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Wolf Moves - Default Stance

Discussion in 'Wolf' started by akai, Mar 23, 2010.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Work in Progress – Click below link for more details

    Character Moves Project

    Wolf Moves – Main Page

    <span style="font-family: 'Courier New'">[​IMG]
    • High Strikes
      <embed type="application/x-shockwave-flash" wmode="transparent" allowNetworking="all" allowFullscreen="true" src="http://wmg.photobucket.com/pbwidget.swf?pbwurl=http://wmg.photobucket.com/albums/v646/akaiten/VF5 Wolf/8788d39c.pbw" height="210" width="600">
      1. [P] or [6_][P]
      2. [1][6][P]
      3. [4][P]
      4. [6][P]+[K]
      5. [K] or [6_][K]
      6. [8][K]+[G]
      7. [1][K]+[G]
      8. [6][3][2][1][4][P]+[K]
      9. [P]+[K]
      10. [K]+[G]
      11. [4][1][2][3][6][P]+[K]
      12. [3][K]+[G]
      13. [4][6][6][P]
      14. [6][6][K]+[G]
      15. [9][K]+[G]
    • Mid Strikes
      <embed type="application/x-shockwave-flash" wmode="transparent" allowNetworking="all" allowFullscreen="true" src="http://wmg.photobucket.com/pbwidget.swf?pbwurl=http://wmg.photobucket.com/albums/v646/akaiten/VF5 Wolf/2fd10645.pbw" height="210" width="600">
      1. [6][3][2][1][4][P]
      2. [​IMG][3][6][P]
      3. [3][P]
      4. [6][P]
      5. [1][P]
      6. [4][K]
      7. [​IMG][3][P]
      8. [6][K]
      9. [4][K]+[G]
      10. [3][3][P]+[K]
      11. [3][K]
      12. [9][P]
      13. [6][6][P]+[K]
      14. [4][6][P]+[K]
      15. [9][P]+[K]
      16. [9][K]
      17. [6][K]+[G]
      18. [4][6][K]+[G]
      19. [4][6][P]
      20. [4][3][P]
    • Low Strikes
      <embed type="application/x-shockwave-flash" wmode="transparent" allowNetworking="all" allowFullscreen="true" src="http://wmg.photobucket.com/pbwidget.swf?pbwurl=http://wmg.photobucket.com/albums/v646/akaiten/VF5 Wolf/e8f5f21b.pbw" height="210" width="600">
      1. [2] or [​IMG][P]
      2. [1] or [​IMG][K]
      3. [6][2][K]
      4. [2][K]
      5. [3][P]+[K]
    </span>
     
  2. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    I think you can cut the 2nd frame for the Comet Hook 1P. Between the 2nd and 3rd frames doesn't happen pretty much.
     
  3. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    These are the type of criticism that are helpful. If I remember correctly, I think I put the second frame, because that is when the "hit" is first registered. The third frame is how the move finished. As you said, there is very little difference between the 2nd and 3rd frame, so I think I will remove it.

    These type of criticisms give me a better idea of what type of images should be used to represent moves and what can be done to improve the next set of images. Not sure when I will "fixed" moves, but it will be put on the "to do list." Thanks.
     

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