* Wolf Combo FAQ Final *

Discussion in 'Wolf' started by MrWhite, Jun 16, 2002.

  1. MrWhite

    MrWhite Well-Known Member

    WOLF COMBO FAQ

    -ver.1.2 ( Final ) for VF4 ver.C-
    - by Mr. White -

    ==================================================================================

    This is the final version of the Wolf Hawkfield combo FAQ for Virtua Fighter 4.
    Bear in mind the SS should be the opening floater for combos involving /versus/images/commands/p.gif[/versus/images/commands/g.gif] because the knee is not necessarily reliable on that behalf. All weight requirements are in except for a generic outline concerning wall combos. Sequences are escapable/strugleable. All combos are non techrollable or escapable. Feel free to contribute.

    - Revised June 13th 2002: Replaced old command lines with "instant commands" to clear things up. Added revisions to stance, sequences and combos. No weight input yet. Added "Best Damage" markers.
    - Revised June 16th 2002 : Added ~ 25 new combos and sequences, bringing the total to ~175 possibilities. Added weight requirements. Reviewed errors. "Final" version.

    ==================================================================================


    Legend

    - Knee : /versus/images/commands/f.gif/versus/images/commands/k.gif
    - SS : Short shoulder ( /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif)
    - SH : Reverse sledgehammer ( /versus/images/commands/D.gif/versus/images/commands/f.gif+/versus/images/commands/p.gif )
    - m-SH : Modified reverse sledgehammer ( /versus/images/commands/df.gif/versus/images/commands/df.gif/versus/images/commands/f.gif+/versus/images/commands/p.gif )
    - SR : Shoulder ram ( /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif )
    - CSR : Charged shoulder ram ( /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif [hold /versus/images/commands/p.gif] )
    - GS : Giant Swing ( HCF+/versus/images/commands/p.gif+/versus/images/commands/g.gif )
    - HCB : Half circle back
    - \/ : Open stance
    - // : Closed stance
    - /versus/images/commands/p.gif[/versus/images/commands/g.gif] : Press Punch then Guard immediately. *
    - [#] : Contains damage points
    - [SLW] : Super light weight ( Pai, Van, Aoi )
    - [LW] : Light weight ( Lion, Shun, Lei, Kage, Sarah )
    - [MW] : Middle weight ( Akira, Jacky, Lau )
    - [HW] : Heavy weight ( Jeff, Wolf )
    - [AW] : All weights **

    *!!*In all combos involving /versus/images/commands/p.gif[/versus/images/commands/g.gif] : the actual command input is "/versus/images/commands/F.gif/versus/images/commands/p.gif[/versus/images/commands/g.gif] " ( HOLD Forward and press Punch then press Guard immediately after ). This allows for an Advancing Punch while performing the combos. Without holding forward during /versus/images/commands/p.gif[/versus/images/commands/g.gif] some of the combos will become stance specific or simply cannot be executed. *!!*
    ** Weight specifications only occur when a combo is executable on a certain weight class and those below it, otherwise it applies to all weights.

    ===================================================================================
    ===================================================================================


    Sections :

    - Knee / Short Shoulder Combos [MC]
    - Knee / Short Shoulder Combos [N]
    - Knee / Short Shoulder Combos On Crouching Opponents [N]
    - Charged Shoulder Ram Combos
    - Elbow Butt Combos ( /versus/images/commands/b.gif/versus/images/commands/p.gif )
    - Arrow Knuckle Real ( /versus/images/commands/b.gif/versus/images/commands/df.gif/versus/images/commands/p.gif ) Combos
    - Level Back Crush ( Hold /versus/images/commands/p.gif+/versus/images/commands/k.gif ) Combos
    - Back Catch Push Combos
    - Wall Combos
    - Low Punch Cut
    - Rising Attacks
    - Sequences


    ==================================================================================
    ==================================================================================


    * MC on standing and crouching opponents *

    º Knee / Short Shoulder Combos :


    - /versus/images/commands/p.gif,/versus/images/commands/k.gif [72]

    - /versus/images/commands/p.gif,/versus/images/commands/p.gif,/versus/images/commands/p.gif [79]

    - /versus/images/commands/k.gif,/versus/images/commands/k.gif [85] [SLW]

    - Knee/SS [69]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [77]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [71]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif,/versus/images/commands/u.gif/versus/images/commands/p.gif [86] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|
    [AW. HW needs SS starter and // ]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [60]

    - m-SH [69]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif [75]



    º Knee / Short Shoulder, /versus/images/commands/d.gif/versus/images/commands/p.gif :


    - Knee/SS [76] [AW. HW needs \/ ]

    - SH [76]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [75] [AW. MW & HW need // if Knee is starter ]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif,/versus/images/commands/u.gif/versus/images/commands/p.gif [93] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|
    [SLW]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [80] [MW]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif [78] [AW. HW needs // ]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif,SH [78] [AW. MW needs // ]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif,/versus/images/commands/d.gif/versus/images/commands/k.gif [69] [LW]

    - /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [69] [AW.MW needs \/ ]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [65]



    º Knee / Short Shoulder, /versus/images/commands/p.gif[/versus/images/commands/g.gif] :


    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif,/versus/images/commands/p.gif [84] [MW]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/k.gif [79] [LW]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [79] [AW. HW in // ]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif [82] [AW. Second /versus/images/commands/p.gif whiffs for HW ]

    - m-SH [80]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [72]

    - knee/ss [80]

    - /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [72] [MW. Needs // for MW ]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [84] [AW. Second /versus/images/commands/p.gif whiffs for HW, needs SS starter ]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [72] [LW]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif,/versus/images/commands/u.gif/versus/images/commands/p.gif [97] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|
    [MW]

    - /versus/images/commands/db.gif/versus/images/commands/p.gif [71] [MW]



    º Knee / Short Shoulder, /versus/images/commands/p.gif[/versus/images/commands/g.gif] , /versus/images/commands/p.gif[/versus/images/commands/g.gif] :

    *( Second /versus/images/commands/p.gif[/versus/images/commands/g.gif] doesnt hit MW unless //. HW cant get hit by second /versus/images/commands/p.gif[/versus/images/commands/g.gif] )

    - /versus/images/commands/p.gif[/versus/images/commands/g.gif] [75] [SLW]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [85] - // [MW. Last kick doesnt hit for MW ]

    - m-SH [86]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif [78] [MW]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif [88] - // |Best Damage| [SLW]

    - knee/ss [86]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [77] [MW]

    - /versus/images/commands/db.gif/versus/images/commands/p.gif [79] [LW]

    - /versus/images/commands/df.gif/versus/images/commands/k.gif [84] [SLW]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [79] [MW]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [79] [SLW]

    - HCB+/versus/images/commands/p.gif [79] [LW]


    ==================================================================================
    ==================================================================================


    * Normal hit *

    º Knee / Short Shoulder Combos :


    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/k.gif [57]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif,/versus/images/commands/p.gif [64]

    - knee/ss [54]

    - /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [46] [SLW]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [62]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [46]

    - m-SH [54]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [56]

    - /versus/images/commands/df.gif/versus/images/commands/k.gif [52] [AW. MW & HW in \/ ]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [46]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif,/versus/images/commands/u.gif/versus/images/commands/p.gif [71] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|
    [MW]


    º Knee / Short Shoulder, /versus/images/commands/d.gif/versus/images/commands/p.gif :


    - /versus/images/commands/d.gif/versus/images/commands/p.gif,/versus/images/commands/d.gif/versus/images/commands/k.gif [54] [SLW]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [60] - //

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [65] |Best Damage| [SLW]

    - knee/ss [61] [MW. MW in \/ ]

    - SH [61]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [50] [MW]

    - /versus/images/commands/D.gif/versus/images/commands/df.gif [54] [AW. MW & HW in \/ ]



    º Knee / Short Shoulder, /versus/images/commands/p.gif[/versus/images/commands/g.gif] :

