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Wolf Wiki Discussion

Discussion in 'Wolf' started by TojiDestro, Sep 9, 2007.

  1. TojiDestro

    TojiDestro Well-Known Member

    Hey guys, I'm adding things to the Wolf Strategy section of the wiki. I can't do the black book strategy because my Japanese sucks, but I'd like to get some feedback on things you want on there, and things that might be wrong on the page I have up so far.

    If you have any thoughts or comments, please leave 'em here and I want to change the page as soon as I have time.

    -Destro
     
  2. THE_WALL

    THE_WALL Well-Known Member

    List all the types of wolf combos, the wolf story, and have a link to the wolf wiki site.
     
  3. THE_WALL

    THE_WALL Well-Known Member

    Not to forget 2 to 3 really good youtube matches of some really good wolf play.
     
  4. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    On the wiki, you say /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (with a charge) can track. That true? From what I've seen, the AI avoids it well enough, maybe change the wording to, "Tracks ARM, and smacks failed evades" or something of the like.

    "Reading is Fundamental" is kinda short and can use several examples: like OS Vanessa at mid-range who tends to use /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, R.A.W.>/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif that fucktard.

    LocationX3 can also use more info:

    "Wolf's throw game gets a serious boost when around walls:

    Wall to Wolf's back:
    /forums/images/%%GRAEMLIN_URL%%/f.gif- 80(100)
    /forums/images/%%GRAEMLIN_URL%%/db.gif-22(possible crumple>throw/combo)

    not to mention he already has strong throws with /forums/images/%%GRAEMLIN_URL%%/b.gif and /forums/images/%%GRAEMLIN_URL%%/df.gif.

    Wall to opponent's back:
    /forums/images/%%GRAEMLIN_URL%%/b.gif- 35(combo)
    /forums/images/%%GRAEMLIN_URL%%/f.gif- 75
    /forums/images/%%GRAEMLIN_URL%%/df.gif- 75
    neutral- 40+TKS (with proper distance)"

    -------

    I can maybe write up a R.A.W. breakdown section, movelist analysis, and whatever you need.
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I think there's a common misconception held by many players in how tracking works.

    Attacks do not hold any special tracking properties. Whether it's a /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, a jumping kick, or a charge attack, any and all attacks in the game have the potential to track the opponent.

    The only factor that determines whether or not an attack will track is the action of your opponent.

    That is, if your opponent is doing something while your attack is executing, then your attack will track.

    I'm sure there have been many times when you thought you successfully dodged an attack but still got hit out of it. This is because you recovered from the dodge, tried to do something, all the while the attack was still executing, and thus it tracked and hit you.

    If you press any button, at all, even if it's /forums/images/%%GRAEMLIN_URL%%/g.gif, then that equates to you doing something.

    So with charge attacks that have long execution times, the chances of it tracking the opponent are increased since during this time, the opponent is likely to do something.

    This is explained a little further in my old Frames Guide, under the section Why did I get hit out of my successful evade?

    Mental note: add a section on Tracking in the VF5 system wiki section
     
  6. EmX

    EmX Well-Known Member

    I made significant additions/changes to the wolf strategy section of the wiki. Any feedback is appreciated.
     
  7. TojiDestro

    TojiDestro Well-Known Member

    Hey man, thanks for all your additions. This will be a great learning tool.
     

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