yet more movies

Discussion in 'VF.TV' started by Mr. Bungle, Nov 4, 2001.

  1. Mr. Bungle

    Mr. Bungle Well-Known Member

    Good'uns from Japan.

    <A target="_blank" HREF=></A>

    Could someone tell me where exactly in Japan these tournaments took place? Babelfish isn't very clear on this.
  2. segaduck

    segaduck Well-Known Member

    I cannot extract the first file in .lzh format, because it uses Japanese characters as file name. Can anybody help?
  3. CreeD

    CreeD Well-Known Member

  4. Shadowdean

    Shadowdean Well-Known Member

    Hrmm, the files apparently were empty??!!
  5. sta783

    sta783 Well-Known Member

    These tournaments were sponsored by one of the local arcades in Tokyo area ("Hibarigaoka" to be more exact). Incidentally, BunBunMaru is also from this area, so the arcade invited him as a special guest. So Wolf in one of the movies is BunBunMaru. Other players in the movies are the regulars at that arcade.
  6. CreeD

    CreeD Well-Known Member

    I assure you, they exist.

    If you had trouble decompressing them, try ultimate zip ( ..
    They're probably some of the best examples of high level play to date. No fucking around, no showoff combos, and rarely does anyone screw up an opportunity for free damage. Definitely worth the effort to get them working.
  7. alantan

    alantan Well-Known Member

    ya the wolf here is very good, IMHO. definately worth it to download.
  8. ice-9

    ice-9 Well-Known Member

    Whoa, the site is fast...I'm getting 400-450 kb transfer rates!
  9. ice-9

    ice-9 Well-Known Member

    These movies are GREAT for Kage users. Basically, a Kage won the tournament, unless the site renamed the files incorrectly and the semi-final match against the Jeffry is a final one (semi -> Jeffry vs Kage, Jeffry won; final -> Kage vs Wolf, Kage won).

    Of note:

    - d/f+P rose in prominence. This is a good move for Kage that changes up the pace of his attacks, and it floats too. The end damage is not that much though, probably about the same as a heelkick.

    - After b,b+K+G, the player's combo followup of choice was E -> d/f+K+G. Took very little damage though, don't know why he/she didn't go for the TT d+P instead.

    - The Kage was played far as I could tell, no JS stuff.

    - Elbow stagger (MC?) -> d/f+P+G -> d/f+K took off half life!! Works for me.

    - P,P,b+P seems guaranteed now (the helix bit)...can anyone confirm?

    One thing about Jeffry...the guy's knee combo of choice was f+K -> d/f+P,P, which took off a good 35-40%.
  10. Llanfair

    Llanfair Well-Known Member

    <blockquote><font size=1>In reply to:</font><hr>

    After b,b+K+G, the player's combo followup of choice was E -> d/f+K+G. Took very little damage though, don't know why he/she didn't go for the TT d+P instead.


    Actually, dodging is not necessary, just turn around by tapping forward. And the reason he didn't do the TT d+P is because once the d+P hits, you can techroll and the rest doesn't work. He was going for guaranteed damage. The TT d+P option is best used if the person is asleep or you play the 'anticipate' techroll game.

  11. ice-9

    ice-9 Well-Known Member

    Oh cool, I was wondering about how there was no dodge animation. The d+P looks almost as if it could take off as much damage as the d/f+K+G! (Or no?)
  12. Shadowdean

    Shadowdean Well-Known Member

    I finally got them to problem unzipping them...maybe just some burp in the network here or something.
  13. CreeD

    CreeD Well-Known Member

    re: d/f+P - is that what I'm seeing at the very opening of the final with Kage vs. Wolf? I had it in my head that that's P+K, as it looks almost identical to the VF3 P+K chop.

    I was looking for the yellow hit flash during the PPb+P that killed jeffry, and I saw none. That seems odd to me, if the helix isn't a true combo I'd expect that the b+P would have major countered and caused a yellow flash. But the only flash was blue, which is what you get for a normal hit (just noticed that). Maybe the Jeffry let go of guard and was going to try to d+P immediately after to try to stop the rush. He should have known you can't d+P out of blockstun during a PPP-type sequence.

    Another thing I noticed today... it's not really necessary, but you see a red flash when you get a stagger, as in an elbow vs. crouching defender.

    Nitpicking: the knee combo is b,d/f+P, P .. the starfleet combo.
  14. Mr. Bungle

    Mr. Bungle Well-Known Member
  15. Mr. Bungle

    Mr. Bungle Well-Known Member

    Really? Where's your cat?
  16. ice-9

    ice-9 Well-Known Member

    I checked: b,b+K+G -> TT d+P -> d+K is closer to d/f+K+G.

    What do you mean by cat?

    Creed: I'm not sure what the flashes indicate, but I noticed that PPb+P connected every single time for the Kage player in the clips.
  17. CreeD

    CreeD Well-Known Member

    the flashes are: blue for normal hit (either failed to guard, got hit in a combo, or guarded incorrectly)
    red for staggers, I think specifically elbow/sidekick staggers vs. crouchers
    and yellow for major (and minor?) counters.
    And yes, upon watching again the jeff ate PPhelix twice without guarding the helix and without being MC'd by it either. If this is a true combo, that seems awfully strong... maybe even a bit cheap. Can someone test to see if PP-helix-K is a true combo? If so that's almost like the evil that was Jacky's PPEK in VF2... except Kage's will be faster.

    The cat thing is a reference to my guideline about random OT stuff and non sequiturs... eg: "Pai has no elbow, but Lau does.... I just ate salad. Does anyone here own a wristwatch?"
  18. Llanfair

    Llanfair Well-Known Member

    I'm not 100% sure but I know that you can techroll after the TT d+P, so the d+K is likely to not be guaranteed.

    It's really easy to turn around after bb+K+G. Just tap G. Voila.

  19. alantan

    alantan Well-Known Member

    actually I think you do not have to tap G. For Lion, if I want to throw an elbow while turned around I just do f+P (towards the opponent). Should be the same for d/f.

    Anyway I THINK the reason why the kage uses df+k+g is that he is trying to punish a techroll. Usually, the kage Should be able to followup somemore after d/f+k+g with maybe a down+k if opponent do not tech roll. He wants the opponent to tech roll so he can punishes him. And I think Kage has quite a number of options with his back facing opponent.
  20. Yupa

    Yupa Well-Known Member

    Great observation re: the red flashes.
    Do you think red flashes are the old style VF2 staggers vs. crouchers only, or do you also see red flash when you get a crumple down, too? I haven't watched enough movies to know myself.

    The flashes make it a lot easier to tell what's going on... I like this addition to the game. It's subtler than Tekken's flashes but still prevalent enough to help the player react properly while determining what to do next in a combo.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice