* Wolf Combo FAQ rev.1.1 *

Discussion in 'Wolf' started by MrWhite, Jun 13, 2002.

  1. MrWhite

    MrWhite Well-Known Member

    <font color="white">WOLF COMBO FAQ

    -ver.1.1 for VF4 ver.C-
    - by Mr. White -

    ==================================================================================
    </font color>
    This version represents a *nearly* complete Wolf Hawkfield combo list. I have unfortunately not included weight conditions for these combos, I simply did not have time to fulfill weight/character specific properties. The following is confirmed on Pai and most LWs. However, this collection includes "every" combo usable on the 12 other characters in the game, its a matter of sifting through whats here until I update and specify.

    I have purposefully omitted certain wall combos and knee/ss combos because they are simply shorter versions of whats available. All the following combos are non-escapable and non-techrollable.

    Futhermore I'd very much appreciate any contribution ( unknown combo, damage error, weight requirements, stance... ) in order to create a *complete* combo list.

    - Revised June 13th 2002: Replaced old command lines with "instant commands" to clear things up. Added revisions to stance, sequences and combos. No weight input yet. Added "Best Damage" markers.

    <font color="white">==================================================================================


    Legend


    - Knee : /versus/images/commands/f.gif/versus/images/commands/k.gif
    - SS : Short shoulder ( /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif)
    - SH : Reverse sledgehammer ( /versus/images/commands/D.gif/versus/images/commands/f.gif+/versus/images/commands/p.gif )
    - m-SH : Modified reverse sledgehammer ( /versus/images/commands/df.gif/versus/images/commands/df.gif/versus/images/commands/f.gif/versus/images/commands/p.gif )
    - SR : Shoulder ram ( /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif )
    - CSR : Charged shoulder ram ( /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif [hold /versus/images/commands/p.gif] )
    - GS : Giant Swing ( HCF+/versus/images/commands/p.gif+/versus/images/commands/g.gif )
    - HCB : Half circle back
    - \/ : Open stance
    - // : Closed stance
    - /versus/images/commands/p.gif [/versus/images/commands/g.gif] : Press Punch then Guard immediately. *
    - [#] : Contains damage points

    <font color="white">*!!*In all combos involving /versus/images/commands/p.gif [/versus/images/commands/g.gif] : the actual command input is "/versus/images/commands/F.gif/versus/images/commands/p.gif [/versus/images/commands/g.gif] " ( HOLD Forward and press Punch then press Guard immediately after ). This allows for an Advancing Punch while performing the combos. Without holding forward during /versus/images/commands/p.gif [/versus/images/commands/g.gif] some of the combos will become stance specific or simply cannot be executed. *!!*

    <font color="white">===================================================================================
    ===================================================================================


    Sections :

    - Knee / Short Shoulder Combos [MC]
    - Knee / Short Shoulder Combos [N]
    - Knee / Short Shoulder Combos On Crouching Opponents [N]
    - Charged Shoulder Ram Combos
    - Elbow Butt Combos ( /versus/images/commands/b.gif/versus/images/commands/p.gif )
    - Arrow Knuckle Real ( /versus/images/commands/b.gif/versus/images/commands/df.gif/versus/images/commands/p.gif ) Combos
    - Level Back Crush ( Hold /versus/images/commands/p.gif+/versus/images/commands/k.gif ) Combos
    - Back Catch Push Combos
    - Wall Combos
    - Low Punch Cut
    - Rising Attacks
    - Sequences


    ==================================================================================
    ==================================================================================


    * MC on standing and crouching opponents *

    º Knee / Short Shoulder Combos :



    - /versus/images/commands/p.gif, /versus/images/commands/k.gif [72]

    - /versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [79]

    - /versus/images/commands/k.gif, /versus/images/commands/k.gif [85]

    - Knee/SS [69]

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [77]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [71]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [86] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [60]

    - m-SH [69]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [76]



    <font color="white">º Knee / Short Shoulder, /versus/images/commands/d.gif/versus/images/commands/p.gif :


    - Knee/SS [76]

    - SH [76]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [75]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [93] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [80]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [78]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [78]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/d.gif/versus/images/commands/k.gif [69]

    - /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [69]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [65]



    <font color="white">º Knee / Short Shoulder, /versus/images/commands/p.gif [/versus/images/commands/g.gif] :


    - /versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [84]

    - /versus/images/commands/p.gif, /versus/images/commands/k.gif [79]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [79]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [82]

    - m-SH [80]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [72]

    - knee/ss [80]

    - /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [72]

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [84]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [72]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [97] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|

    - /versus/images/commands/db.gif/versus/images/commands/p.gif [71]



    <font color="white">º Knee / Short Shoulder, /versus/images/commands/p.gif [/versus/images/commands/g.gif] , /versus/images/commands/p.gif [/versus/images/commands/g.gif] :


