VF4 / Akira [ print friendly ] [ command view ] Orange Book - Akira Combo Maniacs
Akira Combo Maniacs
Orange Mook
Text - Ohsu
Translation - Noodalls
1. +! (B1 or B2)
2. +
3. +
4.
From Akira's moves, let's introduce the combos coming from his big
moves. 1 is best damage, and works in open stance up to Lau. On
standing counter, it will also hit against the heavier midweights.
2 will work on normal hit with any stance up to akira. 3 is closed
stance, and 4 is open stance, for bigs.
+! (B1 or B2)
5.
6. +
7.
8. +
9.
After the knees only light weights 4 is the best damage. 5 works on
middle weight with either normal hit or counter hit. 6 is easy to
hit in open stance, and the + gives about the same
damage. 7 is for bigs in closed stance, 8 is for bigs in open
stance.
+
10.
11.
12.
13.
14. ++
15.
Combos from this move give big damage. 10 is for light weights on
counter hit, go for it when your opponent has more than 40% of
their life left. It is however difficult to land on sarah, so do
combo 2 instead. 11 is for lightweights in open stance on normal
hit, and will also work with the lighter middle weights in open
stance on a counter hit.
12 is for middle weights in closed stance on counter, giving the
most damage, more than
++. 13 hits on all middle sized
characters on normal hit in open stance, while 14 is for mid sized
character on normal hit in closed stance. 15 is a guaranteed combo
against heavies, Akira and Jacky.
(on middle counter or greater) or +
or ++ sabaki or ++ on counter
hit
15.
16.
17. ++
The most safe option is 16, it will connect on all characters. 15
gives slightly better damage, but the difficulty also increases a
little. Use it if you have confidence in your inputs. Also, it only
connects from ++ on counter. 17 is certainly good
damage, and it carries the opponent a long way, making it a ring
out tool.
on counter or on small counter
18. ++
19. +
20.
On light weights, in closed stance with a standing counter hit, 18
is the best damage. You can also go for it on lighter middle
weights. Against Sarah and Vanessa, it will even work on crouch
counter in closed stance.
Essentially, in closed stance 19, in open stance 20. But, in the
case of heavy weights, 19 is difficult to land, so if you want
certainty it might be worth using a standing
21.
22. (1 frame shortened) +
23.
24.
21 is a special combo against light weights in open stance. The
ease of this combo largely depends on the timing of the . 22
is similar in that it works on light weights in open stance, and if
you input the (one frame shortened) it becomes easier to
guarantee it. The second hit slams them into the ground, so if the
opponent misses their tech roll you get a free small ground attack.
23 is a guaranteed combo on all but heavy weights, and 24 is a
combo for heavy weights.
+_+
25.
26. ++
Essentially, 25 will connect on all characters. Input the
from a slight dash, this is important. 26 is hits on Aoi, Pai,
Sarah, Goh, Brad and Kage.
Posted by noodalls on 17/12/2004
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Edited by Myke on 03/04/2005
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