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Famitsu Translations : AOI

All information copyrighted by SEGA AM2 and 
Weekly Famitsu Special Edit (Jan 97)

Translation by Sitson Lee (eflower@engsoc.carleton.ca)
               Shuntaro Eguchi 

Aoi concepts
************

f+P followups
=============
f+P,P
f+P,P -> G-cancel
f+P -> reversal
f+P -> E
f+P -> crouch and defend (?)  The pic shows Kage elbow whiffs which may
suggest after a blocked/connected f+P, if the oppoent tries to counter
with a shortrange move they'll whiff and Aoi can do her D,f+PG throw!

d/f+PK (force crouch move) followups
===================================
This is essentially like Jeff/Wolf/Taka's moves that force a crouch

lowthrow (d+PKG)
sweep (d+KG)
d/f+PK  (again!)

G cancelable moves
==================

f+PP
PP,f+P
b,b+PK
f+PK,P
d/f+P
f,f+P
PP,f+P
PPf+PP
d+KG
PPPd+K

G cancel followups
===============

sweep -> G cancel -> D,f+PG throw
sweep -> G cancel -> PP followups
sweep -> G cancel -> lowthrow if opponent crouches

PP followups
============

PP (uncounterable if blocked)
PPP,K
PPP,d+K
PP -> throw
PPf+P
PPf+PP

PPf+P -> G cancel -> whatever you like.
PPPd+K -> G cancel -> lowthrow 

4 Dan throw
===========

f,SCR,b+PG -> f,d+PG or b,d+PG -> d,u+PG -> d/f+PG


Inashi  (correction made Mar/1/97)
======
I think if you do her b+P or d/b+P Inashi, the suggested followup is f+KK
however it it note guaranteed.

Tidbits
=======
After a D,f+PG you can ground throw
There is another section which I am not sure about which will be updated
later.  Refer to corrections.txt

Okizeme
=======
f+KK to jump over a downed opponent
f+KK to kick an opponent who rolls away
f+KK during opponents rising attack (the move priority messes up and Aoi
	becomes invulernable during this period)

AirCombos
=========
d/f+P (MC) -> PPPK (on Pai level terrain)
f+K (MC) -> f+KK   (on Sarah down Pai's stage)	
f,f+PK (MC) -> f+K -> d,U+P high pounce (level terrain on Kage)
f,f+PK (MC) -> D+P -> f+K (on bounce ?)


              
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