    - /versus/images/commands/p.gif [/versus/images/commands/g.gif] [75]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [85] - //

    - m-SH [86]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif [78]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [88] - // |Best Damage|

    - knee/ss [86]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [77]

    - /versus/images/commands/db.gif/versus/images/commands/p.gif [79]

    - /versus/images/commands/df.gif/versus/images/commands/k.gif [84]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [79]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [79]

    - HCB+/versus/images/commands/p.gif [79]


    <font color="white">==================================================================================
    ==================================================================================


    * Normal hit *

    º Knee / Short Shoulder Combos :



    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/k.gif [57]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [64]

    - knee/ss [54]

    - /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [46]

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [62]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [46]

    - m-SH [54]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [56]

    - /versus/images/commands/df.gif/versus/images/commands/k.gif [52]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [46]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [71] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|



    <font color="white">º Knee / Short Shoulder, /versus/images/commands/d.gif/versus/images/commands/p.gif :


    - /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/d.gif/versus/images/commands/k.gif [54]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [60] - //

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [65] |Best Damage|

    - knee/ss [61]

    - SH [61]



    <font color="white">º Knee / Short Shoulder, /versus/images/commands/p.gif [/versus/images/commands/g.gif] :


    - /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [61]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [67] - //

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif [58] - //

    - /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [58]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif [64]

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [69]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [82] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif |Best Damage|

    - knee/ss [65]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [69]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/k.gif [64]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [67]

    - /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [57]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif [57]

    - /versus/images/commands/df.gif/versus/images/commands/k.gif [63]



    <font color="white">º Knee / Short Shoulder, /versus/images/commands/p.gif [/versus/images/commands/g.gif] , /versus/images/commands/p.gif [/versus/images/commands/g.gif] :


    - m-SH [71] |Best Damage|

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [62]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [65]

    - knee/ss [71] |Best Damage|


    <font color="white">==================================================================================
    ==================================================================================


    º Knee / Short Shoulder combos on crouching opponents :

    *Normal*



    - /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [61] - ( // if knee starter ) |Best Damage|

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [46]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif [55]

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/d.gif/versus/images/commands/k.gif [50]

    - m-SH [54]


    <font color="white">==================================================================================
    ==================================================================================


    º Charged Shoulder Ram Combos :

    *MC*



    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [113] |Best Damage|

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [110]

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [111]

    - m-SH [103]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/k.gif [106]

    - SS/knee [103]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [105]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [92]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [95]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [109]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/u.gif/versus/images/commands/k.gif [111] ~ pickup ( /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) guaranteed after /versus/images/commands/b.gif/versus/images/commands/p.gif [ combo requires super strict timing - Pai/Van only ]


    <font color="white">º Charged Shoulder Ram Combos :

    *Normal*



    - m-SH [77~83] *Depends on when you hit


    <font color="white">==================================================================================
    ==================================================================================


    º Elbow Butt Combos ( /versus/images/commands/b.gif/versus/images/commands/p.gif ) :



    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/k.gif [43]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [46] *Second /versus/images/commands/p.gif whiffs |Best Damage|

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [41]

    - m-SH [35]

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [46] |Best Damage|

    - SS [35]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif [29]

    - /versus/images/commands/d.gif/versus/images/commands/k.gif [28]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [30]


    <font color="white">==================================================================================
    ==================================================================================


    º Arrow Knuckle Real ( /versus/images/commands/b.gif/versus/images/commands/df.gif/versus/images/commands/p.gif ) :



    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/df.gif/versus/images/commands/p.gif [70]

    - /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [72] |Best Damage|

    - knee/ss [65]

    - /versus/images/commands/p.gif, /versus/images/commands/k.gif [65]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [69]

    - /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif [57]

    - HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [71]

    - /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [65]

    - /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [55]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif, /versus/images/commands/df.gif/versus/images/commands/p.gif [70]

    - m-SH [65]

    - /versus/images/commands/k.gif+/versus/images/commands/g.gif [65] - \/

    - /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/d.gif/versus/images/commands/k.gif [57]


    <font color="white">==================================================================================
    ==================================================================================


    º Level Back Crush ( Hold /versus/images/commands/p.gif+/versus/images/commands/k.gif ) :



    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [N:82] [MC:97] |Best Damage|

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [N:78] [MC:93]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [N:81] [MC:96]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/f.gif/versus/images/commands/d.gif/versus/images/commands/k.gif [N:68] [MC:83]

    - /versus/images/commands/f.gif/versus/images/commands/p.gif, knee/ss [N:78] [MC:93]


    <font color="white">==================================================================================
    ==================================================================================


    º Back catch push ( /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif | /versus/images/commands/b.gif/versus/images/commands/b.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ) combos :



    - knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [61]

    - knee, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [56]

    - knee, HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [62] |Best Damage|

    - knee, knee/ss [54]

    - knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/d.gif/versus/images/commands/k.gif [50]

    - knee, /versus/images/commands/p.gif, /versus/images/commands/k.gif [57]

    * Use back catch push + knee to enter into *normal hit* wall combos ( refer to list ~ slight variations )


    <font color="white">==================================================================================
    ==================================================================================


    º Wall Combos :

    *Normal*



    - Knee/ss, 3x/versus/images/commands/p.gif [/versus/images/commands/g.gif], m-SH [75]

    - Knee/ss, 3x/versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif [78] |Best Damage|

    - Knee/ss, 2x/versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [73]

    - Knee/ss, /versus/images/commands/p.gif [/versus/images/commands/g.gif], SR [64]

    - Knee/ss, 2x/versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [70]

    - CSR, knee/ss [72]


    <font color="white">*MC*


    - Knee/ss, 4x/versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif [87]

    - Knee/ss, 3x/versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [89]

    - Knee/ss, 4x/versus/images/commands/p.gif [/versus/images/commands/g.gif], m-SH [94]

    - CSR, /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [112]

    - CSR, /versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [113]

    - CSR, /versus/images/commands/p.gif [/versus/images/commands/g.gif], SR [113] *Strict timing. Almost looks like a "bug".

    - CSR, /versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/k.gif+/versus/images/commands/g.gif [114] *Very cool looking combo

    - CSR, 4x/versus/images/commands/p.gif [/versus/images/commands/g.gif] [116]

    - CSR, 3x/versus/images/commands/p.gif [/versus/images/commands/g.gif], m-SH [124]

    - CSR, /versus/images/commands/k.gif, /versus/images/commands/k.gif, /versus/images/commands/u.gif/versus/images/commands/p.gif [139] |Most Damaging|

    - CSR, 2x/versus/images/commands/p.gif [/versus/images/commands/g.gif], /versus/images/commands/k.gif, /versus/images/commands/k.gif, /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif [139] |Most Damaging|


    <font color="white">==================================================================================
    ==================================================================================


    º Low Punch Cut Switch :



    - Knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, SH [61] |Best Damage|

    - Knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [60]

    - Knee, /versus/images/commands/d.gif/versus/images/commands/p.gif, knee [61] |Best Damage|


    <font color="white">º Low Punch Cut :

    ( need to confirm escapability )



    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/k.gif [76]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, HCB+/versus/images/commands/p.gif, /versus/images/commands/p.gif [80] |Best Damage|

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif [70]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, knee/ss [69]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, m-SH [69]

    - /versus/images/commands/b.gif/versus/images/commands/p.gif, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/k.gif [79]


    <font color="white">==================================================================================
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    º Rising attack :


    - Face down/Head away ( single leg slider ) : /versus/images/commands/d.gif/versus/images/commands/k.gif/versus/images/commands/k.gif/versus/images/commands/k.gif, SH [35]

    - Face down/Head towards ( double leg sweep ) : /versus/images/commands/d.gif/versus/images/commands/k.gif/versus/images/commands/k.gif/versus/images/commands/k.gif, SH [35]


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    º Sequences ( Escapable ) :



    - Charged /versus/images/commands/p.gif+/versus/images/commands/k.gif (blocked), /versus/images/commands/b.gif/versus/images/commands/p.gif, GS [ /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif to escape ] ( any throw will do || /versus/images/commands/b.gif/versus/images/commands/p.gif can be followed by : * )

    - Arrow real (blocked), /versus/images/commands/b.gif/versus/images/commands/p.gif, GS [ /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif to escape ] ( any throw will do || /versus/images/commands/b.gif/versus/images/commands/p.gif can be followed by : * )

    - Charged /versus/images/commands/p.gif+/versus/images/commands/k.gif (blocked), /versus/images/commands/f.gif/versus/images/commands/p.gif, low throw [same for arrow real + escapable ]

    - /versus/images/commands/f.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif, low throw [ struggleable + low throw escapable ]

    - After fully charged blocked /versus/images/commands/p.gif+/versus/images/commands/k.gif -> do a knee, if it connects refer to the knee/ss MC section for follow-up.

    - Regular /versus/images/commands/p.gif+/versus/images/commands/g.gif throw into wall will allow for follow ups ( I recommend /versus/images/commands/F.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif, /versus/images/commands/p.gif and /versus/images/commands/f.gif/versus/images/commands/p.gif, /versus/images/commands/p.gif type combos.. )

    * HCB+/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/f.gif//versus/images/commands/b.gif/versus/images/commands/g.gif, /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif sling into wall stagger, /versus/images/commands/b.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, /versus/images/commands/p.gif+/versus/images/commands/g.gif

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    - Hope this helped. ~150 combos and counting.
    - Thanks to Sam + Myke + VFDC peeps for the ressources !
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    - WhiteWolf - Montreal

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