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Wolf's 130 damage combo

Discussion in 'Wolf' started by Nemesis5x, Oct 20, 2003.

  1. Shang

    Shang Well-Known Member

    [ QUOTE ]
    Srider said:
    Shang, are you sure you can EDTEG in a -9 situation? /versus/images/graemlins/laugh.gif

    [/ QUOTE ]

    Is this a joke?
     
  2. Pai_Garu

    Pai_Garu Well-Known Member

    ok, to avoid embarassment, yeah it's joke. Anyways I figured it out by testing. /versus/images/graemlins/smile.gif
     
  3. ZenMasterZ

    ZenMasterZ Active Member

    ok, so are there any other moves that deal more than 100 damage?
    i know wolf is capable of dealing major whoopass but do any of you know other combos that dont necessarily begin with : [P][K]+[4][P]+ throw?
     
  4. Shang

    Shang Well-Known Member

    [4][6]+[P]+[K],[P],[P],[4]+[P],[7_]+[P], abuse this vs people who can't tr/qr slam hits.
     
  5. BMF

    BMF Well-Known Member

    100+ damage combo

    Jeff's knee > P > P > b,d/f+P+K > u+P will do over 110points on LW's...again use it if your opponent can't tech slams that well and even if they tech it's around 90 points.
     
  6. GTO

    GTO Well-Known Member

    kage's jumonji stance mid kick reversal: REVERSE ~ dash ~ [K]+[G] [hold it] ~ [K][G]+[P][P] ~ if it's wall hit add heavy down attack or [6][2][3][P]+[K] that does around 120-130.
     
  7. ZenMasterZ

    ZenMasterZ Active Member

    Re: 100+ damage combo

    um thanks for the insight guys, but the thing is, i am only interested in knowing the combos that apply to wolf only. i will play as the other players like jeffery and kage later. thanks anyway though. i havent tested out the one Shang gave out, i am assuming that is a wolf combo. i will try it out today and let you know how it is. thankz
     
  8. BK__

    BK__ Well-Known Member

    Re: 100+ damage combo

    PGS = blatant 100 into wall and non-TR (also a [1]+[K] can connect 2 squares away from wall *training mode measurments* which rises up to 113)

    KS ~ [3]+[P]+[G] on non-TRed opponents is over 100

    slow GS - WALL - reverse hammer = 100 (no pounce is guarenteed)

    the rest are wall combos which go into the 130s etc.. but i assume that's not what u are looking for right?
     
  9. Akebono

    Akebono Well-Known Member

    Re: 100+ damage combo

    after charged [P]+[K], [4_][P] can you struggle fast enough to low punch the throw???
     
  10. BK__

    BK__ Well-Known Member

    Re: 100+ damage combo

    nope the situation is special so the throws are guarenteed, infact, it's not a struggleable stagger period.. /versus/images/graemlins/tongue.gif plus, echoing what shang mentioned, low P should be the last thing you'd wanna try.^^

    however, the B+P can be prevented all together by serious hardcore strugglers. /versus/images/graemlins/laugh.gif
     
  11. ZenMasterZ

    ZenMasterZ Active Member

    Re: 100+ damage combo

    um, well i am not familiar with the terms used by wolf players since i just started playing with him recently. can you tell me what PGS, KS, and GS are?

    and i couldnt do the combo that Shang posted. i dont know if its because you have to press [G] after you do the jabs or what, but i just couldnt do it on any of the players, not even the lightweights.

    i have discovered [4][3][P]+[4][6][P][K]+[4][6][P][K]+[3_][G][P] does a good 128 damage. though most of the players arent so patient as i had hoped and always interrupt the [4][3][P]. others evade it. its a nice combo, but whats the point of having it if you cant pull it off on anyone?
    i also like the [4][6][P][K]+[4][P]+[3_][G][P]=81 damage. not bad.
     
