VF3 / Aoi [ print friendly ] [ command view ] Famitsu Translations : AOI
All information copyrighted by SEGA AM2 and
Weekly Famitsu Special Edit (Jan 97)
Translation by Sitson Lee (eflower@engsoc.carleton.ca)
Shuntaro Eguchi
Aoi concepts
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f+P followups
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f+P,P
f+P,P -> G-cancel
f+P -> reversal
f+P -> E
f+P -> crouch and defend (?) The pic shows Kage elbow whiffs which may
suggest after a blocked/connected f+P, if the oppoent tries to counter
with a shortrange move they'll whiff and Aoi can do her D,f+PG throw!
d/f+PK (force crouch move) followups
===================================
This is essentially like Jeff/Wolf/Taka's moves that force a crouch
lowthrow (d+PKG)
sweep (d+KG)
d/f+PK (again!)
G cancelable moves
==================
f+PP
PP,f+P
b,b+PK
f+PK,P
d/f+P
f,f+P
PP,f+P
PPf+PP
d+KG
PPPd+K
G cancel followups
===============
sweep -> G cancel -> D,f+PG throw
sweep -> G cancel -> PP followups
sweep -> G cancel -> lowthrow if opponent crouches
PP followups
============
PP (uncounterable if blocked)
PPP,K
PPP,d+K
PP -> throw
PPf+P
PPf+PP
PPf+P -> G cancel -> whatever you like.
PPPd+K -> G cancel -> lowthrow
4 Dan throw
===========
f,SCR,b+PG -> f,d+PG or b,d+PG -> d,u+PG -> d/f+PG
Inashi (correction made Mar/1/97)
======
I think if you do her b+P or d/b+P Inashi, the suggested followup is f+KK
however it it note guaranteed.
Tidbits
=======
After a D,f+PG you can ground throw
There is another section which I am not sure about which will be updated
later. Refer to corrections.txt
Okizeme
=======
f+KK to jump over a downed opponent
f+KK to kick an opponent who rolls away
f+KK during opponents rising attack (the move priority messes up and Aoi
becomes invulernable during this period)
AirCombos
=========
d/f+P (MC) -> PPPK (on Pai level terrain)
f+K (MC) -> f+KK (on Sarah down Pai's stage)
f,f+PK (MC) -> f+K -> d,U+P high pounce (level terrain on Kage)
f,f+PK (MC) -> D+P -> f+K (on bounce ?)
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