    * ( /versus/images/commands/p.gif[/versus/images/commands/g.gif] hits HW in // only )


    - /versus/images/commands/d.gif/versus/images/commands/p.gif,/versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [61] [LW]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif,SH [67] - // [MW]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif,/versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif [58] - // [MW]

    - /versus/images/commands/D.gif/versus/images/commands/f.gif/versus/images/commands/p.gif [58] [MW]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [64] [AW. MW in // ]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [69] [MW. MW in \/, second /versus/images/commands/p.gif whiffs ]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif,/versus/images/commands/u.gif/versus/images/commands/p.gif [82] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage| [SLW]

    - knee/ss [65] [MW]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif ,/versus/images/commands/p.gif [69] [MW. MW in // ]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/k.gif [64] [SLW]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif [67] [AW. Second /versus/images/commands/p.gif whiffs for HW ]

    - /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [57] [SLW]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [57] [SLW]

    - /versus/images/commands/df.gif/versus/images/commands/k.gif [63] [SLW]



    º Knee / Short Shoulder, /versus/images/commands/p.gif[/versus/images/commands/g.gif] , /versus/images/commands/p.gif[/versus/images/commands/g.gif] :


    - m-SH [71] |Best Damage| [LW]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [62] [LW]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [65] [LW]

    - knee/ss [71] |Best Damage| [LW]


    ==================================================================================
    ==================================================================================


    º Knee / Short Shoulder combos on crouching opponents :

    *Normal*


    - /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [61] - ( // if knee starter ) |Best Damage| [SLW]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [46]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif,/versus/images/commands/f.gif/versus/images/commands/p.gif [55] [SLW]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif,/versus/images/commands/d.gif/versus/images/commands/k.gif [50] [SLW]

    - m-SH [54] [MW]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif [44] [MW. MW in // ]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [60] [LW]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [47] [MW]


    ==================================================================================
    ==================================================================================


    º Charged Shoulder Ram Combos :

    *MC*


    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif ,/versus/images/commands/p.gif [113] |Best Damage| [MW. MW in \/ ]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [110]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [111] [AW. Second /versus/images/commands/p.gif whiffs for HW [95] ]

    - m-SH [103]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/k.gif [106] [LW]

    - SS/knee [103]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [105] [AW. HW in // ]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [92]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [95]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif [109]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif,/versus/images/commands/u.gif/versus/images/commands/k.gif [111] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif [ combo requires super strict timing - Pai/Van only ]


    º Charged Shoulder Ram Combos :

    *Normal*


    - m-SH [77~83] *Depends on when you hit


    ==================================================================================
    ==================================================================================


    º Elbow Butt Combos ( /versus/images/commands/b.gif/versus/images/commands/p.gif ) :


    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/k.gif [N:43] [MC:53] [MW. MW in \/]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif ,/versus/images/commands/p.gif [N:46] [MC:56] *Second /versus/images/commands/p.gif whiffs |Best Damage| [SLW]

    - /versus/images/commands/f.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [N:41] [MC:56] [MW. MW & LW in \/ ]

    - m-SH [N:35] [MC:45]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [N:46] [MC:56] |Best Damage|

    - SS/Knee [N:35] [MC:45]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif [N:29] [MC:39]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [N:28] [MC:38]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [N:30] [MC:40]


    ==================================================================================
    ==================================================================================


    º Arrow Knuckle Real ( /versus/images/commands/b.gif/versus/images/commands/df.gif/versus/images/commands/p.gif ) :


    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/df.gif/versus/images/commands/p.gif [N:70] [MC:87]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif ,/versus/images/commands/p.gif [N:72] [MC:89] |Best Damage|

    - knee/ss [N:65] [MC:82]

    - /versus/images/commands/p.gif,/versus/images/commands/k.gif [N:65] [MC:82]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/p.gif [N:69] [MC:86]

    - /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [N:57] [MC:74]

    - HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [N:71] [MC:88]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [N:65] [MC:82]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [N:55] [MC:72]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif,/versus/images/commands/df.gif/versus/images/commands/p.gif [N:70] [MC:87]

    - m-SH [N:65] [MC:82]

    - /versus/images/commands/k.gif+/versus/images/commands/g.gif [N:65] [82] - \/

    - /versus/images/commands/d.gif/versus/images/commands/p.gif,/versus/images/commands/d.gif/versus/images/commands/k.gif [N:57] [MC:78]


    ==================================================================================
    ==================================================================================


    º Level Back Crush ( Hold /versus/images/commands/p.gif+/versus/images/commands/k.gif ) :


    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/f.gif/versus/images/commands/p.gif ,/versus/images/commands/p.gif [N:82] [MC:97] |Best Damage|

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif,/versus/images/commands/k.gif [N:78] [MC:93]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/d.gif/versus/images/commands/p.gif , SH [N:81] [MC:96]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif,/versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [N:68] [MC:83]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, knee/ss [N:78] [MC:93]


    ==================================================================================
    ==================================================================================


    º Back catch push ( /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif,/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif,/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif | /versus/images/commands/b.gif/versus/images/commands/b.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) combos :


    - knee, /versus/images/commands/d.gif/versus/images/commands/p.gif , SH [61] [MW]

    - knee, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [56]

    - knee, HCB+/versus/images/commands/p.gif,/versus/images/commands/p.gif [62] |Best Damage| [SLW]

    - knee, knee/ss [54]

    - knee, /versus/images/commands/d.gif/versus/images/commands/p.gif ,/versus/images/commands/d.gif/versus/images/commands/k.gif [50]

    - knee, /versus/images/commands/p.gif, /versus/images/commands/k.gif [57]

    - knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [54]

    * Use back catch push + knee to enter into *normal hit* wall combos ( refer to list ~ slight variations )


    ==================================================================================
    ==================================================================================


    º Wall Combos :

    *( All these combos work on SLW, to make them work you need to reduce the /versus/images/commands/p.gif[/versus/images/commands/g.gif]'s by 1 per weight class or edit out an excessive maneuver )*


    Knee/SS, /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif combos ( wall hit after 3rd /versus/images/commands/p.gif) :

    *MC*

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [114] |Best Damage|

    - /versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [97]

    - /versus/images/commands/p.gif[/versus/images/commands/g.gif], SR [93]

    - /versus/images/commands/p.gif[/versus/images/commands/g.gif], m-SH [98]

    - /versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [98]

    - /versus/images/commands/p.gif[/versus/images/commands/g.gif], knee/SS [98]

    *Normal*

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [76]

    - m-SH [79]

    - Knee/SS [79]



    Gen. Wall Combos :


    *Normal*


    - /versus/images/commands/k.gif, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [56]

    - /versus/images/commands/k.gif, /versus/images/commands/p.gif[/versus/images/commands/g.gif], m-SH [65]

    - Knee/SS, /versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif, m-SH [75]

    - Knee/ss, 3x/versus/images/commands/p.gif[/versus/images/commands/g.gif], m-SH [75]

    - Knee/ss, 3x/versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/F.gif/versus/images/commands/p.gif ,/versus/images/commands/p.gif ,/versus/images/commands/p.gif [78] |Best Damage|

    - Knee/ss, 2x/versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [73]

    - Knee/ss, /versus/images/commands/p.gif[/versus/images/commands/g.gif], SR [64]

    - Knee/ss, 2x/versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [70]

    - CSR, knee/ss [72]

    - CSR, /versus/images/commands/k.gif+/versus/images/commands/g.gif [77]


    *MC*


    - Knee/SS, /versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif, m-SH [94]

    - Knee/ss, 4x/versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/F.gif/versus/images/commands/p.gif ,/versus/images/commands/p.gif [87]

    - Knee/ss, 3x/versus/images/commands/p.gif[/versus/images/commands/g.gif],/versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [89]

    - Knee/ss, 4x/versus/images/commands/p.gif[/versus/images/commands/g.gif], m-SH [94]

    - CSR, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif, m-SH [120]

    - CSR, /versus/images/commands/d.gif/versus/images/commands/p.gif , /versus/images/commands/d.gif/versus/images/commands/p.gif , SH [112]

    - CSR, /versus/images/commands/p.gif[/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif ,/versus/images/commands/k.gif [113]

    - CSR, /versus/images/commands/p.gif[/versus/images/commands/g.gif], SR [113] *Strict timing. Almost looks like a "bug".