  12. Ragnafrak

    Ragnafrak Well-Known Member

    Re: 100+ damage combo

    KS = KS check the movelist
    GS = giant swing
    PGS = perfect giant swing (inputted very fast, 100 damage instead of the normal 80, also comes out faster.. u can tell when u do it because the camera zooms in on wolf's back)

    shang's combo requires that you input P,G for each punch

    so b,f+P+K -> P,G -> P,G -> b+P -> u+P

    u might also need to hold forward while doing the punches
     
  13. BK__

    BK__ Well-Known Member

    Re: 100+ damage combo

    i'm not sure that KS is an abberviation, i think it's actually the name of the move.. (270 + P+G)

    also, the [4][3]+[P] combo you mentioned would be very unreliable, for the best bet, i think a guarenteed [K][K] alone will raise it 100 odd. (that's if the [4][3]+[P] even hits)
     
  14. ZenMasterZ

    ZenMasterZ Active Member

    Re: 100+ damage combo

    hey, really appreciate the insight guys. i didnt even know that wolf had a PGS. guess i have never done it to know. is there a trick or technique to do it faster or is it simply reliant on practice?
     
  15. Throwmasta

    Throwmasta Well-Known Member

    Re: 100+ damage combo

    Just practice, and make sure you roll the stick (or pad) accross the five points ([4][1][2][3][6]) as quickly as possible. It might be frustrating for a while, but you'll get the hang of it the more you play. I get the "perfect" version nearly 100% of the time, and the rare occasions that I miss it is followed by some serious bitching /versus/images/graemlins/mad.gif /versus/images/graemlins/wink.gif. There is much more room for error with the normal giant swing; as you can be fairly sloppy with your input and still get it. With practice, the PGS will be like 2nd nature.
     
  16. BK__

    BK__ Well-Known Member

    Re: 100+ damage combo

    meh, when ever i try to KS too fast, it just comes out as a PGS /versus/images/graemlins/smile.gif.... either way i ain't complaining, hehe.

    even if you get a slow GS, you can still catch up to the same amount of damage if you hit a wall and straight away reverse hammer, so it's not really always a burden.

    plus if there was ever a super incredible coincidental specific time you ever needed just 3 frames more than a normal throw time, slow GS is your move! /versus/images/graemlins/laugh.gif
     
  17. ZenMasterZ

    ZenMasterZ Active Member

    Re: 100+ damage combo

    man i cant believe am2 didnt put that move in command training like they did all of his other new moves. i always thought wolf's moves were the eziest to do. this is definitely a new challenge for me.
     
  18. Throwmasta

    Throwmasta Well-Known Member

    Re: 100+ damage combo

    LOL... just the opposite used to happen to me /versus/images/graemlins/smile.gif. I would go for a PGS, and get a KS instead. Even to this day with Aoi, I'll initiate one of her multi throws and get a 270 by accident, or vica versa. And when the latter occurs, I have to quickly input the follow ups once I realize what just happened. Back to Wolf; a lot of people may not know this, but in version C, a slow giant swing actually takes drinks off of Shun, where a PGS did not. In Evo, they both do now. I actually use the KS every bit as much as the PGS. It's awesome looking, has very good range, and can be followed up on a non TR (for more drmg than PGS). And, it's a nice ring out option when your opponent is close to the ledge, and they're expecting you to go for a ring out via the wrist lock throw (hcb, [P]+[G]).
     
  19. ZenMasterZ

    ZenMasterZ Active Member

    Re: 100+ damage combo

    yeah, no kiddin
    wolf is a master of ring outs. his [1][G][P], [9][G][P], or the GS can kick out opponents who are facing you while your back is towards the end of the ring and KS and [6][3][2][1][4][G][P] are all good for ring outs when its the other way around.
     
  20. MrWhite

    MrWhite Well-Known Member

    Re: 100+ damage combo

    Wall combos can dish out way more than 100 damage but, hard to set up. Specially if your going for a charged shoulder ram starter.
     

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