characters.

    The real test for Brad would be in the long run though as people learn more about how to face him as well as to use him. Chances are he may struggle more as people learn about his weakness's.
     
  10. BK__

    BK__ Well-Known Member

    dunno what it is about brad, but i always think of him only being a secondary character.. the same way as i feel about aoi, mabye it's just me, but i'd get bored sticking with both characters primarily /versus/images/graemlins/tongue.gif

    okay okay, back to topic.. it does'nt really matter as much as it should seeing as mask has plenty of movies of his brad to model on, and he DID use it all through the green book beat tribe tourney, and all his replays on the disc are brad. I always think of mask as being primary with both characters, though i must admit that i've seen much more of his brad than his jacky.
     
  11. ice-9

    ice-9 Well-Known Member

    No offense...you guys don't seem to understand Brad's game. Admittedly, I don't know much either, but at the very least Brad is extremely offensive, has a lot of good strikes/pokes, does have attacks that put him at advantage, and as it has been pointed out, has great damage potential. He has a weaker throwing game by design!

    My issue with him is that learning how to play with him seems very context specific as a result of his stances...check out Myke's write-up on Brad for what I mean by this. To me, he doesn't seem like a character one can casually pick up and play competitively (the way one can with Jacky, Pai, Lau, Lion, etc.), in Japan at least.
     
  12. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    ice-9 said:

    My issue with him is that learning how to play with him seems very context specific as a result of his stances...check out Myke's write-up on Brad for what I mean by this. To me, he doesn't seem like a character one can casually pick up and play competitively (the way one can with Jacky, Pai, Lau, Lion, etc.), in Japan at least.

    [/ QUOTE ]

    That's a pretty accurate summary.

    There's a definite learning curve when it comes to learning Brad. Not only must you learn how to properly use the stances, you also need to watch stance to maximise combo damage. He has the basics you can always stick to (P, elbow, knee, throw) but he's much deeper than that, and it's the depth that was part of the appeal for me to learn him.

    To the guy who said he can't threaten someone's guard while he's in stance, that's not quite true. If anyone thinks they're safe by simply standing there and holding guard when he goes into a stance then they're sorely mistaken. Brad can do any stance fake and go into a throw. It's very effective, especially when you mix it up with stance attacks.

    To get back onto the list of good Brad players, Mask no longer plays Brad so I don't think it's worth mentioning him if you're interested in current players. Neo-Tower also played Brad initially, but it didn't take him long to go back to Jacky. For current players (that we've seen movies of at least) which I think deserve mention for the Brad play:

    [*]Ohsu - goes without saying. He won the Brad scramble title, and many of us witnessed how powerful his Brad is first hand at Evo2003.

    [*]ItoshunBrad - recently seen in am.sega movies, has a 70%+ Brad.

    [*]Gorilla Kagesuke - haven't seen him play Brad for the longest time so I'm not sure if he's still current. He appeared in some older am.sega movies. I think he plays Wolf primarily now (he was in KSII), but I remember his Brad being very nasty.
     
  13. Ryadus

    Ryadus Well-Known Member

    Well, Brad really has many new moves and kickboxing really is tactical martial art but he really do is good. You can change your tactic in the middle of match just changing his slipping side. /versus/images/graemlins/grin.gif Vanessa is also good and I play with her but I prefer Brad. He is just good. Many guys thinks that Brad is cheap and easy-handle guy just because CPU (this might be someone's opinion. I don't say that this is all's opinion) uses such stupid tactic.

    I like Brad's style to make a lot of collapses. You can make many staggers on that way. /versus/images/graemlins/grin.gif
     
  14. Ryadus

    Ryadus Well-Known Member

    Thank you for all your answers!

    I was wondering that why all Jacky player's uses also Brad? /versus/images/graemlins/tongue.gif
     
  15. alucard

    alucard Well-Known Member

    [ QUOTE ]
    ice-9 said:

    No offense...you guys don't seem to understand Brad's game. Admittedly, I don't know much either, but at the very least Brad is extremely offensive, has a lot of good strikes/pokes, does have attacks that put him at advantage, and as it has been pointed out, has great damage potential. He has a weaker throwing game by design!

    My issue with him is that learning how to play with him seems very context specific as a result of his stances...check out Myke's write-up on Brad for what I mean by this. To me, he doesn't seem like a character one can casually pick up and play competitively (the way one can with Jacky, Pai, Lau, Lion, etc.), in Japan at least.