    - CSR, /versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/k.gif+/versus/images/commands/g.gif [114] *Very cool looking combo

    - CSR, 4x/versus/images/commands/p.gif [/versus/images/commands/g.gif] [116]

    - CSR, 3x/versus/images/commands/p.gif [/versus/images/commands/g.gif], m-SH [124]

    - CSR, /versus/images/commands/k.gif, /versus/images/commands/k.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [139] |Most Damaging|

    - CSR, 2x/versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/k.gif, /versus/images/commands/k.gif, /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif [139] |Most Damaging|


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    º Low Punch Cut Switch :


    - Knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [61] |Best Damage| [MW]

    - Knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [60]

    - Knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, knee [61] |Best Damage| [MW]


    º Low Punch Cut :


    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/k.gif [76]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [80] |Best Damage|

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif [70]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, knee/ss [69]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, m-SH [69]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [79]


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    º Rising attack :

    - Face down/Head away ( single leg slider ) : /versus/images/commands/d.gif/versus/images/commands/k.gif/versus/images/commands/k.gif/versus/images/commands/k.gif, SH [35]

    - Face down/Head towards ( double leg sweep ) : /versus/images/commands/d.gif/versus/images/commands/k.gif/versus/images/commands/k.gif/versus/images/commands/k.gif, SH [35]


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    º Sequences ( Escapable ) :


    - Charged /versus/images/commands/p.gif+/versus/images/commands/k.gif / Arrow Real (blocked), /versus/images/commands/b.gif/versus/images/commands/p.gif [20] :
    -> GS ( or any normal throw )
    -> /versus/images/commands/p.gif+/versus/images/commands/g.gif (wall stagger), /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/p.gif+/versus/images/commands/g.gif [102]
    -> HCB+/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/b.gif//versus/images/commands/f.gif/versus/images/commands/g.gif, /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif sling into wall stagger, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/p.gif+/versus/images/commands/g.gif [112]

    - Charged /versus/images/commands/p.gif+/versus/images/commands/k.gif (wall stagger), /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/p.gif+/versus/images/commands/g.gif [N:92] [MC:107]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif (wall stagger), /versus/images/commands/b.gif/versus/images/commands/p.gif (flop), /versus/images/commands/d.gif/versus/images/commands/p.gif :
    -> /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [50]
    -> SH [48]
    -> /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [47]

    - /versus/images/commands/uf.gif/versus/images/commands/p.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/db.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif ( side warp )

    - Charged /versus/images/commands/p.gif+/versus/images/commands/k.gif (blocked or not ), /versus/images/commands/f.gif/versus/images/commands/p.gif, low throw [ Unblocked:133. Blocked:88 for /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif+/versus/images/commands/g.gif ]

    - /versus/images/commands/f.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif//versus/images/commands/DF.gif/versus/images/commands/p.gif, low throw [ struggleable | 120 on /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif+/versus/images/commands/g.gif]

    - After fully charged blocked /versus/images/commands/p.gif+/versus/images/commands/k.gif -> do a knee, if it connects refer to the knee/ss MC section for follow-up.

    - Regular /versus/images/commands/p.gif+/versus/images/commands/g.gif throw into wall will allow for follow ups ( I recommend /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif and /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif type combos.. )



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    - Hope this helped. ~175 combos and counting.
    - Thanks to Sam + Myke + VFDC peeps for the ressources !


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    - WhiteWolf - Montreal

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