    [/ QUOTE ]

    Most of the characters require the player to watch stances if you plan to utilise some moves effectively. eg, Lau's [1][P]+[K] can beat certain moves even when Lau is at a disadvantage, but you must know what the moves are and what stance to use it. Same thing for Lau's [6][6][P]+[K] and Pai's [2_][1][P]. I dont see how Brad can have a steeper learning curve than others, unless you argue that one can play other characters effectively without watching stances.

    I've come to the conclusion that Brad is simply a weakling compared to the other characters, after reading other players' opinions(mainly Japanese) and playing him quite a bit.

    First off, he has no real low attack other than his low punch(which is special low), any high attack will beat his low kick or crescent during their execution. He is the ONLY character with this problem.

    Secondly, most of his attacks have either no range or are too slow.

    Thirdly, all his floaters are slow, and the faster ones require a counter-hit to float. Since his combos really dont do a lot more damage than most other characters' air combos, plus you'd have to be retarded to be hit by [4][6][K] or [6][6][K], I cant see why he would have an advantage over other characters in this aspect(damage potential).

    Fourthly, his throw game is the worst in the game. You dont even need to know DTEG or EDTEG to beat him. None of his throws do good damage anyway.

    Fifth, his crescents suck in comparison to say Jacky's or Van's. Its slow and counterable. I'd expect something thats slow to be uncounterable or fast but counterable. Brad's is simply junk.

    For the record, I've never seen an impressive Brad. Even when played by Ohsu, Brad still looks average to me. Btw, I've heard rumours that Brad(and Goh) will be seriously powered up in Ver.C. We'll see.

    EDIT:

    Just like to add that Brad is the most "comboable" character if we exclude the girls.
     
  16. Shoju

    Shoju Well-Known Member

    Myke isn't sway into throw very risky? He doesn't actually have a throw from sway, so you have to wait until the sway has ended before you can throw and during that time he can be hit, and you can't cancel a sway unless you sway in another direction can you? That doesn't seem to help it just increases the time you have your guard down? I still can't see how sway threatens the opponents defence. Another thing is that unless he goes into sway with the advantage he can always be interupted since unlike other stance characters he has no way of deterring a quick interrupt.

    The catch throw also seems to be the easiest thing to struggle out of in the game.
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Shoju,
    The point with throwing out of a sway/ducking is exactly as you mentioned in your last sentence. It is most effective when you have sufficient advantage such that your sway/ducking attack will beat their attack. In this situation, your opponent is at serious risk if they try to attack you, and so this is when you can try to take advantage of their defensive response with a throw.

    In reality though, many people I've played will freeze up at times even when Brad has a disadvantage (usually because they were too slow to react), allowing you even further opportunities to throw from a sway/ducking.

    Finally, just watch a lot of Brad movies and you'll see a good amount of throws from a sway/ducking.

    As for the catch throw statement, I don't know who you're playing against (I pray that it's not the CPU....) but I've never had anyone struggle from my catch. As soon as my catch is coming out, I'm already wailing on P or K and you have no time to struggle, you must successfully defend the attack.
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Alucard,
    I somewhat agree with the conclusion you made, but I wouldn't go so far as to call him a weakling. I'm going to respectfully disagree with how you came to your conclusion though. Most of the points you picked at are not considered as Brad's primary tools IMO. The reasons why I think Brad is lower tier are completely different to yours. But first, your points:

    1. low attacks are weak
    Having a good low attack is a bonus for any character. Brad's low crescent is OK when used sparingly and in the right places. The [1][K] is also OK as the second hit is guaranteed on counter. But otherwise, the low attack isn't an area where Brad focusses on, and doesn't need to IMO.

    2. most attacks have no range or too slow
    Well you can't have everything. Unless you give specifics, then I don't know what you mean. For me, if I can make a rising attack whiff and punish with an attack without having to dash in, then that's long range enough, and Brad's [3][P]+[K][P] does that fine. Also, his ducking mid crescent, while not the fastest thing in the game (again you can't have everything), has insane range. If you want speed and range, well, sadly, not everyone gets Akira's Byakko.

    3. floaters too slow, faster ones require counter hit
    The floaters you focussed on here are what I consider to be secondary in Brad's combo game. You've got [6][P]+[K] which is elbow speed (only a handful of characters can combo off an elbow-class attack), uncounterable, and has great range (which goes against your 2nd point too), and the [2][P]+[K][6][P] which is middle kick class, but perfect when minor countering most low attacks. The knee floaters are more risky and slower, but of course their rewards are higher. That's VF for you. But calling someone retarded for getting hit by them is a bit strong? I mean, it's like getting hit by a Yoho, and it's not like that never happens.

    4. throw game is weak
    I think that's a strong statement. He's got 4 directions and neutral all of which do OK damage. Fail to QR/TR the [3][3] throw and he's got a guaranteed down attack. TR the [4][6] and you're open to back stagger and potential 80pt combo (not including the throw damage), and as high as 90 against the girls. QR the same throw and it's guessing game in Brad's favour, and if you do nothing you eat the [4][6][[K]+[G] in the head. The [4] throw puts the opponent sideways which is awesome for okizeme (ARM around attacks easily), and the [1] is useful when your back is to a wall. All these throws shape up Brad's game nicely. He's not what I consider a throwing character primarily, but I don't think they're weak.

    5. crescents suck (compared to jacky/vanessa)
    This is another point that I don't think needs comparison. Brad's crescents are not the focus of his game IMO, but they still have their uses.

    As for being the most comboable, well I won't argue with that. But when you say Ohsu's Brad still looks average to you, then I'm convinced you have your mind made up about Brad already. Personally speaking, I'll just say that watching and playing with Ohsu's Brad was nothing short of inspiring. Actually, playing with Chibita had it's moments too /versus/images/graemlins/tongue.gif

    I think I've already mentioned in another thread the reasons why I think Brad is lower tier, but in brief I think he needs more ways of getting into his stances with an advantage, and possibly some special high attacks from stance to deal with low attacks. Despite all that though, I won't stop learning or enjoy playing Brad, and to anyone who's currently playing (or wanting to play) Brad I hope you stick with him so long as you're having fun.
     
  19. alucard

    alucard Well-Known Member

    I'll just quickly clarify(and rebutt) a few points.

    1. A good low attack is a bonus for any character.
    Well, all I'm asking for is a "true" low attack that cannot be interrupted by a high attack during its execution. I'm not asking for Kage's [4][4][K][G] or Akira's [3][P][K]. Its a fact that Brad is the only character without a low attack in this game. "True" low attacks are essential when your opponent is spamming attacks like Akira's [4][6][P] or Lau's upkn. I dont think its a bonus, its essential IMO.

    2. No range or speed.
    His punch, elbow, sidekick, etc... all have less range than most other characters. Sarah's punch has about the same range as Brad's, but its 11f.

    3. Combo starters are crappy.
    [6][P]+[K] is nice, but its high. You cant use that in a nitaku situation can you? [2][P]+[K], [P] is not bad, but its 16f, has no range and is counterable. Other than [3][P][K], the only attacks that have decent range must come from his stances, and that sucks.

    4. His throws are weak.
    [P][G] throw does 35pts dmg.
    [4][P][G] does 45 dmg.
    [4][6][P][G] does 40 pts.
    [3][3][P][G] does 55 pts.

    So, his strongest throw does only 55pts, and the rest does crap damage. [4][6][P][G] has good damage potential, but still nothing is guaranteed after the QR.

    Myke, I dont know what you meant by Brad is not a throwing character. Throw/strikes guessing games is the most effective way to inflict damage on your opponent. When your throws do little damage, you are at a disadvantage, theres no other way around this.

    5. Crescents suck
    I dont think anybody should focus their game around crescents either, but its a fact that Brad's suck(relative to most other characters).

    So, what should Brad players focus on if everything sucks? His stance attacks? His stance attacks are great I agree, but none of the attacks that lead to his stances give Brad an advantage on block. A low punch would stuff everything.

    All in all, I dont see anything unique about Brad that would give him an advantage in any situation/matchup, thats why I think he sucks. Of course, thats just my opinion, Im not telling all the Brad players to quit playing Brad. /versus/images/graemlins/tongue.gif
     
  20. Horsepool

    Horsepool Well-Known Member

    I play Brad, and im new to VF, but having played most of the other characters, hes the only one i could win with. His style is best for my abilities. Though he cant mix it up worth shit. high high high high high high high, umm, low? well there are some meds in there, but hes seriously lacking lows, or im seriously lacking ability /versus/images/graemlins/smile.gif
     

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